Add minor physics penalties to metal armors

This commit is contained in:
stujones11 2017-04-09 18:37:55 +01:00
parent 20d4728829
commit 6e58d1280b
2 changed files with 34 additions and 19 deletions

View File

@ -118,28 +118,32 @@ if armor.materials.steel then
armor:register_armor("3d_armor:helmet_steel", { armor:register_armor("3d_armor:helmet_steel", {
description = S("Steel Helmet"), description = S("Steel Helmet"),
inventory_image = "3d_armor_inv_helmet_steel.png", inventory_image = "3d_armor_inv_helmet_steel.png",
groups = {armor_head=1, armor_heal=0, armor_use=800}, groups = {armor_head=1, armor_heal=0, armor_use=800,
physics_speed=-0.025, physics_gravity=0.025},
armor_groups = {fleshy=10}, armor_groups = {fleshy=10},
damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2}, damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
}) })
armor:register_armor("3d_armor:chestplate_steel", { armor:register_armor("3d_armor:chestplate_steel", {
description = S("Steel Chestplate"), description = S("Steel Chestplate"),
inventory_image = "3d_armor_inv_chestplate_steel.png", inventory_image = "3d_armor_inv_chestplate_steel.png",
groups = {armor_torso=1, armor_heal=0, armor_use=800}, groups = {armor_torso=1, armor_heal=0, armor_use=800,
physics_speed=-0.025, physics_gravity=0.025},
armor_groups = {fleshy=15}, armor_groups = {fleshy=15},
damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2}, damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
}) })
armor:register_armor("3d_armor:leggings_steel", { armor:register_armor("3d_armor:leggings_steel", {
description = S("Steel Leggings"), description = S("Steel Leggings"),
inventory_image = "3d_armor_inv_leggings_steel.png", inventory_image = "3d_armor_inv_leggings_steel.png",
groups = {armor_legs=1, armor_heal=0, armor_use=800}, groups = {armor_legs=1, armor_heal=0, armor_use=800,
physics_speed=-0.025, physics_gravity=0.025},
armor_groups = {fleshy=15}, armor_groups = {fleshy=15},
damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2}, damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
}) })
armor:register_armor("3d_armor:boots_steel", { armor:register_armor("3d_armor:boots_steel", {
description = S("Steel Boots"), description = S("Steel Boots"),
inventory_image = "3d_armor_inv_boots_steel.png", inventory_image = "3d_armor_inv_boots_steel.png",
groups = {armor_feet=1, armor_heal=0, armor_use=800}, groups = {armor_feet=1, armor_heal=0, armor_use=800,
physics_speed=-0.025, physics_gravity=0.025},
armor_groups = {fleshy=10}, armor_groups = {fleshy=10},
damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2}, damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
}) })
@ -149,28 +153,32 @@ if armor.materials.bronze then
armor:register_armor("3d_armor:helmet_bronze", { armor:register_armor("3d_armor:helmet_bronze", {
description = S("Bronze Helmet"), description = S("Bronze Helmet"),
inventory_image = "3d_armor_inv_helmet_bronze.png", inventory_image = "3d_armor_inv_helmet_bronze.png",
groups = {armor_head=1, armor_heal=6, armor_use=400}, groups = {armor_head=1, armor_heal=6, armor_use=400,
physics_speed=-0.025, physics_gravity=0.025},
armor_groups = {fleshy=10}, armor_groups = {fleshy=10},
damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2}, damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2},
}) })
armor:register_armor("3d_armor:chestplate_bronze", { armor:register_armor("3d_armor:chestplate_bronze", {
description = S("Bronze Chestplate"), description = S("Bronze Chestplate"),
inventory_image = "3d_armor_inv_chestplate_bronze.png", inventory_image = "3d_armor_inv_chestplate_bronze.png",
groups = {armor_torso=1, armor_heal=6, armor_use=400}, groups = {armor_torso=1, armor_heal=6, armor_use=400,
physics_speed=-0.025, physics_gravity=0.025},
armor_groups = {fleshy=15}, armor_groups = {fleshy=15},
damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2}, damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2},
}) })
armor:register_armor("3d_armor:leggings_bronze", { armor:register_armor("3d_armor:leggings_bronze", {
description = S("Bronze Leggings"), description = S("Bronze Leggings"),
inventory_image = "3d_armor_inv_leggings_bronze.png", inventory_image = "3d_armor_inv_leggings_bronze.png",
groups = {armor_legs=1, armor_heal=6, armor_use=400}, groups = {armor_legs=1, armor_heal=6, armor_use=400,
physics_speed=-0.025, physics_gravity=0.025},
armor_groups = {fleshy=15}, armor_groups = {fleshy=15},
damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2}, damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2},
}) })
armor:register_armor("3d_armor:boots_bronze", { armor:register_armor("3d_armor:boots_bronze", {
description = S("Bronze Boots"), description = S("Bronze Boots"),
inventory_image = "3d_armor_inv_boots_bronze.png", inventory_image = "3d_armor_inv_boots_bronze.png",
groups = {armor_feet=1, armor_heal=6, armor_use=400}, groups = {armor_feet=1, armor_heal=6, armor_use=400,
physics_speed=-0.025, physics_gravity=0.025},
armor_groups = {fleshy=10}, armor_groups = {fleshy=10},
damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2}, damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2},
}) })
@ -211,28 +219,32 @@ if armor.materials.gold then
armor:register_armor("3d_armor:helmet_gold", { armor:register_armor("3d_armor:helmet_gold", {
description = S("Gold Helmet"), description = S("Gold Helmet"),
inventory_image = "3d_armor_inv_helmet_gold.png", inventory_image = "3d_armor_inv_helmet_gold.png",
groups = {armor_head=1, armor_heal=6, armor_use=300}, groups = {armor_head=1, armor_heal=6, armor_use=300,
physics_speed=-0.025, physics_gravity=0.025},
armor_groups = {fleshy=10}, armor_groups = {fleshy=10},
damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2}, damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2},
}) })
armor:register_armor("3d_armor:chestplate_gold", { armor:register_armor("3d_armor:chestplate_gold", {
description = S("Gold Chestplate"), description = S("Gold Chestplate"),
inventory_image = "3d_armor_inv_chestplate_gold.png", inventory_image = "3d_armor_inv_chestplate_gold.png",
groups = {armor_torso=1, armor_heal=6, armor_use=300}, groups = {armor_torso=1, armor_heal=6, armor_use=300,
physics_speed=-0.03, physics_gravity=0.03},
armor_groups = {fleshy=15}, armor_groups = {fleshy=15},
damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2}, damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2},
}) })
armor:register_armor("3d_armor:leggings_gold", { armor:register_armor("3d_armor:leggings_gold", {
description = S("Gold Leggings"), description = S("Gold Leggings"),
inventory_image = "3d_armor_inv_leggings_gold.png", inventory_image = "3d_armor_inv_leggings_gold.png",
groups = {armor_legs=1, armor_heal=6, armor_use=300}, groups = {armor_legs=1, armor_heal=6, armor_use=300,
physics_speed=-0.03, physics_gravity=0.03},
armor_groups = {fleshy=15}, armor_groups = {fleshy=15},
damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2}, damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2},
}) })
armor:register_armor("3d_armor:boots_gold", { armor:register_armor("3d_armor:boots_gold", {
description = S("Gold Boots"), description = S("Gold Boots"),
inventory_image = "3d_armor_inv_boots_gold.png", inventory_image = "3d_armor_inv_boots_gold.png",
groups = {armor_feet=1, armor_heal=6, armor_use=300}, groups = {armor_feet=1, armor_heal=6, armor_use=300,
physics_speed=-0.03, physics_gravity=0.03},
armor_groups = {fleshy=10}, armor_groups = {fleshy=10},
damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2}, damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2},
}) })

