Add unified_skins and update for game changes.

This commit is contained in:
stujones11
2013-04-11 20:56:35 +01:00
parent 86856a2a4a
commit a4414820ae
23 changed files with 307 additions and 355 deletions

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@ -1,8 +1,15 @@
[mod] Visible Player Armor [3d_armor]
=====================================
depends: default, inventory_plus, wieldview
depends: default, inventory_plus, unified_skins
Adds craftable armor that is visible to other players. Armor takes damage when a player is hurt
but also offers a percentage chance of healing.
Adds craftable armor that is visible to other players. Each armor item worn contibutes to
a player's armor group level making them less vulnerable to weapons.
Armor takes damage when a player is hurt but also offers a percentage chance of healing.
default settings: [minetest.conf]
# Set number of seconds between armor updates.
3d_armor_update_time = 1

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@ -1,46 +1,50 @@
armor_api = {
player_hp = {},
fleshy_max = 20
}
armor_api.get_player_armor = function(self, player)
armor_api.get_armor_textures = function(self, player)
if not player then
return
end
local name = player:get_player_name()
local texture = ""
local textures = {}
local player_inv = player:get_inventory()
local armor = {head, torso, legs, shield}
for _,v in ipairs({"head", "torso", "legs"}) do
local stack = player_inv:get_stack("armor_"..v, 1)
armor[v] = stack:get_definition().groups["armor_"..v] or 0
if armor[v] > 0 then
item = stack:get_name()
texture = texture.."^[combine:64x64:0,32="..item:gsub("%:", "_")..".png"
if stack:get_definition().groups["armor_"..v] then
local item = stack:get_name()
textures[v] = item:gsub("%:", "_")..".png"
end
end
local stack = player_inv:get_stack("armor_shield", 1)
armor["shield"] = stack:get_definition().groups["armor_shield"] or 0
if armor["shield"] > 0 then
item = stack:get_name()
texture = texture.."^[combine:64x64:16,0="..minetest.registered_items[item].inventory_image
if stack:get_definition().groups["armor_shield"] then
local item = stack:get_name()
textures["shield"] = minetest.registered_items[item].inventory_image
end
return textures
end
armor_api.set_player_armor = function(self, player)
if not player then
return
end
local armor_level = math.floor(
(.2*armor["head"]) +
(.3*armor["torso"]) +
(.2*armor["legs"]) +
(.3*armor["shield"])
)
local level = (armor_level / 2) + 0.5
local fleshy = 3 - (armor_level / 2)
if fleshy < 0 then
fleshy = 0
local name = player:get_player_name()
local player_inv = player:get_inventory()
local armor_level = 0
for _,v in ipairs({"head", "torso", "legs", "shield"}) do
local stack = player_inv:get_stack("armor_"..v, 1)
local armor = stack:get_definition().groups["armor_"..v] or 0
armor_level = armor_level + armor
end
local armor_groups = {fleshy=100}
if armor_level > 0 then
armor_groups.level = math.floor(armor_level / 20)
armor_groups.fleshy = 100 - armor_level
end
local armor_groups = {level=1, fleshy=3, snappy=1, choppy=1}
armor_groups.level = level
armor_groups.fleshy = fleshy
player:set_armor_groups(armor_groups)
return texture
uniskins:update_player_visuals(player)
end
armor_api.update_armor = function(self, player)
@ -73,7 +77,7 @@ armor_api.update_armor = function(self, player)
if desc then
minetest.chat_send_player(name, "Your "..desc.." got destroyed!")
end
wieldview:update_player_visuals(player)
self:set_player_armor(player)
end
heal_max = heal_max + heal
end

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@ -1,84 +1,74 @@
3D Armor -- Visible Player Armor
--------------------------------
3d_armor -- Crafting Guide
--------------------------
Crafting Guide
--------------
S = Steel Ingot [default:steel_ingot], W = Wood [default:wood]
Steel Helmet [3d_armor:helmet_steel]
Helmets:
+---+---+---+
| S | S | S |
| X | X | X |
+---+---+---+
| S | | S |
| X | | X |
+---+---+---+
| | | |
+---+---+---+
Steel Chestplate [3d_armor:chestplate_steel]
[3d_armor:helmet_wood] X = [default:wood]
[3d_armor:helmet_steel] X = [default:steel_ingot]
[3d_armor:helmet_bronze] X = [default:bronze_ingot]
Chestplates:
+---+---+---+
| S | | S |
| X | | X |
+---+---+---+
| S | S | S |
| X | X | X |
+---+---+---+
| S | S | S |
| X | X | X |
+---+---+---+
Steel Leggings [3d_armor:leggings_steel]
[3d_armor:chestplate_wood] X = [default:wood]
[3d_armor:chestplate_steel] X = [default:steel_ingot]
[3d_armor:chestplate_bronze] X = [default:bronze_ingot]
Leggings:
+---+---+---+
| S | S | S |
| X | X | X |
+---+---+---+
| S | | S |
| X | | X |
+---+---+---+
| S | | S |
| X | | X |
+---+---+---+
Steel Shield [3d_armor:shield_steel]
[3d_armor:leggings_wood] X = [default:wood]
[3d_armor:leggings_steel] X = [default:steel_ingot]
[3d_armor:leggings_bronze] X = [default:bronze_ingot]
Shields:
+---+---+---+
| S | S | S |
| X | X | X |
+---+---+---+
| S | S | S |
| X | X | X |
+---+---+---+
| | S | |
| | X | |
+---+---+---+
Wooden Shield [3d_armor:shield_wood]
+---+---+---+
| W | W | W |
+---+---+---+
| w | W | W |
+---+---+---+
| | W | |
+---+---+---+
Enhanced Wooden Shield [3d_armor:shield_enhanced_wood]
+---+---+---+
| S | W | S |
+---+---+---+
| W | S | W |
+---+---+---+
| | W | |
+---+---+---+
[3d_armor:shield_wood] X = [default:wood]
[3d_armor:shield_steel] X = [default:steel_ingot]
[3d_armor:shield_bronze] X = [default:bronze_ingot
Enhanced Wooden Shield:
SI = [default:steel_ingot]
WS = [3d_armor:shield_wood]
+----+
| SI |
+----+
| WS |
+----+
| SI |
+----+
[3d_armor:shield_enhanced_wood]

