forked from mtcontrib/3d_armor
Check for valid player inventory
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@ -80,6 +80,9 @@ armor.set_player_armor = function(self, player)
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end
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end
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local name = player:get_player_name()
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local name = player:get_player_name()
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local player_inv = player:get_inventory()
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local player_inv = player:get_inventory()
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if not name or not player_inv then
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return
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end
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local armor_texture = "3d_armor_trans.png"
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local armor_texture = "3d_armor_trans.png"
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local armor_level = 0
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local armor_level = 0
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local armor_heal = 0
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local armor_heal = 0
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