Refactor armors to be mods rather than hardcoded into API (#78)

* Begin work on "armors as modpack" refactor letting anyone to enable/disable any armors they want as mods rather than obscure settings

* Fix some steel armor mishaps, remove pointless dependency on "default"

* Move admin armor into mod

* Make wood armor into a mod

* More consistent steel description text etc.

* remove wood references from 3d_armor api locale

* remove admin armor reference from 3d_armor locale template.txt

* Remove steel textures from api

* Bronze armor as mod

* Fix admin, wood armor missing local S translator var
Fix wood locale missing template.txt

* Fix bronze missing locale

* Cactus as mod

* Crystal into mod

* Diamond into mod

* Mithril and Gold as mods

* Register armor fix

* Nether as mod

* Clean-up, add optional depends for mod armors, remove armor.lua from 3d_armor

* Fix badly named mod.conf for admin, gold, nether armors
Fix attempt to register crafting recipe even though the armor is disabled via setting

* Fix steel and wood having bad globals for crafting section, turned them to locals

* Fix brazilian translation getting deleted
Fix cactus armor locales being incorrectly named
This commit is contained in:
Crystalwarrior
2022-09-06 22:06:27 +03:00
committed by GitHub
parent e1a262ba20
commit 9444afd722
273 changed files with 2827 additions and 1469 deletions

26
armor_crystal/LICENSE.txt Normal file
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[mod] 3d Armor [3d_armor]
=========================
License Source Code
-------------------
Copyright (C) 2012-2019 stujones11, Stuart Jones <stujones111@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
License Textures
----------------
Copyright (C) 2017-2019 davidthecreator - CC-BY-SA 3.0

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3d_armor

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Adds craftable crystal armor.

170
armor_crystal/init.lua Normal file
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--- Registered armors.
--
-- @topic armor
-- support for i18n
local S = armor.get_translator
--- Crystal
--
-- Requires `armor_material_crystal`.
--
-- @section crystal
if armor.materials.crystal then
--- Crystal Helmet
--
-- @helmet 3d_armor:helmet_crystal
-- @img 3d_armor_inv_helmet_crystal.png
-- @grp armor_head 1
-- @grp armor_heal 12
-- @grp armor_use 100
-- @grp armor_fire 1
-- @armorgrp fleshy 15
-- @damagegrp cracky 2
-- @damagegrp snappy 1
-- @damagegrp level 3
armor:register_armor(":3d_armor:helmet_crystal", {
description = S("Crystal Helmet"),
inventory_image = "3d_armor_inv_helmet_crystal.png",
groups = {armor_head=1, armor_heal=12, armor_use=100, armor_fire=1},
armor_groups = {fleshy=15},
damage_groups = {cracky=2, snappy=1, level=3},
})
--- Crystal Chestplate
--
-- @chestplate 3d_armor:chestplate_crystal
-- @img 3d_armor_inv_chestplate_crystal.png
-- @grp armor_torso 1
-- @grp armor_heal 12
-- @grp armor_use 100
-- @grp armor_fire 1
-- @armorgrp fleshy 20
-- @damagegrp cracky 2
-- @damagegrp snappy 1
-- @damagegrp level 3
armor:register_armor(":3d_armor:chestplate_crystal", {
description = S("Crystal Chestplate"),
inventory_image = "3d_armor_inv_chestplate_crystal.png",
groups = {armor_torso=1, armor_heal=12, armor_use=100, armor_fire=1},
armor_groups = {fleshy=20},
damage_groups = {cracky=2, snappy=1, level=3},
})
--- Crystal Leggings
--
-- @leggings 3d_armor:leggings_crystal
-- @img 3d_armor_inv_leggings_crystal.png
-- @grp armor_legs 1
-- @grp armor_heal 12
-- @grp armor_use 100
-- @grp armor_fire 1
-- @armorgrp fleshy 20
-- @damagegrp cracky 2
-- @damagegrp snappy 1
-- @damagegrp level 3
armor:register_armor(":3d_armor:leggings_crystal", {
description = S("Crystal Leggings"),
inventory_image = "3d_armor_inv_leggings_crystal.png",
groups = {armor_legs=1, armor_heal=12, armor_use=100, armor_fire=1},
armor_groups = {fleshy=20},
damage_groups = {cracky=2, snappy=1, level=3},
})
--- Crystal Boots
--
-- @boots 3d_armor:boots_crystal
-- @img 3d_armor_inv_boots_crystal.png
-- @grp armor_feet 1
-- @grp armor_heal 12
-- @grp armor_use 100
-- @grp physics_speed 1
-- @grp physics_jump 0.5
-- @grp armor_fire 1
-- @armorgrp fleshy 15
-- @damagegrp cracky 2
-- @damagegrp snappy 1
-- @damagegrp level 3
armor:register_armor(":3d_armor:boots_crystal", {
description = S("Crystal Boots"),
inventory_image = "3d_armor_inv_boots_crystal.png",
groups = {armor_feet=1, armor_heal=12, armor_use=100, physics_speed=1,
physics_jump=0.5, armor_fire=1},
armor_groups = {fleshy=15},
damage_groups = {cracky=2, snappy=1, level=3},
})
--- Crafting
--
-- @section craft
--- Craft recipes for helmets, chestplates, leggings, boots, & shields.
--
-- @craft armor
-- @usage
-- Key:
-- - m: material
-- - wood: group:wood
-- - cactus: default:cactus
-- - steel: default:steel_ingot
-- - bronze: default:bronze_ingot
-- - diamond: default:diamond
-- - gold: default:gold_ingot
-- - mithril: moreores:mithril_ingot
-- - crystal: ethereal:crystal_ingot
-- - nether: nether:nether_ingot
--
-- helmet: chestplate: leggings:
-- ┌───┬───┬───┐ ┌───┬───┬───┐ ┌───┬───┬───┐
-- │ m │ m │ m │ │ m │ │ m │ │ m │ m │ m │
-- ├───┼───┼───┤ ├───┼───┼───┤ ├───┼───┼───┤
-- │ m │ │ m │ │ m │ m │ m │ │ m │ │ m │
-- ├───┼───┼───┤ ├───┼───┼───┤ ├───┼───┼───┤
-- │ │ │ │ │ m │ m │ m │ │ m │ │ m │
-- └───┴───┴───┘ └───┴───┴───┘ └───┴───┴───┘
--
-- boots: shield:
-- ┌───┬───┬───┐ ┌───┬───┬───┐
-- │ │ │ │ │ m │ m │ m │
-- ├───┼───┼───┤ ├───┼───┼───┤
-- │ m │ │ m │ │ m │ m │ m │
-- ├───┼───┼───┤ ├───┼───┼───┤
-- │ m │ │ m │ │ │ m │ │
-- └───┴───┴───┘ └───┴───┴───┘
local s = "crystal"
local m = armor.materials.crystal
minetest.register_craft({
output = "3d_armor:helmet_"..s,
recipe = {
{m, m, m},
{m, "", m},
{"", "", ""},
},
})
minetest.register_craft({
output = "3d_armor:chestplate_"..s,
recipe = {
{m, "", m},
{m, m, m},
{m, m, m},
},
})
minetest.register_craft({
output = "3d_armor:leggings_"..s,
recipe = {
{m, m, m},
{m, "", m},
{m, "", m},
},
})
minetest.register_craft({
output = "3d_armor:boots_"..s,
recipe = {
{m, "", m},
{m, "", m},
},
})
end

