forked from mtcontrib/3d_armor
Some Fixes for HTML Docs Generated by LDoc (#60)
* LDoc: set min-height for "content" element * LDoc: move generation script to .ldoc directory * LDoc: add some output messages to gendoc.sh script * LDoc: copy inventory image textures to reference dir instead of linking to remote files. * LDoc: hack to compensate for "shields:" prefix being trimmed from item names * Fix helmet_diamond & chestplate_crystal names in docstrings
This commit is contained in:
88
.ldoc/gendoc.sh
Executable file
88
.ldoc/gendoc.sh
Executable file
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#!/usr/bin/env bash
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# Place this file in mod ".ldoc" directory.
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#
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# To change output directory set the `d_export` environment variable.
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# Example:
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# $ d_export=/custom/path ./gendoc.sh
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d_ldoc="$(dirname $(readlink -f $0))"
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f_config="${d_ldoc}/config.ld"
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cd "${d_ldoc}/.."
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d_root="$(pwd)"
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d_export="${d_export:-${d_root}/3d_armor/docs/reference}"
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d_data="${d_export}/data"
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cmd_ldoc="${d_ldoc}/ldoc/ldoc.lua"
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if test -f "${cmd_ldoc}"; then
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if test ! -x "${cmd_ldoc}"; then
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chmod +x "${cmd_ldoc}"
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fi
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else
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cmd_ldoc="ldoc"
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fi
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# clean old files
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rm -rf "${d_export}"
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# generate items, settings, & crafts topics temp files
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echo -e "\ngenerating temp files ..."
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for script in "src" "settings" "crafts"; do
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script="${d_ldoc}/parse_${script}.py"
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if test ! -f "${script}"; then
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echo "ERROR: script doesn't exist: ${script}"
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else
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# check script's executable bit
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if test ! -x "${script}"; then
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chmod +x "${script}"
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fi
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# execute script
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"${script}"
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fi
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done
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echo
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# generate new doc files
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"${cmd_ldoc}" --UNSAFE_NO_SANDBOX -c "${f_config}" -d "${d_export}" "${d_root}"; retval=$?
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# check exit status
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if test ${retval} -ne 0; then
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echo -e "\nan error occurred (ldoc return code: ${retval})"
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exit ${retval}
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fi
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echo -e "\ncleaning temp files ..."
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rm -vf "${d_ldoc}/"*.luadoc
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# HACK: ldoc does not seem to like the "shields:" prefix
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echo -e "\ncompensating for LDoc's issue with \"shields:\" prefix ..."
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sed -i \
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-e 's/<strong>shield_/<strong>shields:shield_/' \
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-e 's/<td class="name\(.*\)>shield_/<td class="name\1>shields:shield_/' \
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-e 's/<a href="#shield_/<a href="#shields:shield_/' \
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-e 's/<a name.*"shield_/<a name="shields:shield_/' \
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"${d_export}/topics/shields.html"
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# copy textures to data directory
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printf "\ncopying textures ..."
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mkdir -p "${d_data}"
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texture_count=0
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for d_mod in "3d_armor" "shields"; do
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printf "\rcopying textures from ${d_mod} ...\n"
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for png in $(find "${d_root}/${d_mod}/textures" -maxdepth 1 -type f -name "*.png"); do
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if test -f "${d_data}/$(basename ${png})"; then
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echo "WARNING: not overwriting existing file: ${png}"
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else
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cp "${png}" "${d_data}"
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texture_count=$((texture_count + 1))
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printf "\rcopied ${texture_count} textures"
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fi
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done
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done
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echo -e "\n\nDone!"
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