forked from mtcontrib/3d_armor
		
	Simplify previous commit
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		| @@ -171,10 +171,7 @@ armor.set_player_armor = function(self, player) | ||||
| 				if v == false then | ||||
| 					local level = def.groups["armor_"..k] | ||||
| 					if level then | ||||
| 						local texture = def.texture | ||||
| 						if not texture then | ||||
| 							texture = item:gsub("%:", "_") | ||||
| 						end | ||||
| 						local texture = def.texture or item:gsub("%:", "_") | ||||
| 						table.insert(textures, texture..".png") | ||||
| 						preview = preview.."^"..texture.."_preview.png" | ||||
| 						armor_level = armor_level + level | ||||
|   | ||||
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