mirror of
https://github.com/MinetestForFun/minercantile.git
synced 2024-12-23 08:10:22 +01:00
add background in formspec
fix can't buy/sell coins fix bug item selled by float 1.2 items fix if item stack by 1, buy only 1 item money value equal coin craft (1 silver = 9 copper)
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parent
ce3f17ca35
commit
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@ -7,7 +7,7 @@
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100 pc = 1pa, 100pa = 1po
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--]]
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local convertion = { ["maptools:copper_coin"] = 1, ["maptools:silver_coin"]=100, ["maptools:gold_coin"]=1000}
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local convertion = { ["maptools:copper_coin"]=1, ["maptools:silver_coin"]=9, ["maptools:gold_coin"]=81}
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local function get_bancomatic_formspec(pos, name)
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local spos = pos.x .. "," .. pos.y .. "," .. pos.z
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97
init.lua
97
init.lua
@ -13,18 +13,22 @@ minercantile.stock = {} -- table saved money, items list
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minercantile.shop = {}
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minercantile.shop.items_inventory = {}
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minercantile.stock.items = {}
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minercantile.stock.money = 10000
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minercantile.stock.money = 100000
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--functions specific to wallet
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minercantile.wallet = {}
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-- table players wallets
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minercantile.wallets = {}
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--load money
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dofile(minetest.get_modpath("minercantile") .. "/wallets.lua")
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dofile(minetest.get_modpath("minercantile") .. "/change.lua")
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local shop = {} --formspec temporary variables
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local shop_buy = {}
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local shop_items_nb
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--function save items_base
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function minercantile.save_stock_base()
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local input, err = io.open(minercantile.file_stock_base, "w")
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@ -113,6 +117,9 @@ end
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-- sell fonction
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function minercantile.calcul_prices(item, object)
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if item == "maptools:copper_coin" or item == "maptools:silver_coin" or item == "maptools:gold_coin" then -- dont's buy/sell coins
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return nil
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end
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local price = nil
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local money = minercantile.shop.get_money()
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if not minercantile.stock.items[item] then
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@ -124,10 +131,14 @@ function minercantile.calcul_prices(item, object)
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price = math.ceil(minercantile.stock.items[item].price)
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elseif object == "sell" then
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local nb = minercantile.stock.items[item].nb
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price = math.ceil((((money/2)/nb) - 0.49))
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--price = math.ceil((((money/2)/nb) - 0.49))
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--price = math.ceil(money/10/((math.log(nb+2000-99)*10)*(1000000/((nb+2000-99)^(2.01)))))
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price = math.ceil((money/10)/(math.log(nb+2000-99)*10)*1000000/(math.pow((nb+2000-99),(2.01))))
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elseif object == "buy" then
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local nb = minercantile.stock.items[item].nb
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price = math.ceil((((money/2)/nb) + 0.49))
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--price = math.ceil((((money/2)/nb) + 0.49))
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--price = math.ceil(money/10/((math.log(nb+2000+99)*10)*(1000000/((nb+2000+99)^(2.01)))))
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price = math.ceil((money/10)/(math.log(nb+2000+99)*10)*1000000/(math.pow((nb+2000+99),(2.01))))
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end
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if price < 1 then price = 1 end
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return price
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@ -141,7 +152,7 @@ function minercantile.get_formspec_shop_admin_shop(pos, node_name, name)
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shop[name].pos = pos
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shop[name].node_name = node_name
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local formspec = {"size[6,6]label[2.2,0;Shop Admin]button[4.5,0;1.5,1;shop;Shop]"}
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local formspec = {"size[6,6]bgcolor[#2A2A2A;]label[2.2,0;Shop Admin]button[4.5,0;1.5,1;shop;Shop]"}
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local isnode = minetest.get_node_or_nil(pos)
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if not isnode or isnode.name ~= node_name then return end
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local meta = minetest.get_meta(pos)
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@ -219,9 +230,13 @@ local function get_shop_inventory_by_page(name)
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local item = shop_buy[name].items_list[index+i]
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if not item then break end
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local nb = minercantile.stock.items[item].nb
