forked from mtcontrib/3d_armor
Restore moved armor stand objects to original position when possible
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parent
170ee39aed
commit
72cffbae17
@ -203,22 +203,25 @@ minetest.register_entity("3d_armor_stand:armor_entity", {
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collisionbox = {-0.1,-0.4,-0.1, 0.1,1.3,0.1},
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collisionbox = {-0.1,-0.4,-0.1, 0.1,1.3,0.1},
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textures = {"3d_armor_trans.png"},
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textures = {"3d_armor_trans.png"},
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timer = 0,
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timer = 0,
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pos = nil,
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on_activate = function(self)
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on_activate = function(self)
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local pos = self.object:getpos()
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self.pos = self.object:getpos()
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update_entity(pos)
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update_entity(self.pos)
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end,
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end,
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on_step = function(self, dtime)
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on_step = function(self, dtime)
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self.timer = self.timer + dtime
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self.timer = self.timer + dtime
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if self.timer > 4 then
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if self.timer > 4 then
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local pos = self.object:getpos()
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self.timer = 0
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if pos then
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if self.pos then
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local node = minetest.get_node(vector.round(pos))
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self.object:setpos(self.pos)
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if not string.find(node.name, "3d_armor_stand:") then
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self.object:setvelocity({x=0, y=0, z=0})
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local node = minetest.get_node(self.pos)
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if string.find(node.name, "3d_armor_stand:") then
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return
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end
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end
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self.object:remove()
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self.object:remove()
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end
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end
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end
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timer = 0
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end
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end,
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end,
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})
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})
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