forked from mtcontrib/3d_armor
Allow individual armor materials to be disabled via armor.conf
This commit is contained in:
parent
e6979e9409
commit
b17d8ea55a
1
.gitignore
vendored
1
.gitignore
vendored
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@ -4,4 +4,5 @@
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*bak*
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tags
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*.vim
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armor.conf
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@ -1,5 +1,17 @@
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-- Armor Configuration (defaults)
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-- You can remove any unwanted armor materials from this table.
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-- Note that existing armor that is removed will show up as an unknown item.
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ARMOR_MATERIALS = {
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wood = "default:wood",
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cactus = "default:cactus",
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steel = "default:steel_ingot",
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bronze = "default:bronze_ingot",
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diamond = "default:diamond",
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gold = "default:gold_ingot",
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mithril = "moreores:mithril_ingot",
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}
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-- Increase this if you get initialization glitches when a player first joins.
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ARMOR_INIT_DELAY = 1
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@ -6,6 +6,15 @@ ARMOR_DROP = minetest.get_modpath("bones") ~= nil
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ARMOR_DESTROY = false
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ARMOR_LEVEL_MULTIPLIER = 1
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ARMOR_HEAL_MULTIPLIER = 1
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ARMOR_MATERIALS = {
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wood = "default:wood",
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cactus = "default:cactus",
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steel = "default:steel_ingot",
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bronze = "default:bronze_ingot",
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diamond = "default:diamond",
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gold = "default:gold_ingot",
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mithril = "moreores:mithril_ingot",
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}
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local skin_mod = nil
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local inv_mod = nil
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@ -24,6 +33,10 @@ if input then
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input:close()
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input = nil
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end
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if not minetest.get_modpath("moreores") then
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ARMOR_MATERIALS.mithril = nil
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end
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local time = 0
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@ -2,212 +2,187 @@ ARMOR_MOD_NAME = minetest.get_current_modname()
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dofile(minetest.get_modpath(ARMOR_MOD_NAME).."/armor.lua")
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dofile(minetest.get_modpath(ARMOR_MOD_NAME).."/admin.lua")
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local use_moreores = minetest.get_modpath("moreores")
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-- Regisiter Head Armor
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minetest.register_tool("3d_armor:helmet_wood", {
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if ARMOR_MATERIALS.wood then
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minetest.register_tool("3d_armor:helmet_wood", {
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description = "Wood Helmet",
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inventory_image = "3d_armor_inv_helmet_wood.png",
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groups = {armor_head=5, armor_heal=0, armor_use=2000},
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wear = 0,
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})
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})
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minetest.register_tool("3d_armor:chestplate_wood", {
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description = "Wood Chestplate",
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inventory_image = "3d_armor_inv_chestplate_wood.png",
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groups = {armor_torso=10, armor_heal=0, armor_use=2000},
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wear = 0,
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})
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minetest.register_tool("3d_armor:leggings_wood", {
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description = "Wood Leggings",
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inventory_image = "3d_armor_inv_leggings_wood.png",
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groups = {armor_legs=5, armor_heal=0, armor_use=2000},
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wear = 0,
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})
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minetest.register_tool("3d_armor:boots_wood", {
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description = "Wood Boots",
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inventory_image = "3d_armor_inv_boots_wood.png",
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groups = {armor_feet=5, armor_heal=0, armor_use=2000},
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wear = 0,
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})
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end
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minetest.register_tool("3d_armor:helmet_cactus", {
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if ARMOR_MATERIALS.cactus then
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minetest.register_tool("3d_armor:helmet_cactus", {
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description = "Cactuc Helmet",
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inventory_image = "3d_armor_inv_helmet_cactus.png",
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groups = {armor_head=5, armor_heal=0, armor_use=1000},
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wear = 0,
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})
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})
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minetest.register_tool("3d_armor:chestplate_cactus", {
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description = "Cactus Chestplate",
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inventory_image = "3d_armor_inv_chestplate_cactus.png",
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groups = {armor_torso=10, armor_heal=0, armor_use=1000},
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wear = 0,
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})
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minetest.register_tool("3d_armor:leggings_cactus", {
