forked from mtcontrib/3d_armor
Add support for intllib
This commit is contained in:
@ -12,8 +12,6 @@ armor = {
|
||||
default.gui_bg_img..
|
||||
default.gui_slots..
|
||||
default.get_hotbar_bg(0, 4.7)..
|
||||
"label[5,1;Level: armor_level]"..
|
||||
"label[5,1.5;Heal: armor_attr_heal]"..
|
||||
"list[current_player;main;0,4.7;8,1;]"..
|
||||
"list[current_player;main;0,5.85;8,3;8]",
|
||||
def = {},
|
||||
|
@ -1,10 +1,15 @@
|
||||
local S = function(s) return s end
|
||||
if minetest.global_exists("intllib") then
|
||||
S = intllib.Getter()
|
||||
end
|
||||
|
||||
minetest.register_alias("adminboots","3d_armor:boots_admin")
|
||||
minetest.register_alias("adminhelmet","3d_armor:helmet_admin")
|
||||
minetest.register_alias("adminchestplate","3d_armor:chestplate_admin")
|
||||
minetest.register_alias("adminleggings","3d_armor:leggings_admin")
|
||||
|
||||
armor:register_armor("3d_armor:helmet_admin", {
|
||||
description = "Admin Helmet",
|
||||
description = S("Admin Helmet"),
|
||||
inventory_image = "3d_armor_inv_helmet_admin.png",
|
||||
armor_groups = {fleshy=100},
|
||||
groups = {armor_head=1, armor_heal=100, armor_use=0, armor_water=1,
|
||||
@ -15,7 +20,7 @@ armor:register_armor("3d_armor:helmet_admin", {
|
||||
})
|
||||
|
||||
armor:register_armor("3d_armor:chestplate_admin", {
|
||||
description = "Admin Chestplate",
|
||||
description = S("Admin Chestplate"),
|
||||
inventory_image = "3d_armor_inv_chestplate_admin.png",
|
||||
armor_groups = {fleshy=100},
|
||||
groups = {armor_torso=1, armor_heal=100, armor_use=0,
|
||||
@ -26,7 +31,7 @@ armor:register_armor("3d_armor:chestplate_admin", {
|
||||
})
|
||||
|
||||
armor:register_armor("3d_armor:leggings_admin", {
|
||||
description = "Admin Leggings",
|
||||
description = S("Admin Leggings"),
|
||||
inventory_image = "3d_armor_inv_leggings_admin.png",
|
||||
armor_groups = {fleshy=100},
|
||||
groups = {armor_legs=1, armor_heal=100, armor_use=0,
|
||||
@ -37,7 +42,7 @@ armor:register_armor("3d_armor:leggings_admin", {
|
||||
})
|
||||
|
||||
armor:register_armor("3d_armor:boots_admin", {
|
||||
description = "Admin Boots",
|
||||
description = S("Admin Boots"),
|
||||
inventory_image = "3d_armor_inv_boots_admin.png",
|
||||
armor_groups = {fleshy=100},
|
||||
groups = {armor_feet=1, armor_heal=100, armor_use=0,
|
||||
@ -49,25 +54,25 @@ armor:register_armor("3d_armor:boots_admin", {
|
||||
|
||||
if armor.materials.wood then
|
||||
armor:register_armor("3d_armor:helmet_wood", {
|
||||
description = "Wood Helmet",
|
||||
description = S("Wood Helmet"),
|
||||
inventory_image = "3d_armor_inv_helmet_wood.png",
|
||||
armor_groups = {fleshy=5},
|
||||
groups = {armor_head=1, armor_heal=0, armor_use=2000},
|
||||
})
|
||||
armor:register_armor("3d_armor:chestplate_wood", {
|
||||
description = "Wood Chestplate",
|
||||
description = S("Wood Chestplate"),
|
||||
inventory_image = "3d_armor_inv_chestplate_wood.png",
|
||||
armor_groups = {fleshy=10},
|
||||
groups = {armor_torso=1, armor_heal=0, armor_use=2000},
|
||||
})
|
||||
armor:register_armor("3d_armor:leggings_wood", {
|
||||
description = "Wood Leggings",
|
||||
description = S("Wood Leggings"),
|
||||
inventory_image = "3d_armor_inv_leggings_wood.png",
|
||||
armor_groups = {fleshy=5},
|
||||
groups = {armor_legs=1, armor_heal=0, armor_use=2000},
|
||||
})
|
||||
armor:register_armor("3d_armor:boots_wood", {
|
||||
description = "Wood Boots",
|
||||
description = S("Wood Boots"),
|
||||
inventory_image = "3d_armor_inv_boots_wood.png",
|
||||
armor_groups = {fleshy=5},
|
||||
groups = {armor_feet=1, armor_heal=0, armor_use=2000},
|
||||
@ -76,25 +81,25 @@ end
|
||||
|
