Remove redundant code

This commit is contained in:
stujones11 2017-02-24 22:45:23 +00:00
parent 4b45f85687
commit 37b10d1cee

View File

@ -511,18 +511,17 @@ if ARMOR_DROP == true or ARMOR_DESTROY == true then
end end
if ARMOR_DESTROY == false then if ARMOR_DESTROY == false then
minetest.after(ARMOR_BONES_DELAY, function() minetest.after(ARMOR_BONES_DELAY, function()
local node, meta = nil, nil local meta = nil
local maxp = vector.add(pos, 8) local maxp = vector.add(pos, 8)
local minp = vector.subtract(pos, 8) local minp = vector.subtract(pos, 8)
local bones = minetest.find_nodes_in_area(minp, maxp, {"bones:bones"}) local bones = minetest.find_nodes_in_area(minp, maxp, {"bones:bones"})
for _, p in pairs(bones) do for _, p in pairs(bones) do
meta = minetest.get_meta(p) meta = minetest.get_meta(p)
if meta:get_string("owner") == name then if meta:get_string("owner") == name then
node = minetest.get_node(p)
break break
end end
end end
if node and meta then if meta then
local inv = meta:get_inventory() local inv = meta:get_inventory()
for _,stack in ipairs(drop) do for _,stack in ipairs(drop) do
if inv:room_for_item("main", stack) then if inv:room_for_item("main", stack) then