forked from minetest/minetest_game
Carts: Replace old, deprecated function names
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47d6fbf884
commit
5870fd48f6
@ -57,8 +57,8 @@ function cart_entity:get_staticdata()
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end
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function cart_entity:on_punch(puncher, time_from_last_punch, tool_capabilities, direction)
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local pos = self.object:getpos()
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local vel = self.object:getvelocity()
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local pos = self.object:get_pos()
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local vel = self.object:get_velocity()
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if not self.railtype or vector.equals(vel, {x=0, y=0, z=0}) then
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local node = minetest.get_node(pos).name
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self.railtype = minetest.get_item_group(node, "connect_to_raillike")
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@ -81,7 +81,7 @@ function cart_entity:on_punch(puncher, time_from_last_punch, tool_capabilities,
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-- Detach driver and items
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if self.driver then
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if self.old_pos then
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self.object:setpos(self.old_pos)
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self.object:set_pos(self.old_pos)
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end
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local player = minetest.get_player_by_name(self.driver)
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carts:manage_attachment(player, nil)
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@ -99,7 +99,7 @@ function cart_entity:on_punch(puncher, time_from_last_punch, tool_capabilities,
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local leftover = inv:add_item("main", "carts:cart")
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-- If no room in inventory add a replacement cart to the world
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if not leftover:is_empty() then
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minetest.add_item(self.object:getpos(), leftover)
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minetest.add_item(self.object:get_pos(), leftover)
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end
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end
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self.object:remove()
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@ -152,7 +152,7 @@ local function rail_sound(self, dtime)
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self.sound_handle = nil
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minetest.after(0.2, minetest.sound_stop, handle)
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end
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local vel = self.object:getvelocity()
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local vel = self.object:get_velocity()
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local speed = vector.length(vel)
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if speed > 0 then
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self.sound_handle = minetest.sound_play(
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@ -170,16 +170,16 @@ local function get_railparams(pos)
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end
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local function rail_on_step(self, dtime)
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local vel = self.object:getvelocity()
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local vel = self.object:get_velocity()
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if self.punched then
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vel = vector.add(vel, self.velocity)
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self.object:setvelocity(vel)
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self.object:set_velocity(vel)
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self.old_dir.y = 0
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elseif vector.equals(vel, {x=0, y=0, z=0}) then
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return
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end
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local pos = self.object:getpos()
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local pos = self.object:get_pos()
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local update = {}
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-- stop cart if velocity vector flips
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@ -187,8 +187,8 @@ local function rail_on_step(self, dtime)
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(self.old_vel.x * vel.x < 0 or self.old_vel.z * vel.z < 0) then
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self.old_vel = {x = 0, y = 0, z = 0}
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self.old_pos = pos
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self.object:setvelocity(vector.new())
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self.object:setacceleration(vector.new())
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self.object:set_velocity(vector.new())
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self.object:set_acceleration(vector.new())
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rail_on_step_event(get_railparams(pos).on_step, self, dtime)
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return
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end
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@ -294,7 +294,7 @@ local function rail_on_step(self, dtime)
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end
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end
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self.object:setacceleration(new_acc)
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self.object:set_acceleration(new_acc)
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self.old_pos = vector.new(pos)
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if not vector.equals(dir, {x=0, y=0, z=0}) then
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self.old_dir = vector.new(dir)
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@ -342,9 +342,9 @@ local function rail_on_step(self, dtime)
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end
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self.object:set_animation(anim, 1, 0)
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self.object:setvelocity(vel)
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self.object:set_velocity(vel)
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if update.pos then
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self.object:setpos(pos)
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self.object:set_pos(pos)
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end
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-- call event handler
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