2013-06-22 20:31:57 +02:00
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|
local time = 0
|
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|
local update_time = tonumber(minetest.setting_get("3d_armor_update_time"))
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|
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if not update_time then
|
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|
update_time = 1
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|
minetest.setting_set("3d_armor_update_time", tostring(update_time))
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end
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armor = {
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player_hp = {},
|
2013-06-24 20:06:19 +02:00
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elements = {"head", "torso", "legs", "feet"},
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formspec = "size[8,8.5]button[0,0;2,0.5;main;Back]"
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.."list[current_player;main;0,4.5;8,4;]"
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.."list[detached:player_name_armor;armor_head;3,0;1,1;]"
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.."list[detached:player_name_armor;armor_torso;3,1;1,1;]"
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.."list[detached:player_name_armor;armor_legs;3,2;1,1;]"
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.."list[detached:player_name_armor;armor_feet;3,3;1,1;]",
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2013-06-22 20:31:57 +02:00
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}
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armor.set_player_armor = function(self, player)
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if not player then
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return
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end
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local name = player:get_player_name()
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local player_inv = player:get_inventory()
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local armor_texture = uniskins.default_texture
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local armor_level = 0
|
2013-09-12 01:08:11 +02:00
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local state = 0
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local items = 0
|
2013-06-22 20:31:57 +02:00
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local textures = {}
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2013-06-24 20:06:19 +02:00
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for _,v in ipairs(self.elements) do
|
2013-06-22 20:31:57 +02:00
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local stack = player_inv:get_stack("armor_"..v, 1)
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local level = stack:get_definition().groups["armor_"..v]
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if level then
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local item = stack:get_name()
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table.insert(textures, item:gsub("%:", "_")..".png")
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armor_level = armor_level + level
|
2013-09-12 01:08:11 +02:00
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state = state + stack:get_wear()
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items = items+1
|
2013-06-22 20:31:57 +02:00
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end
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end
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if table.getn(textures) > 0 then
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armor_texture = table.concat(textures, "^")
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end
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local armor_groups = {fleshy=100}
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if armor_level > 0 then
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armor_groups.level = math.floor(armor_level / 20)
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armor_groups.fleshy = 100 - armor_level
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end
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player:set_armor_groups(armor_groups)
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uniskins.armor[name] = armor_texture
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uniskins:update_player_visuals(player)
|
2013-09-12 01:08:11 +02:00
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|
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if minetest.get_modpath("hud") ~= nil then
|
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|
|
hud.set_armor(player, state, items)
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|
|
end
|
2013-06-22 20:31:57 +02:00
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|
|
end
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armor.update_armor = function(self, player)
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if not player then
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|
|
return
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|
|
end
|
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|
|
local name = player:get_player_name()
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local hp = player:get_hp() or 0
|
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|
|
if hp == 0 or hp == self.player_hp[name] then
|
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|
return
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|
|
|
end
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|
|
if self.player_hp[name] > hp then
|
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|
|
local player_inv = player:get_inventory()
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|
|
local armor_inv = minetest.get_inventory({type="detached", name=name.."_armor"})
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|
|
if not armor_inv then
|
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|
|
return
|
|
|
|
end
|
|
|
|
local heal_max = 0
|
2013-09-12 01:08:11 +02:00
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|
|
local state = 0
|
|
|
|
local items = 0
|
2013-06-24 20:06:19 +02:00
|
|
|
for _,v in ipairs(self.elements) do
|
2013-06-22 20:31:57 +02:00
|
|
|
local stack = armor_inv:get_stack("armor_"..v, 1)
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|
|
|
if stack:get_count() > 0 then
|
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|
|
local use = stack:get_definition().groups["armor_use"] or 0
|
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|
|
local heal = stack:get_definition().groups["armor_heal"] or 0
|
|
|
|
local item = stack:get_name()
|
|
|
|
stack:add_wear(use)
|
|
|
|
armor_inv:set_stack("armor_"..v, 1, stack)
|
|
|
|
player_inv:set_stack("armor_"..v, 1, stack)
|
2013-09-12 01:08:11 +02:00
|
|
|
state = state + stack:get_wear()
|
|
|
|
items = items+1
|
2013-06-22 20:31:57 +02:00
|
|
|
if stack:get_count() == 0 then
|
|
|
|
local desc = minetest.registered_items[item].description
|
|
|
|
if desc then
|
|
|
|
minetest.chat_send_player(name, "Your "..desc.." got destroyed!")
