forked from luanti-org/minetest_game
		
	Carts: Better wiggle prevention
This commit is contained in:
		@@ -43,16 +43,12 @@ function cart_entity:on_activate(staticdata, dtime_s)
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	if data.old_dir then
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		self.old_dir = data.old_dir
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	end
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	if data.old_vel then
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		self.old_vel = data.old_vel
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	end
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end
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function cart_entity:get_staticdata()
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	return minetest.serialize({
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		railtype = self.railtype,
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		old_dir = self.old_dir,
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		old_vel = self.old_vel
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		old_dir = self.old_dir
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	})
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end
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@@ -180,21 +176,11 @@ local function rail_on_step(self, dtime)
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	end
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	local pos = self.object:get_pos()
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	local cart_dir = carts:velocity_to_dir(vel)
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	local same_dir = vector.equals(cart_dir, self.old_dir)
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	local update = {}
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	-- stop cart if velocity vector flips
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	if self.old_vel and self.old_vel.y == 0 and
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			(self.old_vel.x * vel.x < 0 or self.old_vel.z * vel.z < 0) then
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		self.old_vel = {x = 0, y = 0, z = 0}
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		self.old_pos = pos
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		self.object:set_velocity(vector.new())
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		self.object:set_acceleration(vector.new())
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		rail_on_step_event(get_railparams(pos).on_step, self, dtime)
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		return
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	end
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	self.old_vel = vector.new(vel)
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	if self.old_pos and not self.punched then
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	if self.old_pos and not self.punched and same_dir then
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		local flo_pos = vector.round(pos)
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		local flo_old = vector.round(self.old_pos)
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		if vector.equals(flo_pos, flo_old) then
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@@ -213,7 +199,8 @@ local function rail_on_step(self, dtime)
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		end
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	end
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	if self.old_pos then
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	local stop_wiggle = false
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	if self.old_pos and same_dir then
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		-- Detection for "skipping" nodes
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		local found_path = carts:pathfinder(
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			pos, self.old_pos, self.old_dir, ctrl, self.old_switch, self.railtype
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@@ -224,9 +211,11 @@ local function rail_on_step(self, dtime)
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			pos = vector.new(self.old_pos)
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			update.pos = true
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		end
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	elseif self.old_pos and cart_dir.y ~= -1 and not self.punched then
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		-- Stop wiggle
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		stop_wiggle = true
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	end
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	local cart_dir = carts:velocity_to_dir(vel)
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	local railparams
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	-- dir:         New moving direction of the cart
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@@ -236,9 +225,16 @@ local function rail_on_step(self, dtime)
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	)
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	local new_acc = {x=0, y=0, z=0}
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	if vector.equals(dir, {x=0, y=0, z=0}) then
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	if stop_wiggle or vector.equals(dir, {x=0, y=0, z=0}) then
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		vel = {x = 0, y = 0, z = 0}
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		pos = vector.round(pos)
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		local pos_r = vector.round(pos)
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		if not carts:is_rail(pos_r, self.railtype) then
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			pos = self.old_pos
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		elseif not stop_wiggle then
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			pos = pos_r
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		else
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			pos.y = math.floor(pos.y + 0.5)
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		end
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		update.pos = true
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		update.vel = true
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	else
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@@ -296,7 +292,7 @@ local function rail_on_step(self, dtime)
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	self.object:set_acceleration(new_acc)
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	self.old_pos = vector.new(pos)
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	if not vector.equals(dir, {x=0, y=0, z=0}) then
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	if not vector.equals(dir, {x=0, y=0, z=0}) and not stop_wiggle then
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		self.old_dir = vector.new(dir)
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	end
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	self.old_switch = switch_keys
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@@ -332,7 +328,7 @@ local function rail_on_step(self, dtime)
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	elseif self.old_dir.z < 0 then
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		yaw = 1
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	end
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	self.object:setyaw(yaw * math.pi)
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	self.object:set_yaw(yaw * math.pi)
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	local anim = {x=0, y=0}
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	if dir.y == -1 then
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