Add callbacks, closes #46

This commit is contained in:
stujones11
2017-03-18 20:12:43 +00:00
parent 2b840fbe38
commit 75a7181e0f
3 changed files with 109 additions and 3 deletions

View File

@ -191,11 +191,13 @@ minetest.register_on_joinplayer(function(player)
player:get_inventory():set_stack(listname, index, stack)
armor:set_player_armor(player)
armor:update_inventory(player)
armor:run_callbacks("on_equip", player, stack)
end,
on_take = function(inv, listname, index, stack, player)
player:get_inventory():set_stack(listname, index, nil)
armor:set_player_armor(player)
armor:update_inventory(player)
armor:run_callbacks("on_unequip", player, stack)
end,
on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
local plaver_inv = player:get_inventory()
@ -223,6 +225,7 @@ minetest.register_on_joinplayer(function(player)
for i=1, 6 do
local stack = player_inv:get_stack("armor", i)
armor_inv:set_stack("armor", i, stack)
armor:run_callbacks("on_equip", player, stack)
end
armor.def[name] = {
state = 0,
@ -296,6 +299,7 @@ if armor.config.drop == true or armor.config.destroy == true then
table.insert(drop, stack)
armor_inv:set_stack("armor", i, nil)
player_inv:set_stack("armor", i, nil)
armor:run_callbacks("on_unequip", player, stack)
end
end
armor:set_player_armor(player)
@ -348,8 +352,9 @@ minetest.register_on_player_hpchange(function(player, hp_change)
for i=1, 6 do
local stack = player_inv:get_stack("armor", i)
if stack:get_count() > 0 then
local use = stack:get_definition().groups["armor_use"] or 0
local heal = stack:get_definition().groups["armor_heal"] or 0
local def = stack:get_definition() or {}
local use = def.groups["armor_use"] or 0
local heal = def.groups["armor_heal"] or 0
local item = stack:get_name()
stack:add_wear(use)
armor_inv:set_stack("armor", i, stack)
@ -363,6 +368,8 @@ minetest.register_on_player_hpchange(function(player, hp_change)
end
armor:set_player_armor(player)
armor:update_inventory(player)
armor:run_callbacks("on_unequip", player, stack)
armor:run_callbacks("on_destroy", player, stack)
end
heal_max = heal_max + heal
end