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if nb > 0 then
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local price = minercantile.calcul_prices(item, "buy")
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if price and price > 0 then
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table.insert(inv_list, {name=item,nb=nb,price=price})
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end
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end
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end
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else
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nb_items = shop_items_nb
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nb_pages = math.ceil(nb_items/32)
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@ -235,12 +250,13 @@ local function get_shop_inventory_by_page(name)
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if item then
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local nb = minercantile.stock.items[item].nb
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local price = minercantile.calcul_prices(item, "buy")
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if price and price > 0 then
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table.insert(inv_list, {name=item,nb=nb,price=price})
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end
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else
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break
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end
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end
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end
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shop_buy[name].nb_pages = nb_pages
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return inv_list
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@ -255,19 +271,19 @@ function minercantile.buy(name, item, nb, price)
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local shop_money = minercantile.shop.get_money()
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local player_money = minercantile.wallet.get_money(name)
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if player_money < 1 then
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minetest.show_formspec(name, "minercantile:confirmed", "size[6,3]label[2.6,0;Shop]label[1,1;Sorry, you have not enough money]button[1.3,2.1;1.5,1;return;Return]button_exit[3.3,2.1;1.5,1;close;Close]")
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minetest.show_formspec(name, "minercantile:confirmed", "size[6,3]bgcolor[#2A2A2A;]label[2.6,0;Shop]label[1,1;Sorry, you have not enough money]button[1.3,2.1;1.5,1;return_buy;Return]button_exit[3.3,2.1;1.5,1;close;Close]")
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return false
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end
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local items_nb = minercantile.stock.items[item].nb -4
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if items_nb < 1 then
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minetest.show_formspec(name, "minercantile:confirmed", "size[6,3]label[2.6,0;Shop]label[1.7,1;Sorry, shop have 0 item ..".. item.."]button[1.3,2.1;1.5,1;return;Return]button_exit[3.3,2.1;1.5,1;close;Close]")
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minetest.show_formspec(name, "minercantile:confirmed", "size[6,3]bgcolor[#2A2A2A;]label[2.6,0;Shop]label[1.7,1;Sorry, shop have 0 item ..".. item.."]button[1.3,2.1;1.5,1;return_buy;Return]button_exit[3.3,2.1;1.5,1;close;Close]")
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return false
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end
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local item_can_sell = nb
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if items_nb/4 < nb then
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item_can_sell = items_nb/4
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item_can_sell = math.floor(items_nb/4)
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end
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local price_total = math.floor(item_can_sell * price)
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@ -292,7 +308,7 @@ function minercantile.buy(name, item, nb, price)
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minercantile.shop.give_money(sell_price, true)
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minercantile.wallet.take_money(name, sell_price, " Buy "..player_can_buy .." "..item..", price "..sell_price)
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minetest.show_formspec(name, "minercantile:confirmed", "size[6,3]label[2.6,0;Shop]label[1,1;You buy "..player_can_buy .." "..item..", price "..sell_price.."]button[1.3,2.1;1.5,1;return;Return]button_exit[3.3,2.1;1.5,1;close;Close]")
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minetest.show_formspec(name, "minercantile:confirmed", "size[6,3]bgcolor[#2A2A2A;]label[2.6,0;Shop]label[1,1;You buy "..player_can_buy .." "..item..", price "..sell_price.."$]button[1.3,2.1;1.5,1;return_buy;Return]button_exit[3.3,2.1;1.5,1;close;Close]")
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return true
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end
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@ -343,17 +359,22 @@ local function get_formspec_buy_items(name)
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local max = shop_buy[name].max
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local nb = shop_buy[name].nb
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local price = shop_buy[name].price
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local formspec = {"size[8,6]label[3.5,0;Buy Items]"}
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table.insert(formspec, "button[0.6,2;1,1;amount;-1]")
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table.insert(formspec, "button[1.6,2;1,1;amount;-10]")
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table.insert(formspec, "button[2.6,2;1,1;amount;-20]")
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table.insert(formspec, "item_image_button[3.6,2;1,1;"..item..";buttonchoice_"..item..";"..nb.."]")
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table.insert(formspec, "button[4.6,2;1,1;amount;+20]")
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table.insert(formspec, "button[5.6,2;1,1;amount;+10]")
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table.insert(formspec, "button[6.6,2;1,1;amount;+1]")
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table.insert(formspec, "size[8,6]label[3,3;Buy ".. nb.."x"..price.."="..nb * price.."]")
