608e51f16d
Add obsidianbrick
...
use Zeg9`s texture
2014-12-12 16:04:27 +01:00
2ebd6b3839
Correct node definitons for pine saplings and pine needles
2014-12-07 11:57:37 +01:00
5a06de184c
Rewrite furnace
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* Move furnace related code into furnace.lua
* Move duplicated code into functions
* Rewrite ABM:
* Easier to follow strcuture (no returns in the middle)
* No unnecessary calls to get_craft_result
* Split logic and "visual feedback" (a bit)
* Fewer calls to meta:set and meta:get
* Better feedback on the current state of the furnace
2014-12-06 21:18:02 +01:00
4ec4672f01
Remove remains of weather
2014-12-06 20:58:03 +01:00
9ec33f34f1
Set param2 to 1 if player places leaves
2014-12-06 20:36:20 +01:00
2c2edfad04
Move leafdecay doc to game_api.txt
2014-12-06 20:36:20 +01:00
20f938e44a
Allow the group book to be placed into bookshelfs
2014-12-06 11:46:04 +01:00
fd34872de8
Fix possible stacking of books in bookshelf
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Original author: @MT-Modder
2014-12-06 11:43:07 +01:00
31edc5a9ff
Add all saplings to group sapling
2014-12-03 17:26:01 +01:00
19bdcb26f6
Add missing groups to pine sapling
2014-12-03 17:26:01 +01:00
128f0adb24
Fix some undeclared global variables
2014-11-30 18:02:33 +01:00
6fb072e5ff
Pine tree, pine needles, pine sapling and pinewood nodes, including textures by Splizard and Cisoun
2014-11-30 17:47:02 +01:00
6680a51988
New ladder texture
2014-11-23 11:54:40 +01:00
3bf3249d71
Fix leaking globals in flowers and default mapgen.lua
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Signed-off-by: Craig Robbins <kde.psych@gmail.com >
2014-11-22 00:24:49 +10:00
e71b71c1a9
Default and flowers: only run on-generated functions in mgv6. Remove indev ore definitions
2014-11-16 19:38:04 +01:00
c41762d211
New grass(plant) and leaves textures
2014-11-08 22:54:00 +01:00
ba8cbbcdbd
Add new ore blocks textures
2014-10-05 08:49:55 +02:00
56cc4191ca
Tweak some textures, new chest texture
2014-10-03 11:29:17 +02:00
6532978a58
Add improved grass textures by @Philipbenr (slightly modified), fixes #323
2014-10-03 11:29:10 +02:00
7f44a49d99
Use new optional framed glasslike drawtype
2014-10-02 11:51:47 +02:00
5047540db2
Make new textures fit existing style
2014-09-27 20:33:17 +02:00
9dfaab7f20
Some new textures (natural beauty texturepack)
2014-09-27 20:10:58 +02:00
c4969665e7
Fix dye stuff, fixes #243
2014-09-16 19:40:50 +02:00
9670c27161
Clean up treegen code
2014-09-16 18:38:11 +02:00
cc2573acdf
Remove API from player.lua
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It's now in game_api.txt
2014-09-16 17:07:43 +02:00
49a8ddc822
Make sand and some leaves sounds quieter
2014-08-22 11:52:51 +02:00
11c04e984d
Localize player_attached
2014-08-21 16:49:30 +02:00
a8ad9bfc9d
Consistently use group:stick in tool recipes
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The left-handed recipes for axes were using default:stick instead of
the group:stick used by all other tool recipes.
2014-07-22 13:03:45 +02:00
d4c24a30e9
Retain sign text when editing is aborted by <esc>
2014-07-22 13:00:20 +02:00
c521cb06bf
Better ingot textures
2014-07-13 19:37:01 +02:00
7ea81f0906
Fix papyurs texture
2014-07-05 16:06:23 +02:00
49ad1c1bf7
Make gui part of default
2014-07-05 16:06:16 +02:00
e106fd51ca
Compress all textures losslessly using optipng and advpng
2014-07-05 16:06:00 +02:00
18d0bdd2bb
Add boats
2014-07-05 16:03:33 +02:00
d0aa09dd8d
New fence texture
2014-07-05 16:03:14 +02:00
13dfc2c0e9
More new Textures, Clean up a bit
2014-07-05 16:03:06 +02:00
4602bd5999
Remove legacy, move aliases to default
2014-07-05 16:02:01 +02:00
a3e92c4524
New textures
2014-07-05 16:01:53 +02:00
a32751800c
Add furnace protection, eat some lines of codes
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This adds protection for furnaces (when the area is protected, so it the
furnace).
Also made the codes a bit shorter..
2014-07-05 16:01:28 +02:00
16b625d963
Add fancy inventory for bookshelves
2014-07-05 15:57:55 +02:00
bb76f17703
Add a inventory to bookshelf, in which books are unstackable
2014-07-05 15:57:45 +02:00
104018d711
Add fancy inventories
2014-07-05 15:57:35 +02:00
d0a98b5331
Add cuboid wieldhand (Sam II)
2014-07-05 15:56:40 +02:00
195fec2689
Add mirrored recipes for axes
2014-07-05 15:56:32 +02:00
b3f4f406c4
Modify default grasses rather than entirely re-defining them
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Also, move "waving = 1" property for grasses/shrubs over to default/nodes.lua
and put all instances of this property right under the drawtype, since they
are directly related and depend on the above.
2014-07-05 15:56:15 +02:00
9559f695ec
Dig upwards for papyrus and cactus
2014-07-05 15:56:07 +02:00
919c9d152b
Add Desert Cobblestone
2014-07-05 15:55:59 +02:00
15740ffd3d
Add animations for third person view
2014-04-12 01:17:54 +02:00
a5dcf123e0
Add animated front texture for active furnace
2014-02-17 18:21:08 -05:00
e134282093
Add Sam II
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<PilzAdam> why dont you include sam II in there?
2014-02-07 18:45:00 -05:00