forked from mtcontrib/3d_armor
Improve player model hanlding and update to version 0.4.0
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README.md
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README.md
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Modpack - 3d Armor
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==================
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[mod] Unified Skins [unified_skins]
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-----------------------------------
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depends: default
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A 3d character model re-texturing api used as the framework for this modpack.
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Compatible with player skins mod [skins] by Zeg9 and Player Textures [player_textures] by sdzen.
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Note: Currently only supports 64x32px player skins.
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[mod] Visible Wielded Items [wieldview]
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---------------------------------------
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depends: unified_skins
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Makes hand wielded items visible to other players.
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Note: Currently only supports 16x16px texture packs, sorry!
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Modpack - 3d Armor [0.4.0]
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==========================
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[mod] Visible Player Armor [3d_armor]
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-------------------------------------
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depends: unified_skins, inventory_plus
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depends: default, inventory_plus
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Adds craftable armor that is visible to other players. Each armor item worn contributes to
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a player's armor group level making them less vulnerable to weapons.
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Armor takes damage when a player is hurt, however, many armor items offer a 'stackable'
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percentage chance of restoring the lost health points.
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percentage chance of restoring the lost health points. Overall armor level is boosted by 10%
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when wearing a full matching set (helmet, chestplate, leggings and boots of the same material)
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Compatible with player skins [skins] by Zeg9 and Player Textures [player_textures] by PilzAdam.
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[mod] Visible Wielded Items [wieldview]
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---------------------------------------
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depends: 3d_armor
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Makes hand wielded items visible to other players.
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[mod] Shields [shields]
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-------------------------------------
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@ -39,3 +29,4 @@ depends: 3d_armor
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Originally a part of 3d_armor, shields have been re-included as an optional extra.
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If you do not want shields then simply remove the shields folder from the modpack.
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