forked from minetest/minetest_game
Make falling nodes fall into all non-walkable nodes
This commit is contained in:
parent
2302e55dbb
commit
3aac1adb15
|
@ -1385,9 +1385,30 @@ minetest.register_entity("default:falling_node", {
|
|||
local pos = self.object:getpos()
|
||||
local bcp = {x=pos.x, y=pos.y-0.7, z=pos.z} -- Position of bottom center point
|
||||
local bcn = minetest.env:get_node(bcp)
|
||||
if bcn.name ~= "air" then
|
||||
-- Turn to a sand node
|
||||
-- Note: walkable is in the node definition, not in item groups
|
||||
if minetest.registered_nodes[bcn.name] and
|
||||
minetest.registered_nodes[bcn.name].walkable then
|
||||
local np = {x=bcp.x, y=bcp.y+1, z=bcp.z}
|
||||
-- Check what's here
|
||||
local n2 = minetest.env:get_node(np)
|
||||
-- If it's not air or liquid, remove node and replace it with
|
||||
-- it's drops
|
||||
if n2.name ~= "air" and (not minetest.registered_nodes[n2.name] or
|
||||
minetest.registered_nodes[n2.name].liquidtype == "none") then
|
||||
local drops = minetest.get_node_drops(n2.name, "")
|
||||
minetest.env:remove_node(np)
|
||||
-- Add dropped items
|
||||
local _, dropped_item
|
||||
for _, dropped_item in ipairs(drops) do
|
||||
minetest.env:add_item(np, dropped_item)
|
||||
end
|
||||
-- Run script hook
|
||||
local _, callback
|
||||
for _, callback in ipairs(minetest.registered_on_dignodes) do
|
||||
callback(np, n2, nil)
|
||||
end
|
||||
end
|
||||
-- Create node and remove entity
|
||||
minetest.env:add_node(np, {name=self.nodename})
|
||||
self.object:remove()
|
||||
else
|
||||
|
@ -1418,10 +1439,12 @@ end
|
|||
|
||||
function nodeupdate_single(p)
|
||||
n = minetest.env:get_node(p)
|
||||
if minetest.registered_nodes[n.name] and minetest.registered_nodes[n.name].groups.falling_node and minetest.registered_nodes[n.name].groups.falling_node ~= 0 then
|
||||
if minetest.get_node_group(n.name, "falling_node") ~= 0 then
|
||||
p_bottom = {x=p.x, y=p.y-1, z=p.z}
|
||||
n_bottom = minetest.env:get_node(p_bottom)
|
||||
if n_bottom.name == "air" then
|
||||
-- Note: walkable is in the node definition, not in item groups
|
||||
if minetest.registered_nodes[n_bottom.name] and
|
||||
not minetest.registered_nodes[n_bottom.name].walkable then
|
||||
minetest.env:remove_node(p)
|
||||
default.spawn_falling_node(p, n.name)
|
||||
nodeupdate(p)
|
||||
|
|
Loading…
Reference in New Issue
Block a user