||||
if armor.materials.cactus then
|
||||
armor:register_armor("3d_armor:helmet_cactus", {
|
||||
description = "Cactus Helmet",
|
||||
description = S("Cactus Helmet"),
|
||||
inventory_image = "3d_armor_inv_helmet_cactus.png",
|
||||
armor_groups = {fleshy=5},
|
||||
groups = {armor_head=1, armor_heal=0, armor_use=1000},
|
||||
})
|
||||
armor:register_armor("3d_armor:chestplate_cactus", {
|
||||
description = "Cactus Chestplate",
|
||||
description = S("Cactus Chestplate"),
|
||||
inventory_image = "3d_armor_inv_chestplate_cactus.png",
|
||||
armor_groups = {fleshy=10},
|
||||
groups = {armor_torso=1, armor_heal=0, armor_use=1000},
|
||||
})
|
||||
armor:register_armor("3d_armor:leggings_cactus", {
|
||||
description = "Cactus Leggings",
|
||||
description = S("Cactus Leggings"),
|
||||
inventory_image = "3d_armor_inv_leggings_cactus.png",
|
||||
armor_groups = {fleshy=5},
|
||||
groups = {armor_legs=1, armor_heal=0, armor_use=1000},
|
||||
})
|
||||
armor:register_armor("3d_armor:boots_cactus", {
|
||||
description = "Cactus Boots",
|
||||
description = S("Cactus Boots"),
|
||||
inventory_image = "3d_armor_inv_boots_cactus.png",
|
||||
armor_groups = {fleshy=5},
|
||||
groups = {armor_feet=1, armor_heal=0, armor_use=1000},
|
||||
@ -103,25 +108,25 @@ end
|
||||
|
||||
if armor.materials.steel then
|
||||
armor:register_armor("3d_armor:helmet_steel", {
|
||||
description = "Steel Helmet",
|
||||
description = S("Steel Helmet"),
|
||||
inventory_image = "3d_armor_inv_helmet_steel.png",
|
||||
armor_groups = {fleshy=10},
|
||||
groups = {armor_head=1, armor_heal=0, armor_use=500},
|
||||
})
|
||||
armor:register_armor("3d_armor:chestplate_steel", {
|
||||
description = "Steel Chestplate",
|
||||
description = S("Steel Chestplate"),
|
||||
inventory_image = "3d_armor_inv_chestplate_steel.png",
|
||||
armor_groups = {fleshy=15},
|
||||
groups = {armor_torso=1, armor_heal=0, armor_use=500},
|
||||
})
|
||||
armor:register_armor("3d_armor:leggings_steel", {
|
||||
description = "Steel Leggings",
|
||||
description = S("Steel Leggings"),
|
||||
inventory_image = "3d_armor_inv_leggings_steel.png",
|
||||
armor_groups = {fleshy=15},
|
||||
groups = {armor_legs=1, armor_heal=0, armor_use=500},
|
||||
})
|
||||
armor:register_armor("3d_armor:boots_steel", {
|
||||
description = "Steel Boots",
|
||||
description = S("Steel Boots"),
|
||||
inventory_image = "3d_armor_inv_boots_steel.png",
|
||||
armor_groups = {fleshy=10},
|
||||
groups = {armor_feet=1, armor_heal=0, armor_use=500},
|
||||
@ -130,25 +135,25 @@ end
|
||||
|
||||
if armor.materials.bronze then
|
||||
armor:register_armor("3d_armor:helmet_bronze", {
|
||||
description = "Bronze Helmet",
|
||||
description = S("Bronze Helmet"),
|
||||
inventory_image = "3d_armor_inv_helmet_bronze.png",
|
||||
armor_groups = {fleshy=10},
|
||||
groups = {armor_head=1, armor_heal=6, armor_use=250},
|
||||
})
|
||||
armor:register_armor("3d_armor:chestplate_bronze", {
|
||||
description = "Bronze Chestplate",
|
||||
description = S("Bronze Chestplate"),
|
||||
inventory_image = "3d_armor_inv_chestplate_bronze.png",
|
||||
armor_groups = {fleshy=15},
|
||||
groups = {armor_torso=1, armor_heal=6, armor_use=250},
|
||||
})
|
||||
armor:register_armor("3d_armor:leggings_bronze", {
|
||||
description = "Bronze Leggings",
|
||||
description = S("Bronze Leggings"),
|
||||
inventory_image = "3d_armor_inv_leggings_bronze.png",
|
||||
armor_groups = {fleshy=15},
|
||||
groups = {armor_legs=1, armor_heal=6, armor_use=250},
|
||||
})
|
||||
armor:register_armor("3d_armor:boots_bronze", {
|
||||
description = "Bronze Boots",
|
||||
description = S("Bronze Boots"),
|