|
|
|
|
end
|
|
|
|
self:set_player_armor(player)
|
|
|
|
end
|
|
|
|
heal_max = heal_max + heal
|
|
|
|
end
|
|
|
|
end
|
2013-09-12 01:08:11 +02:00
|
|
|
if minetest.get_modpath("hud") ~= nil then
|
|
|
|
hud.set_armor(player, state, items)
|
|
|
|
end
|
2013-06-22 20:31:57 +02:00
|
|
|
if heal_max > math.random(100) then
|
|
|
|
player:set_hp(self.player_hp[name])
|
|
|
|
return
|
|
|
|
end
|
|
|
|
end
|
|
|
|
self.player_hp[name] = hp
|
|
|
|
end
|
|
|
|
|
|
|
|
-- Register Callbacks
|
|
|
|
|
|
|
|
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
|
|
|
local name = player:get_player_name()
|
|
|
|
if fields.armor then
|
2013-06-26 23:55:55 +02:00
|
|
|
local formspec = armor.formspec:gsub("player_name", name)
|
2013-06-24 20:06:19 +02:00
|
|
|
inventory_plus.set_inventory_formspec(player, formspec)
|
2013-06-22 20:31:57 +02:00
|
|
|
return
|
|
|
|
end
|
|
|
|
for field, _ in pairs(fields) do
|
|
|
|
if string.sub(field,0,string.len("skins_set_")) == "skins_set_" then
|
|
|
|
minetest.after(0, function(player)
|
|
|
|
uniskins.skin[name] = skins.skins[name]..".png"
|
|
|
|
uniskins:update_player_visuals(player)
|
|
|
|
end, player)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end)
|
|
|
|
|
|
|
|
minetest.register_on_joinplayer(function(player)
|
|
|
|
inventory_plus.register_button(player,"armor", "Armor")
|
|
|
|
local player_inv = player:get_inventory()
|
|
|
|
local name = player:get_player_name()
|
|
|
|
local armor_inv = minetest.create_detached_inventory(name.."_armor",{
|
|
|
|
on_put = function(inv, listname, index, stack, player)
|
|
|
|
player:get_inventory():set_stack(listname, index, stack)
|
|
|
|
armor:set_player_armor(player)
|
|
|
|
end,
|
|
|
|
on_take = function(inv, listname, index, stack, player)
|
|
|
|
player:get_inventory():set_stack(listname, index, nil)
|
|
|
|
armor:set_player_armor(player)
|
|
|
|
end,
|
|
|
|
allow_put = function(inv, listname, index, stack, player)
|
|
|
|
if inv:is_empty(listname) then
|
|
|
|
return 1
|
|
|
|
end
|
|
|
|
return 0
|
|
|
|
end,
|
|
|
|
allow_take = function(inv, listname, index, stack, player)
|
|
|
|
return stack:get_count()
|
|
|
|
end,
|
|
|
|
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
|
|
|
|
return 0
|
|
|
|
end,
|
|
|
|
})
|
2013-06-24 20:06:19 +02:00
|
|
|
for _,v in ipairs(armor.elements) do
|
2013-06-22 20:31:57 +02:00
|
|
|
local list = "armor_"..v
|
|
|
|
player_inv:set_size(list, 1)
|
|
|
|
armor_inv:set_size(list, 1)
|
|
|
|
armor_inv:set_stack(list, 1, player_inv:get_stack(list, 1))
|
|
|
|
end
|
|
|
|
armor.player_hp[name] = 0
|
|
|
|
minetest.after(0, function(player)
|
|
|
|
armor:set_player_armor(player)
|
|
|
|
end, player)
|
|
|
|
end)
|
|
|
|
|
|
|
|
minetest.register_globalstep(function(dtime)
|
|
|
|
time = time + dtime
|
|
|
|
if time > update_time then
|
|
|
|
for _,player in ipairs(minetest.get_connected_players()) do
|
|
|
|
armor:update_armor(player)
|
|
|
|
end
|
|
|
|
time = 0
|
|
|
|
end
|
|
|
|
end)
|
|
|
|
|