forked from mtcontrib/3d_armor
Cleanup locales (#155)
* use localization function in formspecs * remove unused translations * remove F keyword from updatepo tool * add tool readme
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committed by
stujones11
parent
838867a6bc
commit
c96ba7ef34
@ -1,6 +1,6 @@
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# SOME DESCRIPTIVE TITLE.
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# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
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# This file is distributed under the same license as the PACKAGE package.
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# LANGUAGE translation for 3D ARMOR MOD
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# Copyright (C) 2018 by Stuart Jones
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# This file is distributed under the same license as the 3D ARMOR MOD package.
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# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
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#
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#, fuzzy
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@ -8,7 +8,7 @@ msgid ""
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msgstr ""
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"Project-Id-Version: PACKAGE VERSION\n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2017-08-06 18:20+0200\n"
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"POT-Creation-Date: 2018-07-23 21:24+0200\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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@ -17,22 +17,18 @@ msgstr ""
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"Content-Type: text/plain; charset=CHARSET\n"
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"Content-Transfer-Encoding: 8bit\n"
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#: ../3d_armor/api.lua
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msgid "3d_armor: Player reference is nil @1"
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msgstr ""
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#: ../3d_armor/api.lua
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msgid "3d_armor: Player name is nil @1"
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msgstr ""
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#: ../3d_armor/api.lua
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msgid "3d_armor: Player inventory is nil @1"
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msgstr ""
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#: ../3d_armor/api.lua
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msgid "3d_armor: Detached armor inventory is nil @1"
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msgstr ""
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#: ../3d_armor/api.lua
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msgid "3d_armor: Player reference is nil @1"
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msgstr ""
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#: ../3d_armor/armor.lua
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msgid "Admin Helmet"
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msgstr ""
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@ -253,34 +249,6 @@ msgstr ""
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msgid "Armor not initialized!"
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msgstr ""
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#: ../hazmat_suit/init.lua
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msgid "hazmat_suit: Mod loaded but unused."
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msgstr ""
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#: ../hazmat_suit/init.lua
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msgid "Hazmat Helmet"
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msgstr ""
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#: ../hazmat_suit/init.lua
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msgid "Hazmat Chestplate"
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msgstr ""
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#: ../hazmat_suit/init.lua
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msgid "Hazmat Sleeve"
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msgstr ""
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#: ../hazmat_suit/init.lua
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msgid "Hazmat Leggins"
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msgstr ""
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#: ../hazmat_suit/init.lua
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msgid "Hazmat Boots"
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msgstr ""
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#: ../hazmat_suit/init.lua
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msgid "Hazmat Suit"
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msgstr ""
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#: ../shields/init.lua
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msgid "Admin Shield"
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msgstr ""
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@ -324,60 +292,3 @@ msgstr ""
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#: ../shields/init.lua
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msgid "Crystal Shield"
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msgstr ""
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#: ../technic_armor/init.lua
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msgid "technic_armor: Mod loaded but unused."
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msgstr ""
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#: ../technic_armor/init.lua
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msgid "Lead"
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msgstr ""
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#: ../technic_armor/init.lua
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msgid "Brass"
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msgstr ""
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#: ../technic_armor/init.lua
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msgid "Cast Iron"
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msgstr ""
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#: ../technic_armor/init.lua
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msgid "Carbon Steel"
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msgstr ""
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#: ../technic_armor/init.lua
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msgid "Stainless Steel"
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msgstr ""
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#: ../technic_armor/init.lua
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msgid "Tin"
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msgstr ""
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#: ../technic_armor/init.lua
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msgid "Silver"
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msgstr ""
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#: ../technic_armor/init.lua
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msgid "Helmet"
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msgstr ""
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#: ../technic_armor/init.lua
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msgid "Chestplate"
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msgstr ""
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#: ../technic_armor/init.lua
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msgid "Leggings"
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msgstr ""
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#: ../technic_armor/init.lua
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msgid "Boots"
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msgstr ""
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#: ../technic_armor/init.lua
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msgid "Shield"
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msgstr ""
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#. Translators: @1 stands for material and @2 for part of the armor, so that you could use a conjunction if in your language part name comes first then material (e.g. in french 'Silver Boots' is translated in 'Bottes en argent' by using '@2 en @1' as translated string)
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#: ../technic_armor/init.lua
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msgid "@1 @2"
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msgstr ""
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