forked from mtcontrib/3d_armor
Add intllib support to 3d_armor_stand
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@ -1,3 +1,7 @@
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local S = function(s) return s end
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if minetest.global_exists("intllib") then
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S = intllib.Getter()
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end
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local armor_stand_formspec = "size[8,7]" ..
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local armor_stand_formspec = "size[8,7]" ..
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default.gui_bg ..
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default.gui_bg ..
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default.gui_bg_img ..
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default.gui_bg_img ..
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@ -128,7 +132,7 @@ local function remove_hidden_node(pos)
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end
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end
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minetest.register_node("3d_armor_stand:top", {
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minetest.register_node("3d_armor_stand:top", {
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description = "Armor stand top",
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description = S("Armor stand top"),
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paramtype = "light",
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paramtype = "light",
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drawtype = "plantlike",
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drawtype = "plantlike",
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sunlight_propagates = true,
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sunlight_propagates = true,
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@ -143,7 +147,7 @@ minetest.register_node("3d_armor_stand:top", {
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})
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})
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minetest.register_node("3d_armor_stand:armor_stand", {
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minetest.register_node("3d_armor_stand:armor_stand", {
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description = "Armor stand",
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description = S("Armor stand"),
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drawtype = "mesh",
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drawtype = "mesh",
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mesh = "3d_armor_stand.obj",
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mesh = "3d_armor_stand.obj",
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tiles = {"3d_armor_stand.png"},
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tiles = {"3d_armor_stand.png"},
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@ -211,7 +215,7 @@ minetest.register_node("3d_armor_stand:armor_stand", {
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})
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})
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minetest.register_node("3d_armor_stand:locked_armor_stand", {
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minetest.register_node("3d_armor_stand:locked_armor_stand", {
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description = "Locked Armor stand",
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description = S("Locked Armor stand"),
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drawtype = "mesh",
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drawtype = "mesh",
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mesh = "3d_armor_stand.obj",
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mesh = "3d_armor_stand.obj",
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tiles = {"3d_armor_stand_locked.png"},
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tiles = {"3d_armor_stand_locked.png"},
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