General way to provide read out of armor

This commit is contained in:
BlockMen 2013-09-12 01:29:30 +02:00
parent 9481e548cf
commit cf87528a03

View File

@ -16,6 +16,11 @@ armor = {
.."list[detached:player_name_armor;armor_feet;3,3;1,1;]",
}
armor.def = {
state = 0,
count = 0
}
armor.set_player_armor = function(self, player)
if not player then
return
@ -49,9 +54,8 @@ armor.set_player_armor = function(self, player)
player:set_armor_groups(armor_groups)
uniskins.armor[name] = armor_texture
uniskins:update_player_visuals(player)
if minetest.get_modpath("hud") ~= nil then
hud.set_armor(player, state, items)
end
armor.def[name].state = state
armor.def[name].count = items
end
armor.update_armor = function(self, player)
@ -93,9 +97,8 @@ armor.update_armor = function(self, player)
heal_max = heal_max + heal
end
end
if minetest.get_modpath("hud") ~= nil then
hud.set_armor(player, state, items)
end
armor.def[name].state = state
armor.def[name].count = items
if heal_max > math.random(100) then
player:set_hp(self.player_hp[name])
return
@ -156,6 +159,10 @@ minetest.register_on_joinplayer(function(player)
armor_inv:set_stack(list, 1, player_inv:get_stack(list, 1))
end
armor.player_hp[name] = 0
armor.def[name] = {
state = 0,
count = 0
}
minetest.after(0, function(player)
armor:set_player_armor(player)
end, player)