Doors: Code cleanup

Remove spaces inside curly brackets
Split lines over 90 columns
This commit is contained in:
paramat 2016-07-07 17:48:02 +01:00
parent 60f6564c75
commit 3d44804074

View File

@ -1,4 +1,3 @@
--[[ --[[
Copyright (C) 2012 PilzAdam Copyright (C) 2012 PilzAdam
@ -105,28 +104,28 @@ minetest.register_node("doors:hidden", {
-- table used to aid door opening/closing -- table used to aid door opening/closing
local transform = { local transform = {
{ {
{ v = "_a", param2 = 3 }, {v = "_a", param2 = 3},
{ v = "_a", param2 = 0 }, {v = "_a", param2 = 0},
{ v = "_a", param2 = 1 }, {v = "_a", param2 = 1},
{ v = "_a", param2 = 2 }, {v = "_a", param2 = 2},
}, },
{ {
{ v = "_b", param2 = 1 }, {v = "_b", param2 = 1},
{ v = "_b", param2 = 2 }, {v = "_b", param2 = 2},
{ v = "_b", param2 = 3 }, {v = "_b", param2 = 3},
{ v = "_b", param2 = 0 }, {v = "_b", param2 = 0},
}, },
{ {
{ v = "_b", param2 = 1 }, {v = "_b", param2 = 1},
{ v = "_b", param2 = 2 }, {v = "_b", param2 = 2},
{ v = "_b", param2 = 3 }, {v = "_b", param2 = 3},
{ v = "_b", param2 = 0 }, {v = "_b", param2 = 0},
}, },
{ {
{ v = "_a", param2 = 3 }, {v = "_a", param2 = 3},
{ v = "_a", param2 = 0 }, {v = "_a", param2 = 0},
{ v = "_a", param2 = 1 }, {v = "_a", param2 = 1},
{ v = "_a", param2 = 2 }, {v = "_a", param2 = 2},
}, },
} }
@ -166,9 +165,11 @@ function _doors.door_toggle(pos, clicker)
local dir = minetest.get_node(pos).param2 local dir = minetest.get_node(pos).param2
if state % 2 == 0 then if state % 2 == 0 then
minetest.sound_play(def.door.sounds[1], {pos = pos, gain = 0.3, max_hear_distance = 10}) minetest.sound_play(def.door.sounds[1],
{pos = pos, gain = 0.3, max_hear_distance = 10})
else else
minetest.sound_play(def.door.sounds[2], {pos = pos, gain = 0.3, max_hear_distance = 10}) minetest.sound_play(def.door.sounds[2],
{pos = pos, gain = 0.3, max_hear_distance = 10})
end end
minetest.swap_node(pos, { minetest.swap_node(pos, {
@ -181,21 +182,25 @@ function _doors.door_toggle(pos, clicker)
end end
local function on_place_node(place_to, newnode, placer, oldnode, itemstack, pointed_thing) local function on_place_node(place_to, newnode,
placer, oldnode, itemstack, pointed_thing)
-- Run script hook -- Run script hook
local _, callback local _, callback
for _, callback in ipairs(core.registered_on_placenodes) do for _, callback in ipairs(core.registered_on_placenodes) do
-- Deepcopy pos, node and pointed_thing because callback can modify them -- Deepcopy pos, node and pointed_thing because callback can modify them
local place_to_copy = {x = place_to.x, y = place_to.y, z = place_to.z} local place_to_copy = {x = place_to.x, y = place_to.y, z = place_to.z}
local newnode_copy = {name = newnode.name, param1 = newnode.param1, param2 = newnode.param2} local newnode_copy =
local oldnode_copy = {name = oldnode.name, param1 = oldnode.param1, param2 = oldnode.param2} {name = newnode.name, param1 = newnode.param1, param2 = newnode.param2}
local oldnode_copy =
{name = oldnode.name, param1 = oldnode.param1, param2 = oldnode.param2}
local pointed_thing_copy = { local pointed_thing_copy = {
type = pointed_thing.type, type = pointed_thing.type,
above = vector.new(pointed_thing.above), above = vector.new(pointed_thing.above),
under = vector.new(pointed_thing.under), under = vector.new(pointed_thing.under),
ref = pointed_thing.ref, ref = pointed_thing.ref,
} }
callback(place_to_copy, newnode_copy, placer, oldnode_copy, itemstack, pointed_thing_copy) callback(place_to_copy, newnode_copy, placer,
oldnode_copy, itemstack, pointed_thing_copy)
end end
end end
@ -214,8 +219,8 @@ function doors.register(name, def)
local h = meta:get_int("right") + 1 local h = meta:get_int("right") + 1
local p2 = node.param2 local p2 = node.param2
local replace = { local replace = {
{ { type = "a", state = 0 }, { type = "a", state = 3 } }, {{type = "a", state = 0}, {type = "a", state = 3}},
{ { type = "b", state = 1 }, { type = "b", state = 2 } } {{type = "b", state = 1}, {type = "b", state = 2}}
} }
local new = replace[l][h] local new = replace[l][h]
-- retain infotext and doors_owner fields -- retain infotext and doors_owner fields
@ -268,8 +273,9 @@ function doors.register(name, def)
end end
