forked from mtcontrib/3d_armor
Replace 3d_armor_trans.png
w/ engine provided blank.png
(#143)
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@ -14,7 +14,7 @@ dofile(minetest.get_modpath(minetest.get_current_modname()).."/get_texture.lua")
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dofile(minetest.get_modpath(minetest.get_current_modname()).."/transform.lua")
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wieldview.get_item_texture = function(self, item)
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local texture = "3d_armor_trans.png"
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local texture = "blank.png"
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if item ~= "" then
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texture = armor.get_wield_image(item)
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