Prevent admin armor from being dropped

This commit is contained in:
Craig Davison 2015-10-29 14:19:59 +00:00
parent 64f6be4d61
commit 67867e78ec

View File

@ -8,6 +8,9 @@ minetest.register_tool("3d_armor:helmet_admin", {
inventory_image = "3d_armor_inv_helmet_admin.png", inventory_image = "3d_armor_inv_helmet_admin.png",
groups = {armor_head=1000, armor_heal=1000, armor_use=0, not_in_creative_inventory=1}, groups = {armor_head=1000, armor_heal=1000, armor_use=0, not_in_creative_inventory=1},
wear = 0, wear = 0,
on_drop = function(itemstack, dropper, pos)
return
end,
}) })
minetest.register_tool("3d_armor:chestplate_admin", { minetest.register_tool("3d_armor:chestplate_admin", {
@ -15,6 +18,9 @@ minetest.register_tool("3d_armor:chestplate_admin", {
inventory_image = "3d_armor_inv_chestplate_admin.png", inventory_image = "3d_armor_inv_chestplate_admin.png",
groups = {armor_torso=1000, armor_heal=1000, armor_use=0, not_in_creative_inventory=1}, groups = {armor_torso=1000, armor_heal=1000, armor_use=0, not_in_creative_inventory=1},
wear = 0, wear = 0,
on_drop = function(itemstack, dropper, pos)
return
end,
}) })
minetest.register_tool("3d_armor:leggings_admin", { minetest.register_tool("3d_armor:leggings_admin", {
@ -22,6 +28,9 @@ minetest.register_tool("3d_armor:leggings_admin", {
inventory_image = "3d_armor_inv_leggings_admin.png", inventory_image = "3d_armor_inv_leggings_admin.png",
groups = {armor_legs=1000, armor_heal=1000, armor_use=0, not_in_creative_inventory=1}, groups = {armor_legs=1000, armor_heal=1000, armor_use=0, not_in_creative_inventory=1},
wear = 0, wear = 0,
on_drop = function(itemstack, dropper, pos)
return
end,
}) })
minetest.register_tool("3d_armor:boots_admin", { minetest.register_tool("3d_armor:boots_admin", {
@ -29,5 +38,8 @@ minetest.register_tool("3d_armor:boots_admin", {
inventory_image = "3d_armor_inv_boots_admin.png", inventory_image = "3d_armor_inv_boots_admin.png",
groups = {armor_feet=1000, armor_heal=1000, armor_use=0, not_in_creative_inventory=1}, groups = {armor_feet=1000, armor_heal=1000, armor_use=0, not_in_creative_inventory=1},
wear = 0, wear = 0,
on_drop = function(itemstack, dropper, pos)
return
end,
}) })