forked from mtcontrib/3d_armor
Move technic_armor and hazmat_suit to separate repos
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19
README.md
19
README.md
@ -9,8 +9,6 @@ Modpack - 3d Armor [0.4.10]
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- [[mod] Visible Player Armor [3d_armor]](#mod-visible-player-armor-3d_armor)
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- [[mod] Visible Wielded Items [wieldview]](#mod-visible-wielded-items-wieldview)
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- [[mod] Shields [shields]](#mod-shields-shields)
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- [[mod] Technic Armor [technic_armor]](#mod-technic-armor-technic_armor)
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- [[mod] Hazmat Suit [hazmat_suit]](#mod-hazmat-suit-hazmat_suit)
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- [[mod] 3d Armor Stand [3d_armor_stand]](#mod-3d-armor-stand-3d_armor_stand)
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<!-- END doctoc generated TOC please keep comment here to allow auto update -->
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@ -63,23 +61,6 @@ Depends: 3d_armor
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Originally a part of 3d_armor, shields have been re-included as an optional extra.
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If you do not want shields then simply remove the shields folder from the modpack.
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[mod] Technic Armor [technic_armor]
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-----------------------------------
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Depends: 3d_armor, technic_worldgen
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Adds tin, silver and technic materials to 3d_armor.
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Requires technic (technic_worldgen at least) mod.
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[mod] Hazmat Suit [hazmat_suit]
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-------------------------------
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Depends: 3d_armor, technic
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Adds hazmat suit to 3d_armor. It protects rather well from fire (if enabled in configuration) and radiation*, and it has built-in oxygen supply.
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Requires technic mod.
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[mod] 3d Armor Stand [3d_armor_stand]
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-------------------------------------
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