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mirror of https://github.com/MinetestForFun/minercantile.git synced 2024-12-23 00:00:21 +01:00
minercantile/change.lua

222 lines
7.4 KiB
Lua

local coins_convert = {
["minercantile:copper_coin"]=1, ["minercantile:silver_coin"]=100, ["minercantile:gold_coin"]=10000,
["maptools:copper_coin"]=1, ["maptools:silver_coin"]=100, ["maptools:gold_coin"]=10000,
}
--if maptools then use maptools coins else use minercantile coins
if minetest.get_modpath("maptools") ~= nil then
minetest.override_item("maptools:copper_coin", {
inventory_image = "minercantile_copper_coin.png",
})
minetest.override_item("maptools:silver_coin", {
inventory_image = "minercantile_silver_coin.png",
})
minetest.override_item("maptools:gold_coin", {
inventory_image = "minercantile_gold_coin.png",
})
else
minetest.register_craftitem("minercantile:copper_coin", {
description = "Copper Coin",
inventory_image = "minercantile_copper_coin.png",
wield_scale = {x = 0.5, y = 0.5, z = 0.25},
stack_max = 10000,
groups = {not_in_creative_inventory = 0},
})
minetest.register_craftitem("minercantile:silver_coin", {
description = "Silver Coin",
inventory_image = "minercantile_silver_coin.png",
wield_scale = {x = 0.5, y = 0.5, z = 0.25},
stack_max = 10000,
groups = {not_in_creative_inventory = 0},
})
minetest.register_craftitem("minercantile:gold_coin", {
description = "Gold Coin",
inventory_image = "minercantile_gold_coin.png",
wield_scale = {x = 0.5, y = 0.5, z = 0.25},
stack_max = 10000,
groups = {not_in_creative_inventory = 0},
})
minetest.register_alias("maptools:copper_coin", "minercantile:copper_coin")
minetest.register_alias("maptools:silver_coin", "minercantile:silver_coin")
minetest.register_alias("maptools:gold_coin", "minercantile:gold_coin")
end
local function get_bancomatic_formspec(pos, name)
local spos = pos.x .. "," .. pos.y .. "," .. pos.z
local formspec =
"size[8,9]bgcolor[#2A2A2A;]label[3.35,0;Bancomatic]" ..
"label[0,0;Your money:"..minercantile.wallet.get_money(name).."$]" ..
"label[2,1;Put your coins to convert on your wallet]" ..
"image[0,1.5;1,1;minercantile_gold_coin.png]" ..
"label[1,1.7;= "..coins_convert["minercantile:gold_coin"].."$]" ..
"image[0,2.5;1,1;minercantile_silver_coin.png]" ..
"label[1,2.7;= "..coins_convert["minercantile:silver_coin"].."$]" ..
"image[0,3.5;1,1;minercantile_copper_coin.png]" ..
"label[1,3.7;= "..coins_convert["minercantile:copper_coin"].."$]" ..
"list[nodemeta:" .. spos .. ";main;3.5,2.5;1,1;]" ..
"list[current_player;main;0,4.85;8,1;]" ..
"list[current_player;main;0,6.08;8,3;8]" ..
"listring[nodemeta:" .. spos .. ";main]" ..
"listring[current_player;main]" --..