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description = "Cactus Leggings",
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inventory_image = "3d_armor_inv_leggings_cactus.png",
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groups = {armor_legs=5, armor_heal=0, armor_use=1000},
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wear = 0,
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})
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minetest.register_tool("3d_armor:boots_cactus", {
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description = "Cactus Boots",
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inventory_image = "3d_armor_inv_boots_cactus.png",
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groups = {armor_feet=5, armor_heal=0, armor_use=2000},
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wear = 0,
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})
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end
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minetest.register_tool("3d_armor:helmet_steel", {
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if ARMOR_MATERIALS.steel then
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minetest.register_tool("3d_armor:helmet_steel", {
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description = "Steel Helmet",
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inventory_image = "3d_armor_inv_helmet_steel.png",
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groups = {armor_head=10, armor_heal=0, armor_use=500},
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wear = 0,
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})
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})
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minetest.register_tool("3d_armor:chestplate_steel", {
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description = "Steel Chestplate",
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inventory_image = "3d_armor_inv_chestplate_steel.png",
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groups = {armor_torso=15, armor_heal=0, armor_use=500},
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wear = 0,
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})
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minetest.register_tool("3d_armor:leggings_steel", {
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description = "Steel Leggings",
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inventory_image = "3d_armor_inv_leggings_steel.png",
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groups = {armor_legs=15, armor_heal=0, armor_use=500},
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wear = 0,
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})
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minetest.register_tool("3d_armor:boots_steel", {
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description = "Steel Boots",
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inventory_image = "3d_armor_inv_boots_steel.png",
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groups = {armor_feet=10, armor_heal=0, armor_use=500},
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wear = 0,
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})
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end
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minetest.register_tool("3d_armor:helmet_bronze", {
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if ARMOR_MATERIALS.bronze then
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minetest.register_tool("3d_armor:helmet_bronze", {
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description = "Bronze Helmet",
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inventory_image = "3d_armor_inv_helmet_bronze.png",
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groups = {armor_head=10, armor_heal=6, armor_use=250},
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wear = 0,
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})
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})
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minetest.register_tool("3d_armor:chestplate_bronze", {
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description = "Bronze Chestplate",
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inventory_image = "3d_armor_inv_chestplate_bronze.png",
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groups = {armor_torso=15, armor_heal=6, armor_use=250},
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wear = 0,
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})
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minetest.register_tool("3d_armor:leggings_bronze", {
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description = "Bronze Leggings",
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inventory_image = "3d_armor_inv_leggings_bronze.png",
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groups = {armor_legs=15, armor_heal=6, armor_use=250},
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wear = 0,
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})
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minetest.register_tool("3d_armor:boots_bronze", {
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description = "Bronze Boots",
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inventory_image = "3d_armor_inv_boots_bronze.png",
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groups = {armor_feet=10, armor_heal=6, armor_use=250},
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wear = 0,
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})
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end
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minetest.register_tool("3d_armor:helmet_diamond", {
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if ARMOR_MATERIALS.diamond then
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minetest.register_tool("3d_armor:helmet_diamond", {
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description = "Diamond Helmet",
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inventory_image = "3d_armor_inv_helmet_diamond.png",
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groups = {armor_head=15, armor_heal=12, armor_use=100},
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wear = 0,
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})
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})
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minetest.register_tool("3d_armor:chestplate_diamond", {
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description = "Diamond Chestplate",
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inventory_image = "3d_armor_inv_chestplate_diamond.png",
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groups = {armor_torso=20, armor_heal=12, armor_use=100},
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wear = 0,
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})
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minetest.register_tool("3d_armor:leggings_diamond", {
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description = "Diamond Leggings",
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inventory_image = "3d_armor_inv_leggings_diamond.png",
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groups = {armor_legs=20, armor_heal=12, armor_use=100},
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wear = 0,
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})
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minetest.register_tool("3d_armor:boots_diamond", {
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description = "Diamond Boots",
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inventory_image = "3d_armor_inv_boots_diamond.png",