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@ -1,3 +1,3 @@
default
inventory_plus
wieldview
unified_skins

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@ -1,38 +1,34 @@
dofile(minetest.get_modpath(minetest.get_current_modname()).."/armor_api.lua")
local time = 0
local update_time = tonumber(minetest.setting_get("3d_armor_update_time"))
if not update_time then
update_time = 1
minetest.setting_set("3d_armor_update_time", tostring(update_time))
end
-- Regisiter Head Armor
minetest.register_tool("3d_armor:helmet_wood", {
description = "Wood Helmet",
inventory_image = "3d_armor_inv_helmet_wood.png",
groups = {armor_head=2, armor_heal=10, armor_use=5000},
groups = {armor_head=5, armor_heal=0, armor_use=1000},
wear = 0,
})
minetest.register_tool("3d_armor:helmet_steel", {
description = "Steel Helmet",
inventory_image = "3d_armor_inv_helmet_steel.png",
groups = {armor_head=3, armor_heal=15, armor_use=1000},
groups = {armor_head=10, armor_heal=5, armor_use=250},
wear = 0,
})
minetest.register_craft({
output = "3d_armor:helmet_wood",
recipe = {
{"default:wood", "default:wood", "default:wood"},
{"default:wood", "", "default:wood"},
{"", "", ""},
},
})
minetest.register_craft({
output = "3d_armor:helmet_steel",
recipe = {
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
{"default:steel_ingot", "", "default:steel_ingot"},
{"", "", ""},
},
minetest.register_tool("3d_armor:helmet_bronze", {
description = "Bronze Helmet",
inventory_image = "3d_armor_inv_helmet_bronze.png",
groups = {armor_head=15, armor_heal=10, armor_use=100},
wear = 0,
})
-- Regisiter Torso Armor
@ -40,33 +36,22 @@ minetest.register_craft({
minetest.register_tool("3d_armor:chestplate_wood", {
description = "Wood Chestplate",
inventory_image = "3d_armor_inv_chestplate_wood.png",
groups = {armor_torso=2, armor_heal=10, armor_use=5000},
groups = {armor_torso=10, armor_heal=0, armor_use=1000},
wear = 0,
})
minetest.register_tool("3d_armor:chestplate_steel", {
description = "Steel Chestplate",
inventory_image = "3d_armor_inv_chestplate_steel.png",
groups = {armor_torso=3, armor_heal=15, armor_use=2500},
groups = {armor_torso=15, armor_heal=5, armor_use=250},
wear = 0,
})
minetest.register_craft({
output = "3d_armor:chestplate_wood",
recipe = {
{"default:wood", "", "default:wood"},
{"default:wood", "default:wood", "default:wood"},
{"default:wood", "default:wood", "default:wood"},
},
})
minetest.register_craft({
output = "3d_armor:chestplate_steel",
recipe = {
{"default:steel_ingot", "", "default:steel_ingot"},
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
},
minetest.register_tool("3d_armor:chestplate_bronze", {
description = "Bronze Chestplate",
inventory_image = "3d_armor_inv_chestplate_bronze.png",
groups = {armor_torso=25, armor_heal=10, armor_use=100},
wear = 0,
})
-- Regisiter Leg Armor
@ -74,33 +59,22 @@ minetest.register_craft({
minetest.register_tool("3d_armor:leggings_wood", {
description = "Wood Leggings",
inventory_image = "3d_armor_inv_leggings_wood.png",
groups = {armor_legs=2, armor_heal=10, armor_use=5000},
groups = {armor_legs=5, armor_heal=0, armor_use=1000},
wear = 0,
})
minetest.register_tool("3d_armor:leggings_steel", {
description = "Steel Leggings",
inventory_image = "3d_armor_inv_leggings_steel.png",
groups = {armor_legs=3, armor_heal=15, armor_use=1500},
groups = {armor_legs=10, armor_heal=5, armor_use=250},
wear = 0,
})
minetest.register_craft({
output = "3d_armor:leggings_wood",
recipe = {
{"default:wood", "default:wood", "default:wood"},
{"default:wood", "", "default:wood"},
{"default:wood", "", "default:wood"},
},
})
minetest.register_craft({
output = "3d_armor:leggings_steel",
recipe = {
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
{"default:steel_ingot", "", "default:steel_ingot"},
{"default:steel_ingot", "", "default:steel_ingot"},
},
minetest.register_tool("3d_armor:leggings_bronze", {
description = "Bronze Leggings",
inventory_image = "3d_armor_inv_leggings_bronze.png",
