forked from mtcontrib/3d_armor
Merge pull request #42 from tenplus1/patch-5
Add ability to breath underwater
This commit is contained in:
commit
be1d353ec0
@ -142,6 +142,7 @@ armor.set_player_armor = function(self, player)
|
||||
local armor_level = 0
|
||||
local armor_heal = 0
|
||||
local armor_fire = 0
|
||||
local armor_water = 0
|
||||
local state = 0
|
||||
local items = 0
|
||||
local elements = {}
|
||||
@ -167,10 +168,9 @@ armor.set_player_armor = function(self, player)
|
||||
armor_level = armor_level + level
|
||||
state = state + stack:get_wear()
|
||||
items = items + 1
|
||||
local heal = def.groups["armor_heal"] or 0
|
||||
armor_heal = armor_heal + heal
|
||||
local fire = def.groups["armor_fire"] or 0
|
||||
armor_fire = armor_fire + fire
|
||||
armor_heal = armor_heal + (def.groups["armor_heal"] or 0)
|
||||
armor_fire = armor_fire + (def.groups["armor_fire"] or 0)
|
||||
armor_water = armor_water + (def.groups["armor_water"] or 0)
|
||||
for kk,vv in ipairs(self.physics) do
|
||||
local o_value = def.groups["physics_"..vv]
|
||||
if o_value then
|
||||
@ -219,6 +219,7 @@ armor.set_player_armor = function(self, player)
|
||||
self.def[name].speed = physics_o.speed
|
||||
self.def[name].gravity = physics_o.gravity
|
||||
self.def[name].fire = armor_fire
|
||||
self.def[name].water = armor_water
|
||||
self:update_player_visuals(player)
|
||||
end
|
||||
|
||||
@ -406,6 +407,7 @@ minetest.register_on_joinplayer(function(player)
|
||||
speed = 1,
|
||||
gravity = 1,
|
||||
fire = 0,
|
||||
water = 0,
|
||||
}
|
||||
armor.textures[name] = {
|
||||
skin = armor.default_skin..".png",
|
||||
@ -547,29 +549,43 @@ minetest.register_on_player_hpchange(function(player, hp_change)
|
||||
return hp_change
|
||||
end, true)
|
||||
|
||||
-- Fire Protection, added by TenPlus1
|
||||
-- Fire Protection and water breating, added by TenPlus1
|
||||
|
||||
if ARMOR_FIRE_PROTECT == true then
|
||||
-- override hot nodes so they do not hurt player anywhere but mod
|
||||
for _, row in ipairs(ARMOR_FIRE_NODES) do
|
||||
for _, row in pairs(ARMOR_FIRE_NODES) do
|
||||
if minetest.registered_nodes[row[1]] then
|
||||
minetest.override_item(row[1], {damage_per_second = 0})
|
||||
end
|
||||
end
|
||||
else
|
||||
print ("[3d_armor] Fire Nodes disabled")
|
||||
end
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
armor.timer = armor.timer + dtime
|
||||
if armor.timer > ARMOR_UPDATE_TIME then
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
if armor.timer < ARMOR_UPDATE_TIME then
|
||||
return
|
||||
end
|
||||
for _,player in pairs(minetest.get_connected_players()) do
|
||||
local name = player:get_player_name()
|
||||
local pos = player:getpos()
|
||||
local hp = player:get_hp()
|
||||
if name and pos and hp then
|
||||
-- water breathing
|
||||
if name and armor.def[name].water > 0 then
|
||||
if player:get_breath() < 10 then
|
||||
player:set_breath(10)
|
||||
end
|
||||
end
|
||||
-- fire protection
|
||||
if ARMOR_FIRE_PROTECT == true
|
||||
and name and pos and hp then
|
||||
pos.y = pos.y + 1.4 -- head level
|
||||
local node_head = minetest.get_node(pos).name
|
||||
pos.y = pos.y - 1.2 -- feet level
|
||||
local node_feet = minetest.get_node(pos).name
|
||||
-- is player inside a hot node?
|
||||
for _, row in ipairs(ARMOR_FIRE_NODES) do
|
||||
for _, row in pairs(ARMOR_FIRE_NODES) do
|
||||
-- check fire protection, if not enough then get hurt
|
||||
if row[1] == node_head or row[1] == node_feet then
|
||||
if hp > 0 and armor.def[name].fire < row[2] then
|
||||
@ -582,7 +598,4 @@ if ARMOR_FIRE_PROTECT == true then
|
||||
end
|
||||
end
|
||||
armor.timer = 0
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user