forked from mtcontrib/3d_armor
General way to provide read out of armor
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9481e548cf
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cf87528a03
@ -16,6 +16,11 @@ armor = {
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.."list[detached:player_name_armor;armor_feet;3,3;1,1;]",
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}
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armor.def = {
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state = 0,
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count = 0
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}
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armor.set_player_armor = function(self, player)
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if not player then
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return
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@ -49,9 +54,8 @@ armor.set_player_armor = function(self, player)
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player:set_armor_groups(armor_groups)
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uniskins.armor[name] = armor_texture
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uniskins:update_player_visuals(player)
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if minetest.get_modpath("hud") ~= nil then
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hud.set_armor(player, state, items)
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end
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armor.def[name].state = state
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armor.def[name].count = items
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end
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armor.update_armor = function(self, player)
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@ -93,9 +97,8 @@ armor.update_armor = function(self, player)
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heal_max = heal_max + heal
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end
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end
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if minetest.get_modpath("hud") ~= nil then
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hud.set_armor(player, state, items)
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end
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armor.def[name].state = state
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armor.def[name].count = items
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if heal_max > math.random(100) then
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player:set_hp(self.player_hp[name])
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return
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@ -156,6 +159,10 @@ minetest.register_on_joinplayer(function(player)
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armor_inv:set_stack(list, 1, player_inv:get_stack(list, 1))
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end
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armor.player_hp[name] = 0
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armor.def[name] = {
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state = 0,
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count = 0
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}
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minetest.after(0, function(player)
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armor:set_player_armor(player)
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end, player)
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