forked from mtcontrib/3d_armor
Split into modpack and fixed armor inventory bug.
This commit is contained in:
9
wieldview/README.txt
Normal file
9
wieldview/README.txt
Normal file
@ -0,0 +1,9 @@
|
||||
[mod] visible wielded items [wieldview]
|
||||
=======================================
|
||||
|
||||
depends: default
|
||||
|
||||
Makes hand wielded items visible to other players. Compatible with player skins mod [skins].
|
||||
|
||||
note: currently only supports 16x16px texture packs and 64x32px player skins, sorry!
|
||||
|
2
wieldview/depends.txt
Normal file
2
wieldview/depends.txt
Normal file
@ -0,0 +1,2 @@
|
||||
default
|
||||
|
115
wieldview/init.lua
Normal file
115
wieldview/init.lua
Normal file
@ -0,0 +1,115 @@
|
||||
local time = 0
|
||||
local update_time = tonumber(minetest.setting_get("wieldview_update_time"))
|
||||
if update_time == nil then
|
||||
update_time = 2
|
||||
minetest.setting_set("wieldview_update_time", tostring(update_time))
|
||||
end
|
||||
|
||||
wieldview = {
|
||||
default_character_skin = "character.png",
|
||||
wielded_items = {},
|
||||
}
|
||||
|
||||
wieldview.get_player_skin = function(self, name)
|
||||
local mod_path = minetest.get_modpath("skins")
|
||||
if mod_path then
|
||||
local skin = skins.skins[name]
|
||||
if skin then
|
||||
if skins.get_type(skin) == skins.type.MODEL then
|
||||
return skin..".png"
|
||||
end
|
||||
end
|
||||
end
|
||||
return self.default_character_skin
|
||||
end
|
||||
|
||||
wieldview.get_wielded_item_texture = function(self, player)
|
||||
if not player then
|
||||
return nil
|
||||
end
|
||||
local stack = player:get_wielded_item()
|
||||
local item = stack:get_name()
|
||||
if not item then
|
||||
return nil
|
||||
end
|
||||
if not minetest.registered_items[item] then
|
||||
return nil
|
||||
end
|
||||
local texture = minetest.registered_items[item].inventory_image
|
||||
if texture == "" then
|
||||
if not minetest.registered_items[item].tiles then
|
||||
return nil
|
||||
end
|
||||
texture = minetest.registered_items[item].tiles[1]
|
||||
end
|
||||
return texture
|
||||
end
|
||||
|
||||
wieldview.update_player_visuals = function(self, player)
|
||||
if not player then
|
||||
return
|
||||
end
|
||||
local name = player:get_player_name()
|
||||
local texture = "wieldview_character_bg.png^[combine:64x64:0,32="..self:get_player_skin(name)
|
||||
local player_inv = player:get_inventory()
|
||||
local wielded_item_texture = self:get_wielded_item_texture(player)
|
||||
if wielded_item_texture then
|
||||
texture = texture.."^[combine:64x64:0,0="..wielded_item_texture
|
||||
end
|
||||
local mod_path = minetest.get_modpath("3d_armor")
|
||||
if mod_path then
|
||||
texture = texture..armor_api:get_player_armor(player)
|
||||
end
|
||||
player:set_properties({
|
||||
visual = "mesh",
|
||||
textures = {texture},
|
||||
visual_size = {x=1, y=1},
|
||||
})
|
||||
end
|
||||
|
||||
wieldview.update_wielded_item = function(self, player)
|
||||
if not player then
|
||||
return
|
||||
end
|
||||
local name = player:get_player_name()
|
||||
local stack = player:get_wielded_item()
|
||||
local item = stack:get_name()
|
||||
if not item then
|
||||
return
|
||||
end
|
||||
if self.wielded_items[name] then
|
||||
if self.wielded_items[name] == item then
|
||||
return
|
||||
end
|
||||
self:update_player_visuals(player)
|
||||
end
|
||||
self.wielded_items[name] = item
|
||||
end
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
local texture = wieldview:get_player_skin(name)
|
||||
player:set_properties({
|
||||
visual = "mesh",
|
||||
mesh = "wieldview_character.x",
|
||||
textures = {texture},
|
||||
visual_size = {x=1, y=1},
|
||||
})
|
||||
minetest.after(1, function(player)
|
||||
wieldview:update_player_visuals(player)
|
||||
end, player)
|
||||
end)
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
time = time + dtime
|
||||
if time > update_time then
|
||||
local mod_path = minetest.get_modpath("3d_armor")
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
wieldview:update_wielded_item(player)
|
||||
if mod_path then
|
||||
armor_api:update_armor(player)
|
||||
end
|
||||
end
|
||||
time = 0
|
||||
end
|
||||
end)
|
||||
|
BIN
wieldview/models/wieldview_character.blend
Normal file
BIN
wieldview/models/wieldview_character.blend
Normal file
Binary file not shown.
6654
wieldview/models/wieldview_character.x
Normal file
6654
wieldview/models/wieldview_character.x
Normal file
File diff suppressed because it is too large
Load Diff
BIN
wieldview/models/wieldview_character_tmp.png
Normal file
BIN
wieldview/models/wieldview_character_tmp.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 3.0 KiB |
BIN
wieldview/textures/wieldview_character_bg.png
Normal file
BIN
wieldview/textures/wieldview_character_bg.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 167 B |
Reference in New Issue
Block a user