||||
inventory_image = "3d_armor_inv_boots_bronze.png",
|
||||
armor_groups = {fleshy=10},
|
||||
groups = {armor_feet=1, armor_heal=6, armor_use=250},
|
||||
@ -157,25 +162,25 @@ end
|
||||
|
||||
if armor.materials.diamond then
|
||||
armor:register_armor("3d_armor:helmet_diamond", {
|
||||
description = "Diamond Helmet",
|
||||
description = S("Diamond Helmet"),
|
||||
inventory_image = "3d_armor_inv_helmet_diamond.png",
|
||||
armor_groups = {fleshy=15},
|
||||
groups = {armor_head=1, armor_heal=12, armor_use=100},
|
||||
})
|
||||
armor:register_armor("3d_armor:chestplate_diamond", {
|
||||
description = "Diamond Chestplate",
|
||||
description = S("Diamond Chestplate"),
|
||||
inventory_image = "3d_armor_inv_chestplate_diamond.png",
|
||||
armor_groups = {fleshy=20},
|
||||
groups = {armor_torso=1, armor_heal=12, armor_use=100},
|
||||
})
|
||||
armor:register_armor("3d_armor:leggings_diamond", {
|
||||
description = "Diamond Leggings",
|
||||
description = S("Diamond Leggings"),
|
||||
inventory_image = "3d_armor_inv_leggings_diamond.png",
|
||||
armor_groups = {fleshy=20},
|
||||
groups = {armor_legs=1, armor_heal=12, armor_use=100},
|
||||
})
|
||||
armor:register_armor("3d_armor:boots_diamond", {
|
||||
description = "Diamond Boots",
|
||||
description = S("Diamond Boots"),
|
||||
inventory_image = "3d_armor_inv_boots_diamond.png",
|
||||
armor_groups = {fleshy=15},
|
||||
groups = {armor_feet=1, armor_heal=12, armor_use=100},
|
||||
@ -184,25 +189,25 @@ end
|
||||
|
||||
if armor.materials.gold then
|
||||
armor:register_armor("3d_armor:helmet_gold", {
|
||||
description = "Gold Helmet",
|
||||
description = S("Gold Helmet"),
|
||||
inventory_image = "3d_armor_inv_helmet_gold.png",
|
||||
armor_groups = {fleshy=10},
|
||||
groups = {armor_head=1, armor_heal=6, armor_use=250},
|
||||
})
|
||||
armor:register_armor("3d_armor:chestplate_gold", {
|
||||
description = "Gold Chestplate",
|
||||
description = S("Gold Chestplate"),
|
||||
inventory_image = "3d_armor_inv_chestplate_gold.png",
|
||||
armor_groups = {fleshy=15},
|
||||
groups = {armor_torso=1, armor_heal=6, armor_use=250},
|
||||
})
|
||||
armor:register_armor("3d_armor:leggings_gold", {
|
||||
description = "Gold Leggings",
|
||||
description = S("Gold Leggings"),
|
||||
inventory_image = "3d_armor_inv_leggings_gold.png",
|
||||
armor_groups = {fleshy=15},
|
||||
groups = {armor_legs=1, armor_heal=6, armor_use=250},
|
||||
})
|
||||
armor:register_armor("3d_armor:boots_gold", {
|
||||
description = "Gold Boots",
|
||||
description = S("Gold Boots"),
|
||||
inventory_image = "3d_armor_inv_boots_gold.png",
|
||||
armor_groups = {fleshy=10},
|
||||
groups = {armor_feet=1, armor_heal=6, armor_use=250},
|
||||
@ -211,25 +216,25 @@ end
|
||||
|
||||
if armor.materials.mithril then
|
||||
armor:register_armor("3d_armor:helmet_mithril", {
|
||||
description = "Mithril Helmet",
|
||||
description = S("Mithril Helmet"),
|
||||
inventory_image = "3d_armor_inv_helmet_mithril.png",
|
||||
armor_groups = {fleshy=15},
|
||||
groups = {armor_head=1, armor_heal=12, armor_use=50},
|
||||
})
|
||||
armor:register_armor("3d_armor:chestplate_mithril", {
|
||||
description = "Mithril Chestplate",
|
||||
description = S("Mithril Chestplate"),
|
||||
inventory_image = "3d_armor_inv_chestplate_mithril.png",
|
||||
armor_groups = {fleshy=20},
|
||||
groups = {armor_torso=1, armor_heal=12, armor_use=50},
|
||||
})
|
||||
armor:register_armor("3d_armor:leggings_mithril", {
|
||||
description = "Mithril Leggings",
|
||||
description = S("Mithril Leggings"),
|
||||
inventory_image = "3d_armor_inv_leggings_mithril.png",
|
||||
armor_groups = {fleshy=20},