--default.get_hotbar_bg(0,4.85)
return formspec
end
--change money. code based on atm from https://github.com/minetest-mods/global_exchange
minetest.register_node("minercantile:bancomatic_bottom", {
description = "Bancomatic",
inventory_image = "minercantile_bancomatic_front.png",
wield_image = "minercantile_bancomatic_front.png",
drawtype = "nodebox",
tiles = {
"minercantile_bancomatic_back.png",
"minercantile_bancomatic_back.png",
"minercantile_bancomatic_back.png",
"minercantile_bancomatic_back.png",
"minercantile_bancomatic_back.png",
"minercantile_bancomatic_back.png",
},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
light_source = 3,
groups = {cracky=2, atm = 1},
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
}
},
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
{-0.5, 0.5, -0.5, -0.375, 1.125, -0.25},
{0.375, 0.5, -0.5, 0.5, 1.125, -0.25},
{-0.5, 0.5, -0.25, 0.5, 1.5, 0.5},
{-0.5, 1.125, -0.4375, -0.375, 1.25, -0.25},
{0.375, 1.125, -0.4375, 0.5, 1.25, -0.25},
{-0.5, 1.25, -0.375, -0.375, 1.375, -0.25},
{0.375, 1.25, -0.375, 0.5, 1.375, -0.25},
{-0.5, 1.375, -0.3125, -0.375, 1.5, -0.25},
{0.375, 1.375, -0.3125, 0.5, 1.5, -0.25},
},
},
on_place = function(itemstack, placer, pointed_thing)
local under = pointed_thing.under
local pos
if minetest.registered_items[minetest.get_node(under).name].buildable_to then
pos = under
else
pos = pointed_thing.above
end
local def = minetest.registered_nodes[minetest.get_node(pos).name]
if not def or not def.buildable_to then
minetest.remove_node(pos)
return itemstack
end
local dir = minetest.dir_to_facedir(placer:get_look_dir())
local pos2 = {x = pos.x, y = pos.y + 1, z = pos.z}
local def2 = minetest.registered_nodes[minetest.get_node(pos2).name]
if not def2 or not def2.buildable_to then
return itemstack
end
minetest.set_node(pos, {name = "minercantile:bancomatic_bottom", param2 = dir})
minetest.set_node(pos2, {name = "minercantile:bancomatic_top", param2 = dir})
end,
on_destruct = function(pos)
local pos2 = {x = pos.x, y = pos.y + 1, z = pos.z}
local n2 = minetest.get_node(pos2)
if minetest.get_item_group(n2.name, "atm") == 2 then
minetest.remove_node(pos2)
end
end,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", "Bancomatic")
local inv = meta:get_inventory()
inv:set_size("main", 1 * 1)
end,
can_dig = function(pos, player)
local name = player:get_player_name()
return (minetest.check_player_privs(name, {protection_bypass = true}) or minetest.check_player_privs(name, {shop = true}))
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
return 0
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local itname = stack:get_name()
if coins_convert[itname] ~= nil then
return stack:get_count()
end
return 0
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
return 0
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
local itname = stack:get_name()
if coins_convert[itname] ~= nil then
local name = player:get_player_name()
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local nb = stack:get_count()
local amount = coins_convert[itname]*nb
minercantile.wallet.give_money(name, amount)
inv:set_stack(listname, index, nil)
minetest.log("action", player:get_player_name() .. " put " .. stack:get_name() .. " to bancomatic at " .. minetest.pos_to_string(pos))
minetest.show_formspec(name, "minercantile:bancomatic", get_bancomatic_formspec(pos, name))
end
end,
on_rightclick = function(pos, node, clicker)
minetest.show_formspec(clicker:get_player_name(), "minercantile:bancomatic", get_bancomatic_formspec(pos, clicker:get_player_name()))
end,
})
minetest.register_node("minercantile:bancomatic_top", {
drawtype = "nodebox",
tiles = {
"minercantile_bancomatic_back.png",
"minercantile_bancomatic_back.png",
"minercantile_bancomatic_side.png",
"minercantile_bancomatic_side.png",
"minercantile_bancomatic_back.png",
"minercantile_bancomatic_front.png",
},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
light_source = 3,
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, -0.375, 0.125, -0.25},
{0.375, -0.5, -0.5, 0.5, 0.125, -0.25},
{-0.5, -0.5, -0.25, 0.5, 0.5, 0.5},
{-0.5, 0.125, -0.4375, -0.375, 0.25, -0.25},
{0.375, 0.125, -0.4375, 0.5, 0.25, -0.25},
{-0.5, 0.25, -0.375, -0.375, 0.375, -0.25},
{0.375, 0.25, -0.375, 0.5, 0.375, -0.25},
{-0.5, 0.375, -0.3125, -0.375, 0.5, -0.25},
{0.375, 0.375, -0.3125, 0.5, 0.5, -0.25},
}
},
selection_box = {
type = "fixed",
fixed = {0, 0, 0, 0, 0, 0},
},
groups = { atm = 2, not_in_creative_inventory = 1},
})