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groups = {armor_feet=15, armor_heal=12, armor_use=100},
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wear = 0,
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})
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end
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minetest.register_tool("3d_armor:helmet_gold", {
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if ARMOR_MATERIALS.gold then
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minetest.register_tool("3d_armor:helmet_gold", {
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description = "Gold Helmet",
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inventory_image = "3d_armor_inv_helmet_gold.png",
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groups = {armor_head=10, armor_heal=6, armor_use=250},
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wear = 0,
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})
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})
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minetest.register_tool("3d_armor:chestplate_gold", {
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description = "Gold Chestplate",
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inventory_image = "3d_armor_inv_chestplate_gold.png",
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groups = {armor_torso=15, armor_heal=6, armor_use=250},
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wear = 0,
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})
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minetest.register_tool("3d_armor:leggings_gold", {
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description = "Gold Leggings",
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inventory_image = "3d_armor_inv_leggings_gold.png",
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groups = {armor_legs=15, armor_heal=6, armor_use=250},
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wear = 0,
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})
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minetest.register_tool("3d_armor:boots_gold", {
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description = "Gold Boots",
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inventory_image = "3d_armor_inv_boots_gold.png",
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groups = {armor_feet=10, armor_heal=6, armor_use=250},
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wear = 0,
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})
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end
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if use_moreores then
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if ARMOR_MATERIALS.mithril then
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minetest.register_tool("3d_armor:helmet_mithril", {
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description = "Mithril Helmet",
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inventory_image = "3d_armor_inv_helmet_mithril.png",
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groups = {armor_head=15, armor_heal=12, armor_use=50},
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wear = 0,
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})
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end
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-- Regisiter Torso Armor
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minetest.register_tool("3d_armor:chestplate_wood", {
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description = "Wood Chestplate",
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inventory_image = "3d_armor_inv_chestplate_wood.png",
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groups = {armor_torso=10, armor_heal=0, armor_use=2000},
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wear = 0,
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})
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minetest.register_tool("3d_armor:chestplate_cactus", {
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description = "Cactus Chestplate",
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inventory_image = "3d_armor_inv_chestplate_cactus.png",
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groups = {armor_torso=10, armor_heal=0, armor_use=1000},
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wear = 0,
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})
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minetest.register_tool("3d_armor:chestplate_steel", {
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description = "Steel Chestplate",
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inventory_image = "3d_armor_inv_chestplate_steel.png",
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groups = {armor_torso=15, armor_heal=0, armor_use=500},
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wear = 0,
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})
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minetest.register_tool("3d_armor:chestplate_bronze", {
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description = "Bronze Chestplate",
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inventory_image = "3d_armor_inv_chestplate_bronze.png",
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groups = {armor_torso=15, armor_heal=6, armor_use=250},
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wear = 0,
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})
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minetest.register_tool("3d_armor:chestplate_diamond", {
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description = "Diamond Chestplate",
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inventory_image = "3d_armor_inv_chestplate_diamond.png",
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groups = {armor_torso=20, armor_heal=12, armor_use=100},
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wear = 0,
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})
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minetest.register_tool("3d_armor:chestplate_gold", {
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description = "Gold Chestplate",
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inventory_image = "3d_armor_inv_chestplate_gold.png",
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groups = {armor_torso=15, armor_heal=6, armor_use=250},
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wear = 0,
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})
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if use_moreores then
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minetest.register_tool("3d_armor:chestplate_mithril", {
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description = "Mithril Chestplate",
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inventory_image = "3d_armor_inv_chestplate_mithril.png",
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groups = {armor_torso=20, armor_heal=12, armor_use=50},
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wear = 0,
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})
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end
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-- Regisiter Leg Armor
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minetest.register_tool("3d_armor:leggings_wood", {
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description = "Wood Leggings",
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inventory_image = "3d_armor_inv_leggings_wood.png",
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groups = {armor_legs=5, armor_heal=0, armor_use=2000},
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wear = 0,
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})