|
||||
groups = {armor_legs=1, armor_heal=12, armor_use=50},
|
||||
})
|
||||
armor:register_armor("3d_armor:boots_mithril", {
|
||||
description = "Mithril Boots",
|
||||
description = S("Mithril Boots"),
|
||||
inventory_image = "3d_armor_inv_boots_mithril.png",
|
||||
armor_groups = {fleshy=15},
|
||||
groups = {armor_feet=1, armor_heal=12, armor_use=50},
|
||||
@ -238,25 +243,25 @@ end
|
||||
|
||||
if armor.materials.crystal then
|
||||
armor:register_armor("3d_armor:helmet_crystal", {
|
||||
description = "Crystal Helmet",
|
||||
description = S("Crystal Helmet"),
|
||||
inventory_image = "3d_armor_inv_helmet_crystal.png",
|
||||
armor_groups = {fleshy=15},
|
||||
groups = {armor_head=1, armor_heal=12, armor_use=50, armor_fire=1},
|
||||
})
|
||||
armor:register_armor("3d_armor:chestplate_crystal", {
|
||||
description = "Crystal Chestplate",
|
||||
description = S("Crystal Chestplate"),
|
||||
inventory_image = "3d_armor_inv_chestplate_crystal.png",
|
||||
armor_groups = {fleshy=20},
|
||||
groups = {armor_torso=1, armor_heal=12, armor_use=50, armor_fire=1},
|
||||
})
|
||||
armor:register_armor("3d_armor:leggings_crystal", {
|
||||
description = "Crystal Leggings",
|
||||
description = S("Crystal Leggings"),
|
||||
inventory_image = "3d_armor_inv_leggings_crystal.png",
|
||||
armor_groups = {fleshy=20},
|
||||
groups = {armor_legs=1, armor_heal=12, armor_use=50, armor_fire=1},
|
||||
})
|
||||
armor:register_armor("3d_armor:boots_crystal", {
|
||||
description = "Crystal Boots",
|
||||
description = S("Crystal Boots"),
|
||||
inventory_image = "3d_armor_inv_boots_crystal.png",
|
||||
armor_groups = {fleshy=15},
|
||||
groups = {armor_feet=1, armor_heal=12, armor_use=50, physics_speed=1,
|
||||
|
@ -4,3 +4,4 @@ armor_monoid?
|
||||
fire?
|
||||
ethereal?
|
||||
bakedclay?
|
||||
intllib?
|
||||
|
@ -1,3 +1,7 @@
|
||||
local S = function(s) return s end
|
||||
if minetest.global_exists("intllib") then
|
||||
S = intllib.Getter()
|
||||
end
|
||||
local modname = minetest.get_current_modname()
|
||||
local modpath = minetest.get_modpath(modname)
|
||||
local worldpath = minetest.get_worldpath()
|
||||
@ -50,8 +54,11 @@ for material, _ in pairs(armor.materials) do
|
||||
armor.materials[material] = nil
|
||||
end
|
||||
end
|
||||
armor.formspec = armor.formspec..
|
||||
"label[5,1;"..S("Level")..": armor_level]"..
|
||||
"label[5,1.5;"..S("Heal")..": armor_attr_heal]"
|
||||
if armor.config.fire_protect then
|
||||
armor.formspec = armor.formspec.."label[5,2;Fire: armor_fire]"
|
||||
armor.formspec = armor.formspec.."label[5,2;"..S("Fire")..": armor_fire]"
|
||||
end
|
||||
|
||||
dofile(modpath.."/armor.lua")
|
||||
@ -59,7 +66,8 @@ dofile(modpath.."/armor.lua")
|
||||
-- Mod Compatibility
|
||||
|
||||
if minetest.get_modpath("technic") then
|
||||
armor.formspec = armor.formspec.."label[5,2.5;Radiation: armor_group_radiation]"
|
||||
armor.formspec = armor.formspec..
|
||||
"label[5,2.5;"..S("Radiation")..": armor_group_radiation]"
|
||||
armor:register_armor_group("radiation")
|
||||
end
|
||||
local skin_mods = {"skins", "u_skins", "simple_skins", "wardrobe"}
|
||||
@ -282,7 +290,8 @@ minetest.register_on_player_hpchange(function(player, hp_change)
|
||||
if stack:get_count() == 0 then
|
||||
local desc = minetest.registered_items[item].description
|
||||
if desc then
|
||||
minetest.chat_send_player(name, "Your "..desc.." got destroyed!")
|
||||
minetest.chat_send_player(name,
|
||||
S("Your")..desc.." "..S("got destroyed").."!")
|
||||
end
|
||||
armor:set_player_armor(player)
|
||||
armor:run_callbacks("on_unequip", player, stack)
|
||||
|
Reference in New Issue
Block a user