groups = {armor_legs=15, armor_heal=10, armor_use=100},
wear = 0,
})
-- Regisiter Shields
@ -108,48 +82,80 @@ minetest.register_craft({
minetest.register_tool("3d_armor:shield_wood", {
description = "Wooden Shield",
inventory_image = "3d_armor_inv_shield_wood.png",
groups = {armor_shield=1, armor_heal=10, armor_use=10000},
groups = {armor_shield=10, armor_heal=0, armor_use=1000},
wear = 0,
})
minetest.register_tool("3d_armor:shield_enhanced_wood", {
description = "Enhanced Wooden Shield",
inventory_image = "3d_armor_inv_shield_enhanced_wood.png",
groups = {armor_shield=2, armor_heal=15, armor_use=3000},
groups = {armor_shield=15, armor_heal=5, armor_use=500},
wear = 0,
})
minetest.register_tool("3d_armor:shield_steel", {
description = "Steel Shield",
inventory_image = "3d_armor_inv_shield_steel.png",
groups = {armor_shield=3, armor_heal=20, armor_use=1500},
groups = {armor_shield=20, armor_heal=5, armor_use=250},
wear = 0,
})
minetest.register_craft({
output = "3d_armor:shield_wood",
recipe = {
{"default:wood", "default:wood", "default:wood"},
{"default:wood", "default:wood", "default:wood"},
{"", "default:wood", ""},
},
minetest.register_tool("3d_armor:shield_bronze", {
description = "Bronze Shield",
inventory_image = "3d_armor_inv_shield_bronze.png",
groups = {armor_shield=25, armor_heal=10, armor_use=100},
wear = 0,
})
-- Register Craft Recipies
local craft_ingreds = {
wood = "default:wood",
steel = "default:steel_ingot",
bronze = "default:bronze_ingot",
}
for k, v in ipairs({"wood", "steel", "bronze"}) do
minetest.register_craft({
output = "3d_armor:helmet_"..k,
recipe = {
{v, v, v},
{v, "", v},
{"", "", ""},
},
})
minetest.register_craft({
output = "3d_armor:chestplate_"..k,
recipe = {
{v, "", v},
{v, v, v},
{v, v, v},
},
})
minetest.register_craft({
output = "3d_armor:leggings_"..k,
recipe = {
{v, v, v},
{v, "", v},
{v, "", v},
},
})
minetest.register_craft({
output = "3d_armor:shield_"..k,
recipe = {
{v, v, v},
{v, v, v},
{"", v, ""},
},
})
end
minetest.register_craft({
output = "3d_armor:shield_enhanced_wood",
recipe = {
{"default:steel_ingot", "default:wood", "default:steel_ingot"},
{"default:wood", "default:steel_ingot", "default:wood"},
{"", "default:wood", ""},
},
})
minetest.register_craft({
output = "3d_armor:shield_steel",
recipe = {
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
{"", "default:steel_ingot", ""},
{"default:steel_ingot"},
{"3d_armor:shield_wood"},
{"default:steel_ingot"},
},
})
@ -169,8 +175,8 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
end
for field, _ in pairs(fields) do
if string.sub(field,0,string.len("skins_set_")) == "skins_set_" then
minetest.after(1, function(player)
wieldview:update_player_visuals(player)
minetest.after(0, function(player)
armor_api:set_player_armor(player)
end, player)
end
end
@ -183,11 +189,11 @@ minetest.register_on_joinplayer(function(player)
local armor_inv = minetest.create_detached_inventory(name.."_outfit",{
on_put = function(inv, listname, index, stack, player)
player:get_inventory():set_stack(listname, index, stack)
wieldview:update_player_visuals(player)
armor_api:set_player_armor(player)
end,
on_take = function(inv, listname, index, stack, player)
player:get_inventory():set_stack(listname, index, nil)
wieldview:update_player_visuals(player)
armor_api:set_player_armor(player)
end,
allow_put = function(inv, listname, index, stack, player)
if inv:is_empty(listname) then
@ -209,5 +215,18 @@ minetest.register_on_joinplayer(function(player)
armor_inv:set_stack(armor, 1, player_inv:get_stack(armor, 1))
end
armor_api.player_hp[name] = 0
minetest.after(0, function(player)
armor_api:set_player_armor(player)
end, player)
end)
minetest.register_globalstep(function(dtime)
time = time + dtime
if time > update_time then
for _,player in ipairs(minetest.get_connected_players()) do
armor_api:update_armor(player)
end
time = 0
end
end)

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