mff_game/mods/default/models
MirceaKitsune 0057a87b99 Add script to turn players into meshes, ticks every 1 second
Trigger the player.lua file in init.lua

Commit the ugly and temporary test model and texture. We'll get to a real animated player mesh once the code for that is ready

Set visual_size accordingly so the player model doesn't stretch vertically (default of the sprite player)

Attempt to use the b3d model format, although it doesn't seem to work so far
2012-11-25 21:02:00 +02:00
..
player.b3d Add script to turn players into meshes, ticks every 1 second 2012-11-25 21:02:00 +02:00
player.mtl Add script to turn players into meshes, ticks every 1 second 2012-11-25 21:02:00 +02:00
player.obj Add script to turn players into meshes, ticks every 1 second 2012-11-25 21:02:00 +02:00
player.png Add script to turn players into meshes, ticks every 1 second 2012-11-25 21:02:00 +02:00