1
0
şundan çatallanmış mtcontrib/3d_armor

add feather falling (#73)

* add feather falling

add feather falling

* add feather falling to init.lua

add feather falling routine to globalstep

* add feather falling to readme

add feather falling to readme
Bu işleme şunda yer alıyor:
tenplus1
2022-04-02 15:16:23 +00:00
işlemeyi yapan: GitHub
ebeveyn ac445a6cd0
işleme e1a262ba20
3 değiştirilmiş dosya ile 20 ekleme ve 2 silme

Dosyayı Görüntüle

@ -254,7 +254,7 @@ The above allows armor to block/prevent new damage types but you also need to as
## Groups used by 3d_Armor
3d_armor has many default groups already registered, these are categorized under 4 main headings
- **Elements:** armor_head, armor_torso, armor_legs, armor_feet
- **Attributes:** armor_heal, armor_fire, armor_water
- **Attributes:** armor_heal, armor_fire, armor_water, armor_feather
- **Physics:** physics_jump, physics_speed, physics_gravity
- **Durability:** armor_use, flammable
@ -334,6 +334,9 @@ The below Diamond chestplate has a 12% chance to completely block all damage (ar
damage_groups = {cracky=2, snappy=1, choppy=1, level=3},
})
#### Armor_feather
***"Armor_feather"*** will slow a player when falling. This only has one level or state, which is armor_feather=1
### Physics
The physics attributes supported by 3d_armor are ***physics_jump, physics_speed and physics_gravity***. Although 3d_armor supports the use of this with no other mods it is recommended that the mod [player_monoids](https://forum.minetest.net/viewtopic.php?t=14895) is used to help with intermod compatability.