forked from minetest/minetest_game
Add marram grass for coastal sand dunes
Use noise with 1 octave and flag 'absvalue' to create sand paths in dunes.
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ca81e9b8c6
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7f3e9e65b3
@ -114,6 +114,7 @@ paramat (CC BY-SA 3.0):
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default_silver_sandstone_brick.png -- Derived from a texture by GreenXenith (CC-BY-SA 3.0)
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default_silver_sandstone_block.png -- Derived from a texture by GreenXenith (CC-BY-SA 3.0)
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default_bookshelf_slot.png -- Derived from a texture by Gambit (CC-BY-SA 3.0)
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default_marram_grass_*.png -- Derived from textures by TumeniNodes (CC-BY-SA 3.0)
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TumeniNodes (CC BY-SA 3.0):
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default_desert_cobble.png -- Derived from a texture by brunob.santos (CC BY-SA 3.0)
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@ -1104,6 +1104,12 @@ minetest.register_craft({
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burntime = 2,
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "default:marram_grass_1",
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burntime = 2,
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "default:paper",
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@ -1603,7 +1603,7 @@ end
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local function register_grass_decoration(offset, scale, length)
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"default:dirt_with_grass", "default:sand"},
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place_on = {"default:dirt_with_grass"},
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sidelen = 16,
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noise_params = {
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offset = offset,
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@ -1613,8 +1613,7 @@ local function register_grass_decoration(offset, scale, length)
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octaves = 3,
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persist = 0.6
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},
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biomes = {"grassland", "grassland_dunes", "deciduous_forest",
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"coniferous_forest_dunes", "floatland_grassland"},
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biomes = {"grassland", "deciduous_forest", "floatland_grassland"},
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y_min = 1,
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y_max = 31000,
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decoration = "default:grass_" .. length,
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@ -2022,6 +2021,31 @@ function default.register_decorations()
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param2 = 4,
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})
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-- Marram grass
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"default:sand"},
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sidelen = 4,
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noise_params = {
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offset = -0.4,
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scale = 3.0,
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spread = {x = 16, y = 16, z = 16},
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seed = 513337,
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octaves = 1,
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persist = 0.5,
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flags = "absvalue"
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},
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biomes = {"coniferous_forest_dunes", "grassland_dunes"},
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y_min = 4,
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y_max = 5,
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decoration = {
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"default:marram_grass_1",
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"default:marram_grass_2",
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"default:marram_grass_3",
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},
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})
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-- Coral reef
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minetest.register_decoration({
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@ -147,6 +147,10 @@ default:fern_1
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default:fern_2
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default:fern_3
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default:marram_grass_1
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default:marram_grass_2
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default:marram_grass_3
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default:bush_stem
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default:bush_leaves
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default:bush_sapling
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@ -1373,6 +1377,57 @@ for i = 2, 3 do
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end
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minetest.register_node("default:marram_grass_1", {
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description = "Marram Grass",
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drawtype = "plantlike",
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waving = 1,
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tiles = {"default_marram_grass_1.png"},
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inventory_image = "default_marram_grass_1.png",
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wield_image = "default_marram_grass_1.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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buildable_to = true,
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groups = {snappy = 3, flammable = 3, attached_node = 1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -0.25, 6 / 16},
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},
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on_place = function(itemstack, placer, pointed_thing)
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-- place a random marram grass node
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local stack = ItemStack("default:marram_grass_" .. math.random(1, 3))
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local ret = minetest.item_place(stack, placer, pointed_thing)
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return ItemStack("default:marram_grass_1 " ..
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itemstack:get_count() - (1 - ret:get_count()))
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end,
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})
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for i = 2, 3 do
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minetest.register_node("default:marram_grass_" .. i, {
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description = "Marram Grass",
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drawtype = "plantlike",
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waving = 1,
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tiles = {"default_marram_grass_" .. i .. ".png"},
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inventory_image = "default_marram_grass_" .. i .. ".png",
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wield_image = "default_marram_grass_" .. i .. ".png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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buildable_to = true,
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groups = {snappy = 3, flammable = 3, attached_node = 1,
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not_in_creative_inventory=1},
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drop = "default:marram_grass_1",
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -0.25, 6 / 16},
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},
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})
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end
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minetest.register_node("default:bush_stem", {
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description = "Bush Stem",
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drawtype = "plantlike",
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mods/default/textures/default_marram_grass_1.png
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mods/default/textures/default_marram_grass_1.png
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mods/default/textures/default_marram_grass_2.png
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mods/default/textures/default_marram_grass_2.png
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After Width: | Height: | Size: 447 B |
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mods/default/textures/default_marram_grass_3.png
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mods/default/textures/default_marram_grass_3.png
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After Width: | Height: | Size: 341 B |
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