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table.insert(formspec, "button[3.3,4;1.5,1;confirm;Confirm]")
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local formspec = {"size[8,6]bgcolor[#2A2A2A;]label[3.5,0;Buy Items]"}
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if minetest.registered_items[item] and minetest.registered_items[item].stack_max and minetest.registered_items[item].stack_max == 1 then
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table.insert(formspec, "label[2.1,1.5;This item is being sold by 1 max]")
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else
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table.insert(formspec, "button[0.6,1.5;1,1;amount;-1]")
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table.insert(formspec, "button[1.6,1.5;1,1;amount;-10]")
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table.insert(formspec, "button[2.6,1.5;1,1;amount;-20]")
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table.insert(formspec, "item_image_button[3.6,1.5;1,1;"..item..";buttonchoice_"..item..";"..nb.."]")
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table.insert(formspec, "button[4.6,1.5;1,1;amount;+20]")
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table.insert(formspec, "button[5.6,1.5;1,1;amount;+10]")
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table.insert(formspec, "button[6.6,1.5;1,1;amount;+1]")
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end
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table.insert(formspec, "label[3.5,2.7;Price:"..price.."$]")
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table.insert(formspec, "label[3.5,3.1;Amount:".. nb.." items]")
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table.insert(formspec, "label[3.5,3.5;Total:"..nb * price.."$]")
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table.insert(formspec, "button[3.3,5;1.5,1;confirm;Confirm]")
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table.insert(formspec, "button[0,0;1.5,1;abort;Return]")
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return table.concat(formspec)
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end
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@ -370,7 +391,7 @@ function minercantile.sell(name, item, nb, price)
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local shop_money = minercantile.shop.get_money()
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if shop_money < 1 then
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minetest.show_formspec(name, "minercantile:confirmed", "size[6,3]label[2.6,0;Shop]label[1,1;Sorry, shop have not enough money]button[1.3,2.1;1.5,1;return;Return]button_exit[3.3,2.1;1.5,1;close;Close]")
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minetest.show_formspec(name, "minercantile:confirmed", "size[6,3]bgcolor[#2A2A2A;]label[2.6,0;Shop]label[1,1;Sorry, shop have not enough money]button[1.3,2.1;1.5,1;return_sell;Return]button_exit[3.3,2.1;1.5,1;close;Close]")
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return false
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end
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@ -382,7 +403,7 @@ function minercantile.sell(name, item, nb, price)
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end
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if items_nb == 0 then
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minetest.show_formspec(name, "minercantile:confirmed", "size[6,3]label[2.6,0;Shop]label[1.7,1;Sorry, You have 0 item ..".. item.."]button[1.3,2.1;1.5,1;return;Return]button_exit[3.3,2.1;1.5,1;close;Close]")
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minetest.show_formspec(name, "minercantile:confirmed", "size[6,3]bgcolor[#2A2A2A;]label[2.6,0;Shop]label[1.7,1;Sorry, You have 0 item ..".. item.."]button[1.3,2.1;1.5,1;return_sell;Return]button_exit[3.3,2.1;1.5,1;close;Close]")
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return false
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end
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@ -398,7 +419,7 @@ function minercantile.sell(name, item, nb, price)
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elseif shop_money < price_total then
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shop_can_buy = math.floor(shop_money/price)
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end
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print("shop_can_buy:"..dump(shop_can_buy))
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local sell_price = shop_can_buy * price
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for i=1,player_inv:get_size("main") do
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@ -414,7 +435,7 @@ function minercantile.sell(name, item, nb, price)
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minercantile.shop.take_money(sell_price, true)
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minercantile.wallet.give_money(name, sell_price, " Sell "..shop_can_buy .." "..item..", price "..sell_price)
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minetest.show_formspec(name, "minercantile:confirmed", "size[6,3]label[2.6,0;Shop]label[1,1;You sell "..shop_can_buy .." "..item..", price "..sell_price.."]button[1.3,2.1;1.5,1;return;Return]button_exit[3.3,2.1;1.5,1;close;Close]")
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minetest.show_formspec(name, "minercantile:confirmed", "size[6,3]bgcolor[#2A2A2A;]label[2.6,0;Shop]label[1,1;You sell "..shop_can_buy .." "..item..", price "..sell_price.."$]button[1.3,2.1;1.5,1;return_sell;Return]button_exit[3.3,2.1;1.5,1;close;Close]")
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return true
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end
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@ -431,12 +452,13 @@ local function show_formspec_to_sell(name)
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for i=1, player_inv:get_size("main") do
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if not player_inv:get_stack("main", i):is_empty() and minetest.registered_items[player_inv:get_stack("main", i):get_name()] then
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local item = player_inv:get_stack("main", i):get_name()
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local price = minercantile.calcul_prices(item, "sell")
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if price and price > 0 then
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if not inv_items[item] then
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inv_items[item] = {nb=0}
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end
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inv_items[item].nb = inv_items[item].nb + player_inv:get_stack("main", i):get_count()
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if not inv_items[item].price then
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inv_items[item].price = minercantile.calcul_prices(item, "sell")
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inv_items[item].price = price
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end
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end
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end
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@ -463,7 +485,7 @@ local function get_formspec_sell_items(name)
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local max = shop[name].max
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local nb = shop[name].nb
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local price = shop[name].price
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local formspec = {"size[8,6]label[3.5,0;Sell Items]"}
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local formspec = {"size[8,6]bgcolor[#2A2A2A;]label[3.5,0;Sell Items]"}
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table.insert(formspec, "button[0.6,2;1,1;amount;-1]")
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table.insert(formspec, "button[1.6,2;1,1;amount;-10]")
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@ -474,7 +496,7 @@ local function get_formspec_sell_items(name)
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table.insert(formspec, "button[5.6,2;1,1;amount;+10]")
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table.insert(formspec, "button[6.6,2;1,1;amount;+1]")
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table.insert(formspec, "size[8,6]label[3,3;sell ".. nb.."x"..price.."="..nb * price.."]")