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# textdomain: armor_crystal
### init.lua ###
Crystal Boots=Kristallstiefel
Crystal Chestplate=Kristallbrustplatte
Crystal Helmet=Kristallhelm
Crystal Leggings=Kristallhose

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# textdomain: armor_crystal
### init.lua ###
Crystal Boots=Botas de cristal
Crystal Chestplate=Peto de cristal
Crystal Helmet=Casco de cristal
Crystal Leggings=Grebas de cristal

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# textdomain: armor_crystal
### init.lua ###
Crystal Boots=Bottes en cristal
Crystal Chestplate=Cuirasse en cristal
Crystal Helmet=Casque en cristal
Crystal Leggings=Jambières en cristal

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# textdomain: armor_crystal
### init.lua ###
Crystal Boots=Stivali di cristallo
Crystal Chestplate=Corazza di cristallo
Crystal Helmet=Elmo di cristallo
Crystal Leggings=Gambali di cristallo

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# textdomain: armor_crystal
### init.lua ###
Crystal Boots=But Kristal
Crystal Chestplate=Perisai Dada Kristal
Crystal Helmet=Helmet Kristal
Crystal Leggings=Perisai Kaki Kristal

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# textdomain: armor_crystal
### init.lua ###
Crystal Boots=Botas de Cristal
Crystal Chestplate=Peitoral de Cristal
Crystal Helmet=Capacete de Cristal
Crystal Leggings=Calças de Cristal

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# textdomain: armor_crystal
### init.lua ###
Crystal Boots=Botas de Cristal
Crystal Chestplate=Peitoral de Cristal
Crystal Helmet=Capacete de Cristal
Crystal Leggings=Calças de Cristal

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# textdomain: armor_crystal
### init.lua ###
Crystal Boots=кристалловые ботинки
Crystal Chestplate=кристалловый бронежилет
Crystal Helmet=кристалловый шлем
Crystal Leggings=кристалловые гамаши

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# textdomain: armor_crystal
### init.lua ###
Crystal Boots=
Crystal Chestplate=
Crystal Helmet=
Crystal Leggings=

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armor_crystal/mod.conf Normal file
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name = armor_crystal
depends = 3d_armor
optional_depends = etherial
description = Adds craftable crystal armor.

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