Small update on the price calculation

now prices are higher than on the first good formula (with the log) for less than 300 items,
and cheaper for more than 300 items. Probably better balanced, even if it means the difference between buy and sell increases a bit.
This commit is contained in:
Cyberpangolin 2016-06-14 11:27:08 +02:00 committed by GitHub
parent 8a1b0ec41d
commit 78ec0919c9
1 changed files with 2 additions and 2 deletions

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@ -211,7 +211,7 @@ function minercantile.shop.get_buy_price(itname)
if minercantile.stock.items[itname].price ~= nil then -- if defined price
price = math.ceil(minercantile.stock.items[itname].price)
else
price = math.ceil((money/1000)/((0.001*(2340+nb-99))^3.9)/10) -- was price = math.ceil((money/1000)/(math.log(nb+2000-99)*10)*1000000/(math.pow((nb+2000-99),(2.01))))
price = math.ceil((money/1000)/((0.001*(2340+nb-99))^3.9)/13) -- was price = math.ceil((money/1000)/(math.log(nb+2000-99)*10)*1000000/(math.pow((nb+2000-99),(2.01))))
end
if price and price < 1 then price = 1 end
return price
@ -231,7 +231,7 @@ function minercantile.shop.get_sell_price(itname, wear)
if minercantile.stock.items[itname].price ~= nil then -- if defined price
price = math.floor(minercantile.stock.items[itname].price)
else
price = math.floor((money/1000)/((0.001*(2340+nb+99))^3.9)/10) --was price = math.floor(((money/1000)/(math.log(nb+2000+99)*10)*1000000/(math.pow((nb+2000+99),(2.01))))+0.5)
price = math.floor((money/1000)/((0.001*(2340+nb+99))^3.9)/13) --was price = math.floor(((money/1000)/(math.log(nb+2000+99)*10)*1000000/(math.pow((nb+2000+99),(2.01))))+0.5)
end
if wear and wear > 0 then --calcul price with % wear, (0-65535)