şundan çatallanmış mtcontrib/3d_armor
add feather falling (#73)
* add feather falling add feather falling * add feather falling to init.lua add feather falling routine to globalstep * add feather falling to readme add feather falling to readme
Bu işleme şunda yer alıyor:
@ -254,7 +254,7 @@ The above allows armor to block/prevent new damage types but you also need to as
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## Groups used by 3d_Armor
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3d_armor has many default groups already registered, these are categorized under 4 main headings
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- **Elements:** armor_head, armor_torso, armor_legs, armor_feet
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- **Attributes:** armor_heal, armor_fire, armor_water
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- **Attributes:** armor_heal, armor_fire, armor_water, armor_feather
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- **Physics:** physics_jump, physics_speed, physics_gravity
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- **Durability:** armor_use, flammable
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@ -334,6 +334,9 @@ The below Diamond chestplate has a 12% chance to completely block all damage (ar
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damage_groups = {cracky=2, snappy=1, choppy=1, level=3},
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})
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#### Armor_feather
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***"Armor_feather"*** will slow a player when falling. This only has one level or state, which is armor_feather=1
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### Physics
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The physics attributes supported by 3d_armor are ***physics_jump, physics_speed and physics_gravity***. Although 3d_armor supports the use of this with no other mods it is recommended that the mod [player_monoids](https://forum.minetest.net/viewtopic.php?t=14895) is used to help with intermod compatability.
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