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table.insert(formspec, "label[3,3;sell ".. nb.."x"..price.."="..nb * price.."]")
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table.insert(formspec, "button[3.3,4;1.5,1;confirm;Confirm]")
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table.insert(formspec, "button[0,0;1.5,1;abort;Return]")
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return table.concat(formspec)
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@ -482,7 +504,7 @@ end
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local function get_formspec_welcome(name)
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local formspec = {"size[6,5]label[2.6,0;Shop]"}
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local formspec = {"size[6,5]bgcolor[#2A2A2A;]label[2.6,0;Shop]"}
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table.insert(formspec, "image[1,1;5,1.25;minercantile_shop_welcome.png]")
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table.insert(formspec, "button[1.3,3.3;1.5,1;choice;Buy]")
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table.insert(formspec, "button[3.5,3.3;1.5,1;choice;Sell]")
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@ -502,8 +524,6 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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end
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return
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end
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elseif formname == "minercantile:shop_buy" then
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for b, n in pairs(fields) do
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if string.find(b, "buttonchoice_") then
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@ -612,14 +632,11 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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end
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minetest.show_formspec(name, "minercantile:shop_sell_items", get_formspec_sell_items(name))
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elseif formname == "minercantile:confirmed" then
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if fields["return"] then
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if fields["return_sell"] then
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show_formspec_to_sell(name)
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elseif fields["return_buy"] then
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show_formspec_to_buy(name)
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end
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return
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elseif formname == "minercantile:shop_admin_shop" then
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if fields["quit"] then
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shop[name] = nil
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@ -690,10 +707,10 @@ minetest.register_node("minercantile:shop", {
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if always_open == 1 or (tod > 4500 and tod < 19500) then --FIXME check tod 8h-21h
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minetest.show_formspec(name, "minercantile:shop_welcome", get_formspec_welcome(name))
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else
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minetest.show_formspec(name, "minercantile:closed", "size[6,3]label[2.6,0;Shop]label[1.2,1;Sorry shop is only open 7h-21h]button_exit[2.3,2.1;1.5,1;close;Close]")
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minetest.show_formspec(name, "minercantile:closed", "size[6,3]bgcolor[#2A2A2A;]label[2.6,0;Shop]label[1.2,1;Sorry shop is only open 7h-21h]button_exit[2.3,2.1;1.5,1;close;Close]")
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end
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else
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minetest.show_formspec(name, "minercantile:closed", "size[6,3]label[2.6,0;Shop]label[1.7,1;Sorry shop is closed]button_exit[2.3,2.1;1.5,1;close;Close]")
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minetest.show_formspec(name, "minercantile:closed", "size[6,3]bgcolor[#2A2A2A;]label[2.6,0;Shop]label[1.7,1;Sorry shop is closed]button_exit[2.3,2.1;1.5,1;close;Close]")
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end
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end
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end,
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@ -704,7 +721,7 @@ minetest.register_node("minercantile:shop", {
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minetest.register_craft({
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output = "minercantile:shop",
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recipe = {
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{"default:wood", "default:wood", "default:wood"},
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{"default:wood", "default:wood", "default:wood"}, --FIXME find a free/better craft
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{"default:wood", "default:mese", "default:wood"},
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{"default:wood", "default:wood", "default:wood"},
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},
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