forked from mtcontrib/3d_armor
commit
1dd904f5be
@ -36,7 +36,7 @@ local function update_entity(pos)
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end
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end
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end
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end
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if object then
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if object then
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if node.name ~= "3d_armor_stand:armor_stand" then
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if node.name ~= "3d_armor_stand:armor_stand" and node.name ~= "3d_armor_stand:locked_armor_stand" then
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object:remove()
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object:remove()
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return
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return
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end
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end
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@ -136,6 +136,61 @@ minetest.register_node("3d_armor_stand:armor_stand", {
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end,
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end,
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})
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})
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local function has_locked_armor_stand_privilege(meta, player)
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local name = ""
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if player then
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if minetest.check_player_privs(player, "protection_bypass") then
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return true
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end
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name = player:get_player_name()
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end
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if name ~= meta:get_string("owner") then
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return false
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end
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return true
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end
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local node = {}
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for k,v in pairs(minetest.registered_nodes["3d_armor_stand:armor_stand"]) do node[k] = v end
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node.description = "Locked " .. node.description
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node.allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos)
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if not has_locked_armor_stand_privilege(meta, player) then
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return 0
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end
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local def = stack:get_definition() or {}
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local groups = def.groups or {}
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if groups[listname] then
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return 1
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end
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return 0
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end
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node.allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos)
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if not has_locked_armor_stand_privilege(meta, player) then
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return 0
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end
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return stack:get_count()
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end
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node.on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec", armor_stand_formspec)
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meta:set_string("infotext", "Armor Stand")
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meta:set_string("owner", "")
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local inv = meta:get_inventory()
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for _, element in pairs(elements) do
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inv:set_size("armor_"..element, 1)
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end
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end
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node.after_place_node = function(pos, placer)
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minetest.add_entity(pos, "3d_armor_stand:armor_entity")
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local meta = minetest.get_meta(pos)
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meta:set_string("owner", placer:get_player_name() or "")
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meta:set_string("infotext", "Armor Stand (owned by " ..
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meta:get_string("owner") .. ")")
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end
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minetest.register_node("3d_armor_stand:locked_armor_stand", node)
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minetest.register_entity("3d_armor_stand:armor_entity", {
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minetest.register_entity("3d_armor_stand:armor_entity", {
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physical = true,
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physical = true,
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visual = "mesh",
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visual = "mesh",
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@ -158,3 +213,9 @@ minetest.register_craft({
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}
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}
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})
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})
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minetest.register_craft({
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output = "3d_armor_stand:locked_armor_stand",
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recipe = {
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{"3d_armor_stand:armor_stand", "default:steel_ingot"},
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}
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})
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