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minetest.register_tool("3d_armor:leggings_cactus", {
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description = "Cactus Leggings",
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inventory_image = "3d_armor_inv_leggings_cactus.png",
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groups = {armor_legs=5, armor_heal=0, armor_use=1000},
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wear = 0,
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})
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minetest.register_tool("3d_armor:leggings_steel", {
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description = "Steel Leggings",
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inventory_image = "3d_armor_inv_leggings_steel.png",
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groups = {armor_legs=15, armor_heal=0, armor_use=500},
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wear = 0,
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})
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minetest.register_tool("3d_armor:leggings_bronze", {
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description = "Bronze Leggings",
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inventory_image = "3d_armor_inv_leggings_bronze.png",
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groups = {armor_legs=15, armor_heal=6, armor_use=250},
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wear = 0,
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})
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minetest.register_tool("3d_armor:leggings_diamond", {
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description = "Diamond Leggings",
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inventory_image = "3d_armor_inv_leggings_diamond.png",
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groups = {armor_legs=20, armor_heal=12, armor_use=100},
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wear = 0,
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})
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minetest.register_tool("3d_armor:leggings_gold", {
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description = "Gold Leggings",
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inventory_image = "3d_armor_inv_leggings_gold.png",
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groups = {armor_legs=15, armor_heal=6, armor_use=250},
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wear = 0,
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})
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if use_moreores then
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minetest.register_tool("3d_armor:leggings_mithril", {
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description = "Mithril Leggings",
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inventory_image = "3d_armor_inv_leggings_mithril.png",
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groups = {armor_legs=20, armor_heal=12, armor_use=50},
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wear = 0,
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})
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end
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-- Regisiter Boots
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minetest.register_tool("3d_armor:boots_wood", {
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description = "Wood Boots",
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inventory_image = "3d_armor_inv_boots_wood.png",
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groups = {armor_feet=5, armor_heal=0, armor_use=2000},
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wear = 0,
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})
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minetest.register_tool("3d_armor:boots_cactus", {
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description = "Cactus Boots",
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inventory_image = "3d_armor_inv_boots_cactus.png",
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groups = {armor_feet=5, armor_heal=0, armor_use=2000},
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wear = 0,
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})
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minetest.register_tool("3d_armor:boots_steel", {
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description = "Steel Boots",
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inventory_image = "3d_armor_inv_boots_steel.png",
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groups = {armor_feet=10, armor_heal=0, armor_use=500},
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wear = 0,
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})
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minetest.register_tool("3d_armor:boots_bronze", {
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description = "Bronze Boots",
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inventory_image = "3d_armor_inv_boots_bronze.png",
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groups = {armor_feet=10, armor_heal=6, armor_use=250},
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wear = 0,
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})
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minetest.register_tool("3d_armor:boots_diamond", {
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description = "Diamond Boots",
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inventory_image = "3d_armor_inv_boots_diamond.png",
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groups = {armor_feet=15, armor_heal=12, armor_use=100},
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wear = 0,
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})
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minetest.register_tool("3d_armor:boots_gold", {
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description = "Gold Boots",
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inventory_image = "3d_armor_inv_boots_gold.png",
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groups = {armor_feet=10, armor_heal=6, armor_use=250},
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wear = 0,
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})
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if use_moreores then
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minetest.register_tool("3d_armor:boots_mithril", {
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description = "Mithril Boots",
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inventory_image = "3d_armor_inv_boots_mithril.png",
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@ -216,22 +191,7 @@ if use_moreores then
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})
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end
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-- Register Craft Recipies
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local craft_ingreds = {
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wood = "default:wood",
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cactus = "default:cactus",
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steel = "default:steel_ingot",
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bronze = "default:bronze_ingot",
|
||||
diamond = "default:diamond",
|
||||
gold = "default:gold_ingot",
|
||||
}
|
||||
|
||||
if use_moreores then
|
||||
craft_ingreds.mithril = "moreores:mithril_ingot"
|
||||
end
|
||||
|
||||
for k, v in pairs(craft_ingreds) do
|
||||
for k, v in pairs(ARMOR_MATERIALS) do
|
||||
minetest.register_craft({
|
||||
output = "3d_armor:helmet_"..k,
|
||||
recipe = {
|
||||
|
|
Loading…
Reference in New Issue
Block a user