forked from mtcontrib/3d_armor
Rename on_punch callback to avoid potential conflict with nodes
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@ -29,7 +29,7 @@ armor:register_armor("shields:shield_admin", {
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description = S("Admin Shield"),
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inventory_image = "shields_inv_shield_admin.png",
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groups = {armor_shield=1000, armor_heal=100, armor_use=0, not_in_creative_inventory=1},
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on_punch = function(player, hitter, time_from_last_punch, tool_capabilities)
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on_punched = function(player, hitter, time_from_last_punch, tool_capabilities)
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if type(hitter) == "userdata" then
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if hitter:is_player() then
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hitter:set_wielded_item("")
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