forked from mtcontrib/3d_armor
Shields: check valid hitter
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@ -30,7 +30,7 @@ armor:register_armor("shields:shield_admin", {
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inventory_image = "shields_inv_shield_admin.png",
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inventory_image = "shields_inv_shield_admin.png",
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groups = {armor_shield=1000, armor_heal=100, armor_use=0, not_in_creative_inventory=1},
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groups = {armor_shield=1000, armor_heal=100, armor_use=0, not_in_creative_inventory=1},
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on_punch = function(player, hitter, time_from_last_punch, tool_capabilities)
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on_punch = function(player, hitter, time_from_last_punch, tool_capabilities)
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if hitter then
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if type(hitter) == "userdata" then
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hitter:punch(player, time_from_last_punch, tool_capabilities)
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hitter:punch(player, time_from_last_punch, tool_capabilities)
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play_sound_effect(player, "default_dig_metal")
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play_sound_effect(player, "default_dig_metal")
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end
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end
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