forked from mtcontrib/3d_armor
commit
1c56ee4bd6
@ -234,13 +234,13 @@ armor.set_player_armor = function(self, player)
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self:update_player_visuals(player)
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end
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armor.update_armor = function(self, player, dtime)
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armor.update_armor = function(self, player)
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local name, player_inv, armor_inv, pos = armor:get_valid_player(player, "[update_armor]")
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if not name then
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return
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end
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local hp = player:get_hp() or 0
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if ARMOR_FIRE_PROTECT == true and dtime then
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if ARMOR_FIRE_PROTECT == true then
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pos.y = pos.y + 1.4 -- head level
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local node_head = minetest.get_node(pos).name
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pos.y = pos.y - 1.2 -- feet level
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@ -250,7 +250,7 @@ armor.update_armor = function(self, player, dtime)
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-- check for fire protection, if not enough then get hurt
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if row[1] == node_head or row[1] == node_feet then
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if hp > 0 and armor.def[name].fire < row[2] then
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hp = hp - row[3] * dtime
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hp = hp - row[3] * ARMOR_UPDATE_TIME
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player:set_hp(hp)
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break
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end
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@ -590,7 +590,7 @@ minetest.register_globalstep(function(dtime)
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time = time + dtime
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if time > ARMOR_UPDATE_TIME then
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for _,player in ipairs(minetest.get_connected_players()) do
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armor:update_armor(player, time)
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armor:update_armor(player)
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end
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time = 0
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end
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