forked from minetest/minetest_game
Put y_max above y_min in mapgen registrations (#2051)
Switch y_max and y_min for flowers, fireflies and default
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@ -144,8 +144,8 @@ minetest.register_decoration({
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"rainforest",
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"rainforest_swamp"
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},
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y_min = -1,
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y_max = 31000,
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y_min = -1,
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decoration = "fireflies:firefly",
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})
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@ -166,7 +166,7 @@ minetest.register_decoration({
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"rainforest",
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"rainforest_swamp"
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},
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y_min = -1,
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y_max = 31000,
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y_min = -1,
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decoration = "fireflies:firefly",
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})
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@ -15,8 +15,8 @@ local function register_mgv6_flower(name)
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octaves = 3,
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persist = 0.6
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},
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y_min = 1,
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y_max = 30,
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y_min = 1,
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decoration = "flowers:"..name,
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})
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end
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@ -34,8 +34,8 @@ local function register_mgv6_mushroom(name)
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octaves = 3,
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persist = 0.6
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},
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y_min = 1,
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y_max = 30,
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y_min = 1,
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decoration = "flowers:"..name,
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spawn_by = "default:tree",
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num_spawn_by = 1,
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@ -55,8 +55,8 @@ local function register_mgv6_waterlily()
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octaves = 3,
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persist = 0.7
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},
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y_min = 0,
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y_max = 0,
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y_min = 0,
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schematic = minetest.get_modpath("flowers").."/schematics/waterlily.mts",
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rotation = "random",
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})
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@ -95,8 +95,8 @@ local function register_flower(seed, name)
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persist = 0.6
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},
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biomes = {"grassland", "deciduous_forest", "floatland_grassland"},
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y_min = 1,
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y_max = 31000,
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y_min = 1,
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decoration = "flowers:"..name,
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})
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end
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@ -115,8 +115,8 @@ local function register_mushroom(name)
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persist = 0.66
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},
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biomes = {"deciduous_forest", "coniferous_forest"},
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y_min = 1,
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y_max = 31000,
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y_min = 1,
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decoration = "flowers:"..name,
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})
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end
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@ -135,8 +135,8 @@ local function register_waterlily()
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persist = 0.7
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},
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biomes = {"rainforest_swamp", "savanna_shore", "deciduous_forest_shore"},
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y_min = 0,
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y_max = 0,
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y_min = 0,
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schematic = minetest.get_modpath("flowers") .. "/schematics/waterlily.mts",
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rotation = "random",
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})
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