forked from minetest/minetest_game
Improve node descriptions (#1834)
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@ -569,7 +569,7 @@ minetest.register_node("default:ice", {
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--
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minetest.register_node("default:tree", {
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description = "Tree",
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description = "Apple Tree",
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tiles = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"},
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paramtype2 = "facedir",
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is_ground_content = false,
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@ -580,7 +580,7 @@ minetest.register_node("default:tree", {
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})
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minetest.register_node("default:wood", {
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description = "Wooden Planks",
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description = "Apple Wood Planks",
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paramtype2 = "facedir",
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place_param2 = 0,
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tiles = {"default_wood.png"},
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@ -590,7 +590,7 @@ minetest.register_node("default:wood", {
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})
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minetest.register_node("default:sapling", {
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description = "Tree Sapling",
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description = "Apple Tree Sapling",
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drawtype = "plantlike",
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tiles = {"default_sapling.png"},
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inventory_image = "default_sapling.png",
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@ -626,7 +626,7 @@ minetest.register_node("default:sapling", {
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})
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minetest.register_node("default:leaves", {
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description = "Tree Leaves",
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description = "Apple Tree Leaves",
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drawtype = "allfaces_optional",
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waving = 1,
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tiles = {"default_leaves.png"},
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@ -2252,7 +2252,7 @@ minetest.register_node("default:ladder_steel", {
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})
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default.register_fence("default:fence_wood", {
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description = "Wooden Fence",
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description = "Apple Wood Fence",
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texture = "default_fence_wood.png",
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inventory_image = "default_fence_overlay.png^default_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
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wield_image = "default_fence_overlay.png^default_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
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@ -667,7 +667,7 @@ function doors.register_trapdoor(name, def)
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end
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doors.register_trapdoor("doors:trapdoor", {
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description = "Trapdoor",
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description = "Wooden Trapdoor",
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inventory_image = "doors_trapdoor.png",
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wield_image = "doors_trapdoor.png",
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tile_front = "doors_trapdoor.png",
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@ -783,7 +783,7 @@ function doors.register_fencegate(name, def)
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end
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doors.register_fencegate("doors:gate_wood", {
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description = "Wooden Fence Gate",
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description = "Apple Wood Fence Gate",
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texture = "default_wood.png",
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material = "default:wood",
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
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@ -59,7 +59,7 @@ end
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flowers.datas = {
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{
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"rose",
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"Rose",
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"Red Rose",
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{-2 / 16, -0.5, -2 / 16, 2 / 16, 5 / 16, 2 / 16},
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{color_red = 1, flammable = 1}
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},
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@ -94,7 +94,7 @@ minetest.register_craft({
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})
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minetest.register_node("vessels:glass_bottle", {
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description = "Glass Bottle (empty)",
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description = "Empty Glass Bottle",
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drawtype = "plantlike",
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tiles = {"vessels_glass_bottle.png"},
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inventory_image = "vessels_glass_bottle.png",
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@ -120,7 +120,7 @@ minetest.register_craft( {
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})
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minetest.register_node("vessels:drinking_glass", {
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description = "Drinking Glass (empty)",
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description = "Empty Drinking Glass",
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drawtype = "plantlike",
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tiles = {"vessels_drinking_glass.png"},
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inventory_image = "vessels_drinking_glass_inv.png",
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@ -146,7 +146,7 @@ minetest.register_craft( {
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})
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minetest.register_node("vessels:steel_bottle", {
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description = "Heavy Steel Bottle (empty)",
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description = "Empty Heavy Steel Bottle",
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drawtype = "plantlike",
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tiles = {"vessels_steel_bottle.png"},
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inventory_image = "vessels_steel_bottle.png",
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@ -175,7 +175,7 @@ minetest.register_craft( {
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-- Glass and steel recycling
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minetest.register_craftitem("vessels:glass_fragments", {
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description = "Pile of Glass Fragments",
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description = "Glass Fragments",
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inventory_image = "vessels_glass_fragments.png",
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})
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