end end
local above = { x = pos.x, y = pos.y + 1, z = pos.z } local above = {x = pos.x, y = pos.y + 1, z = pos.z}
if not minetest.registered_nodes[minetest.get_node(above).name].buildable_to then if not minetest.registered_nodes[
minetest.get_node(above).name].buildable_to then
return itemstack return itemstack
end end
@ -281,10 +287,10 @@ function doors.register(name, def)
local dir = minetest.dir_to_facedir(placer:get_look_dir()) local dir = minetest.dir_to_facedir(placer:get_look_dir())
local ref = { local ref = {
{ x = -1, y = 0, z = 0 }, {x = -1, y = 0, z = 0},
{ x = 0, y = 0, z = 1 }, {x = 0, y = 0, z = 1},
{ x = 1, y = 0, z = 0 }, {x = 1, y = 0, z = 0},
{ x = 0, y = 0, z = -1 }, {x = 0, y = 0, z = -1},
} }
local aside = { local aside = {
@ -316,7 +322,8 @@ function doors.register(name, def)
itemstack:take_item() itemstack:take_item()
end end
on_place_node(pos, minetest.get_node(pos), placer, node, itemstack, pointed_thing) on_place_node(pos, minetest.get_node(pos),
placer, node, itemstack, pointed_thing)
return itemstack return itemstack
end end
@ -402,8 +409,8 @@ function doors.register(name, def)
def.walkable = true def.walkable = true
def.is_ground_content = false def.is_ground_content = false
def.buildable_to = false def.buildable_to = false
def.selection_box = { type = "fixed", fixed = { -1/2,-1/2,-1/2,1/2,3/2,-6/16} } def.selection_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,3/2,-6/16}}
def.collision_box = { type = "fixed", fixed = { -1/2,-1/2,-1/2,1/2,3/2,-6/16} } def.collision_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,3/2,-6/16}}
def.mesh = "door_a.obj" def.mesh = "door_a.obj"
minetest.register_node(":" .. name .. "_a", def) minetest.register_node(":" .. name .. "_a", def)
@ -419,7 +426,7 @@ doors.register("door_wood", {
tiles = {{ name = "doors_door_wood.png", backface_culling = true }}, tiles = {{ name = "doors_door_wood.png", backface_culling = true }},
description = "Wooden Door", description = "Wooden Door",
inventory_image = "doors_item_wood.png", inventory_image = "doors_item_wood.png",
groups = { snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 }, groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
recipe = { recipe = {
{"group:wood", "group:wood"}, {"group:wood", "group:wood"},
{"group:wood", "group:wood"}, {"group:wood", "group:wood"},
@ -428,11 +435,11 @@ doors.register("door_wood", {
}) })
doors.register("door_steel", { doors.register("door_steel", {
tiles = {{ name = "doors_door_steel.png", backface_culling = true }}, tiles = {{name = "doors_door_steel.png", backface_culling = true}},
description = "Steel Door", description = "Steel Door",
inventory_image = "doors_item_steel.png", inventory_image = "doors_item_steel.png",
protected = true, protected = true,
groups = { snappy = 1, cracky = 1, level = 2 }, groups = {snappy = 1, cracky = 1, level = 2},
sounds = default.node_sound_stone_defaults(), sounds = default.node_sound_stone_defaults(),
sound_open = "doors_steel_door_open", sound_open = "doors_steel_door_open",
sound_close = "doors_steel_door_close", sound_close = "doors_steel_door_close",
@ -444,10 +451,10 @@ doors.register("door_steel", {
}) })
doors.register("door_glass", { doors.register("door_glass", {
tiles = { "doors_door_glass.png"}, tiles = {"doors_door_glass.png"},
description = "Glass Door", description = "Glass Door",
inventory_image = "doors_item_glass.png", inventory_image = "doors_item_glass.png",
groups = { snappy=1, cracky=1, oddly_breakable_by_hand=3 }, groups = {snappy=1, cracky=1, oddly_breakable_by_hand=3},
sounds = default.node_sound_glass_defaults(), sounds = default.node_sound_glass_defaults(),
sound_open = "doors_glass_door_open", sound_open = "doors_glass_door_open",
sound_close = "doors_glass_door_close", sound_close = "doors_glass_door_close",
@ -459,10 +466,10 @@ doors.register("door_glass", {
}) })
doors.register("door_obsidian_glass", { doors.register("door_obsidian_glass", {
tiles = { "doors_door_obsidian_glass.png" }, tiles = {"doors_door_obsidian_glass.png"},
description = "Obsidian Glass Door", description = "Obsidian Glass Door",
inventory_image = "doors_item_obsidian_glass.png", inventory_image = "doors_item_obsidian_glass.png",
