forked from mtcontrib/3d_armor
Use u_skins preview image as base for armor preview
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@ -293,7 +293,7 @@ armor.get_player_skin = function(self, name)
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end
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armor.get_preview = function(self, name)
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if skin_mod == "skins" then
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if skin_mod == "u_skins" then
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return armor:get_player_skin(name).."_preview.png"
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end
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end
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