Run callbacks based on validated inventory

This commit is contained in:
stujones11
2018-05-23 20:15:09 +01:00
parent 7d30bc25a3
commit 83f3e01efa
2 changed files with 32 additions and 12 deletions

View File

@ -118,12 +118,10 @@ local function init_player_armor(player)
local armor_inv = minetest.create_detached_inventory(name.."_armor", {
on_put = function(inv, listname, index, stack, player)
armor:save_armor_inventory(player)
armor:run_callbacks("on_equip", player, index, stack)
armor:set_player_armor(player)
end,
on_take = function(inv, listname, index, stack, player)
armor:save_armor_inventory(player)
armor:run_callbacks("on_unequip", player, index, stack)
armor:set_player_armor(player)
end,
on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
@ -132,11 +130,9 @@ local function init_player_armor(player)
end,
allow_put = function(inv, listname, index, put_stack, player)
local element = armor:get_element(put_stack:get_name())
if not element then
return 0
end
for i = 1, 6 do
local stack = inv:get_stack("armor", i)
local def = stack:get_definition() or {}
@ -167,7 +163,9 @@ local function init_player_armor(player)
end
for i=1, 6 do
local stack = armor_inv:get_stack("armor", i)
armor:run_callbacks("on_equip", player, i, stack)
if stack:get_count() > 0 then
armor:run_callbacks("on_equip", player, i, stack)
end
end
armor.def[name] = {
init_time = minetest.get_gametime(),