forked from luanti-org/minetest_game
		
	Call nodeupdate on the entire blast zone
This will make sand and gravel blocks on top of TNT actually fly in the air. https://youtu.be/4omndVZijLc
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		@@ -247,6 +247,19 @@ local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast)
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	vm:update_map()
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	vm:update_liquids()
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	-- call nodeupdate for everything within 1.5x blast radius
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	for z = -radius * 1.5, radius * 1.5 do
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	for x = -radius * 1.5, radius * 1.5 do
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	for y = -radius * 1.5, radius * 1.5 do
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		local s = vector.add(pos, {x = x, y = y, z = z})
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		local r = vector.distance(pos, s)
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		if r / radius < 1.4 then
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			nodeupdate(s)
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		end
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	end
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	end
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	end
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	for _, data in ipairs(on_blast_queue) do
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		local dist = math.max(1, vector.distance(data.pos, pos))
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		local intensity = (radius * radius) / (dist * dist)
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