View File

@ -120,7 +120,8 @@ if armor.materials.steel then
armor:register_armor("shields:shield_steel", { armor:register_armor("shields:shield_steel", {
description = S("Steel Shield"), description = S("Steel Shield"),
inventory_image = "shields_inv_shield_steel.png", inventory_image = "shields_inv_shield_steel.png",
groups = {armor_shield=1, armor_heal=0, armor_use=800}, groups = {armor_shield=1, armor_heal=0, armor_use=800,
physics_speed=-0.025, physics_gravity=0.025},
armor_groups = {fleshy=10}, armor_groups = {fleshy=10},
damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2}, damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
reciprocate_damage = true, reciprocate_damage = true,
@ -137,7 +138,8 @@ if armor.materials.bronze then
armor:register_armor("shields:shield_bronze", { armor:register_armor("shields:shield_bronze", {
description = S("Bronze Shield"), description = S("Bronze Shield"),
inventory_image = "shields_inv_shield_bronze.png", inventory_image = "shields_inv_shield_bronze.png",
groups = {armor_shield=1, armor_heal=6, armor_use=400}, groups = {armor_shield=1, armor_heal=6, armor_use=400,
physics_speed=-0.025, physics_gravity=0.025},
armor_groups = {fleshy=10}, armor_groups = {fleshy=10},
damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2}, damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
reciprocate_damage = true, reciprocate_damage = true,
@ -171,7 +173,8 @@ if armor.materials.gold then
armor:register_armor("shields:shield_gold", { armor:register_armor("shields:shield_gold", {
description = S("Gold Shield"), description = S("Gold Shield"),
inventory_image = "shields_inv_shield_gold.png", inventory_image = "shields_inv_shield_gold.png",
groups = {armor_shield=1, armor_heal=6, armor_use=300}, groups = {armor_shield=1, armor_heal=6, armor_use=300,
physics_speed=-0.03, physics_gravity=0.03},
armor_groups = {fleshy=10}, armor_groups = {fleshy=10},
damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2}, damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2},
reciprocate_damage = true, reciprocate_damage = true,