mff_game/mods
Jordan Snelling 428a8127cb Added a caped player model, which works like the
hat layer, when the area for the cape (a 8x12 set of pixels) which is to
the right of the arm texture, is given a non-alpha or semi-alpha pixel,
it will display ingame, similar to the hat layer on the player's head.
2014-02-07 18:45:00 -05:00
..
bones Use louder footstep sound as dug_node 2013-06-13 14:36:11 +00:00
bucket Prevent bucket from replacing unloaded nodes 2013-12-22 18:51:28 -05:00
creative Remove / replace all print() calls 2013-11-17 11:55:46 +01:00
default Added a caped player model, which works like the 2014-02-07 18:45:00 -05:00
doors Use minetest.swap_node instead of hacky_swap_node 2013-12-08 18:12:44 +01:00
dye Pngcrush all Textures 2013-05-25 16:20:35 +02:00
external_legacy Fix a typo 2013-04-12 00:51:29 +02:00
farming Add waving property for leaves and plants. 2013-12-03 19:15:19 +01:00
fire Melting and freezing 2013-07-27 23:37:54 +04:00
flowers Fix typo in flower generation 2013-08-06 17:56:51 +02:00
give_initial_stuff Remove / replace all print() calls 2013-11-17 11:55:46 +01:00
legacy Pngcrush all Textures 2013-05-25 16:20:35 +02:00
screwdriver Reverse and combine if statements in the screwdriver 2014-01-16 18:40:04 -05:00
stairs Remove trailing tabs from empty lines in stairs 2013-11-01 11:34:24 -04:00
vessels Pngcrush all Textures 2013-05-25 16:20:35 +02:00
wool Pngcrush all Textures 2013-05-25 16:20:35 +02:00