forked from mtcontrib/3d_armor
Replace 3d_armor_trans.png
w/ engine provided blank.png
(#143)
This commit is contained in:
@ -62,7 +62,7 @@ local function update_entity(pos)
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object = minetest.add_entity(pos, "3d_armor_stand:armor_entity")
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end
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if object then
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local texture = "3d_armor_trans.png"
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local texture = "blank.png"
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local textures = {}
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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@ -146,7 +146,7 @@ minetest.register_node("3d_armor_stand:top", {
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groups = {not_in_creative_inventory = 1},
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is_ground_content = false,
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on_blast = function() end,
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tiles = {"3d_armor_trans.png"},
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tiles = {"blank.png"},
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})
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minetest.register_node("3d_armor_stand:armor_stand", {
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@ -388,7 +388,7 @@ minetest.register_entity("3d_armor_stand:armor_entity", {
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mesh = "3d_armor_entity.obj",
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visual_size = {x=1, y=1},
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collisionbox = {0,0,0,0,0,0},
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textures = {"3d_armor_trans.png"},
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textures = {"blank.png"},
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},
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_pos = nil,
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on_activate = function(self)
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