forked from luanti-org/minetest_game
		
	Fix bucket code indentation
This commit is contained in:
		@@ -103,55 +103,55 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image, name
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end
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minetest.register_craftitem("bucket:bucket_empty", {
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    description = "Empty Bucket",
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    inventory_image = "bucket.png",
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    stack_max = 99,
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    liquids_pointable = true,
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    on_use = function(itemstack, user, pointed_thing)
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        -- Must be pointing to node
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        if pointed_thing.type ~= "node" then
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            return
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        end
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        -- Check if pointing to a liquid source
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        local node = minetest.get_node(pointed_thing.under)
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        local liquiddef = bucket.liquids[node.name]
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        local item_count = user:get_wielded_item():get_count()
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	description = "Empty Bucket",
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	inventory_image = "bucket.png",
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	stack_max = 99,
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	liquids_pointable = true,
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	on_use = function(itemstack, user, pointed_thing)
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		-- Must be pointing to node
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		if pointed_thing.type ~= "node" then
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			return
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		end
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		-- Check if pointing to a liquid source
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		local node = minetest.get_node(pointed_thing.under)
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		local liquiddef = bucket.liquids[node.name]
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		local item_count = user:get_wielded_item():get_count()
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        if liquiddef ~= nil
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        and liquiddef.itemname ~= nil
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        and node.name == liquiddef.source then
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            if check_protection(pointed_thing.under,
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                    user:get_player_name(),
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                    "take ".. node.name) then
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                return
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            end
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		if liquiddef ~= nil
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		and liquiddef.itemname ~= nil
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		and node.name == liquiddef.source then
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			if check_protection(pointed_thing.under,
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					user:get_player_name(),
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					"take ".. node.name) then
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				return
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			end
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            -- default set to return filled bucket
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            local giving_back = liquiddef.itemname
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			-- default set to return filled bucket
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			local giving_back = liquiddef.itemname
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            -- check if holding more than 1 empty bucket
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            if item_count > 1 then
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			-- check if holding more than 1 empty bucket
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			if item_count > 1 then
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                -- if space in inventory add filled bucked, otherwise drop as item
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                local inv = user:get_inventory()
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                if inv:room_for_item("main", {name=liquiddef.itemname}) then
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                    inv:add_item("main", liquiddef.itemname)
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                else
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                    local pos = user:getpos()
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                    pos.y = math.floor(pos.y + 0.5)
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                    core.add_item(pos, liquiddef.itemname)
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                end
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				-- if space in inventory add filled bucked, otherwise drop as item
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				local inv = user:get_inventory()
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				if inv:room_for_item("main", {name=liquiddef.itemname}) then
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					inv:add_item("main", liquiddef.itemname)
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				else
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					local pos = user:getpos()
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					pos.y = math.floor(pos.y + 0.5)
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					core.add_item(pos, liquiddef.itemname)
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				end
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                -- set to return empty buckets minus 1
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                giving_back = "bucket:bucket_empty "..tostring(item_count-1)
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				-- set to return empty buckets minus 1
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				giving_back = "bucket:bucket_empty "..tostring(item_count-1)
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            end
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			end
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            minetest.add_node(pointed_thing.under, {name="air"})
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			minetest.add_node(pointed_thing.under, {name="air"})
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            return ItemStack(giving_back)
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        end
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    end,
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			return ItemStack(giving_back)
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		end
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	end,
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})
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bucket.register_liquid(
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