forked from mtcontrib/3d_armor
Make armor more configurable
This commit is contained in:
@ -1,7 +1,9 @@
|
||||
[mod] Visible Player Armor [3d_armor]
|
||||
=====================================
|
||||
|
||||
depends: default, inventory_plus
|
||||
Depends: default
|
||||
|
||||
Recommends: inventory_plus or unified_inventory (use only one)
|
||||
|
||||
Adds craftable armor that is visible to other players. Each armor item worn contributes to
|
||||
a player's armor group level making them less vulnerable to weapons.
|
||||
@ -9,8 +11,9 @@ a player's armor group level making them less vulnerable to weapons.
|
||||
Armor takes damage when a player is hurt but also offers a percentage chance of healing.
|
||||
Overall level is boosted by 10% when wearing a full matching set.
|
||||
|
||||
default settings: [minetest.conf]
|
||||
Configuration
|
||||
-------------
|
||||
|
||||
# Set number of seconds between armor updates.
|
||||
3d_armor_update_time = 1
|
||||
Armor can be configured by adding a file called armor.conf in 3d_armor mod directory.
|
||||
see armor.conf.example for all available options.
|
||||
|
||||
|
Reference in New Issue
Block a user