groups = { snappy=1, cracky=1, oddly_breakable_by_hand=3 }, groups = {snappy=1, cracky=1, oddly_breakable_by_hand=3},
sounds = default.node_sound_glass_defaults(), sounds = default.node_sound_glass_defaults(),
sound_open = "doors_glass_door_open", sound_open = "doors_glass_door_open",
sound_close = "doors_glass_door_close", sound_close = "doors_glass_door_close",
@ -514,11 +521,15 @@ function _doors.trapdoor_toggle(pos, clicker)
local def = minetest.registered_nodes[node.name] local def = minetest.registered_nodes[node.name]
if string.sub(node.name, -5) == "_open" then if string.sub(node.name, -5) == "_open" then
minetest.sound_play(def.sound_close, {pos = pos, gain = 0.3, max_hear_distance = 10}) minetest.sound_play(def.sound_close,
minetest.swap_node(pos, {name = string.sub(node.name, 1, string.len(node.name) - 5), param1 = node.param1, param2 = node.param2}) {pos = pos, gain = 0.3, max_hear_distance = 10})
minetest.swap_node(pos, {name = string.sub(node.name, 1,
string.len(node.name) - 5), param1 = node.param1, param2 = node.param2})
else else
minetest.sound_play(def.sound_open, {pos = pos, gain = 0.3, max_hear_distance = 10}) minetest.sound_play(def.sound_open,
minetest.swap_node(pos, {name = node.name .. "_open", param1 = node.param1, param2 = node.param2}) {pos = pos, gain = 0.3, max_hear_distance = 10})
minetest.swap_node(pos, {name = node.name .. "_open",
param1 = node.param1, param2 = node.param2})
end end
end end
@ -527,7 +538,8 @@ function doors.register_trapdoor(name, def)
local name_opened = name.."_open" local name_opened = name.."_open"
local function check_player_priv(pos, player) local function check_player_priv(pos, player)
if not def.protected or minetest.check_player_privs(player, "protection_bypass") then if not def.protected or
minetest.check_player_privs(player, "protection_bypass") then
return true return true
end end
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
@ -560,8 +572,8 @@ function doors.register_trapdoor(name, def)
else else
def.on_blast = function(pos, intensity) def.on_blast = function(pos, intensity)
minetest.remove_node(pos) minetest.remove_node(pos)
minetest.remove_node({ x = pos.x, y = pos.y + 1, z = pos.z}) minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
return { name } return {name}
end end
end end
@ -588,8 +600,8 @@ function doors.register_trapdoor(name, def)
type = "fixed", type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5} fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
} }
def_closed.tiles = { def.tile_front, def.tile_front, def.tile_side, def.tile_side, def_closed.tiles = {def.tile_front, def.tile_front, def.tile_side, def.tile_side,
def.tile_side, def.tile_side } def.tile_side, def.tile_side}
def_opened.node_box = { def_opened.node_box = {
type = "fixed", type = "fixed",
@ -599,10 +611,10 @@ function doors.register_trapdoor(name, def)
type = "fixed", type = "fixed",
fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5} fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
} }
def_opened.tiles = { def.tile_side, def.tile_side, def_opened.tiles = {def.tile_side, def.tile_side,
def.tile_side .. '^[transform3', def.tile_side .. '^[transform3',
def.tile_side .. '^[transform1', def.tile_side .. '^[transform1',
def.tile_front, def.tile_front } def.tile_front, def.tile_front}
def_opened.drop = name_closed def_opened.drop = name_closed
def_opened.groups.not_in_creative_inventory = 1 def_opened.groups.not_in_creative_inventory = 1
@ -660,13 +672,13 @@ function doors.register_fencegate(name, def)
local fence = { local fence = {
description = def.description, description = def.description,
drawtype = "mesh", drawtype = "mesh",
tiles = { def.texture }, tiles = {def.texture},
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
sunlight_propagates = true, sunlight_propagates = true,
is_ground_content = false, is_ground_content = false,
drop = name .. "_closed", drop = name .. "_closed",
connect_sides = { "left", "right" }, connect_sides = {"left", "right"},
groups = def.groups, groups = def.groups,
sounds = def.sounds, sounds = def.sounds,
on_rightclick = function(pos, clicker) on_rightclick = function(pos, clicker)