forked from mtcontrib/3d_armor
Bump version to 0.4.5
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a44d1a2530
commit
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@ -73,7 +73,7 @@ armor = {
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.."listring[current_player;craft]",
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.."listring[current_player;craft]",
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textures = {},
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textures = {},
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default_skin = "character",
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default_skin = "character",
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version = "0.4.4",
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version = "0.4.5",
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}
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}
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if minetest.get_modpath("inventory_plus") then
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if minetest.get_modpath("inventory_plus") then
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@ -466,14 +466,6 @@ minetest.register_on_joinplayer(function(player)
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armor_inv:set_stack("armor", i, stack)
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armor_inv:set_stack("armor", i, stack)
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end
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end
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-- Legacy support, import player's armor from old inventory format
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for _,v in pairs(armor.elements) do
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local list = "armor_"..v
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armor_inv:add_item("armor", player_inv:get_stack(list, 1))
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player_inv:set_stack(list, 1, nil)
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end
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-- TODO Remove this on the next version upate
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armor.player_hp[name] = 0
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armor.player_hp[name] = 0
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armor.def[name] = {
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armor.def[name] = {
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state = 0,
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state = 0,
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18
README.md
18
README.md
@ -1,15 +1,19 @@
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Modpack - 3d Armor [0.4.4]
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Modpack - 3d Armor [0.4.5]
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==========================
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==========================
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[mod] Visible Player Armor [3d_armor]
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[mod] Visible Player Armor [3d_armor]
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-------------------------------------
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-------------------------------------
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depends: default
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Minetest Version: 0.4.13
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recommends: inventory_plus or unified_inventory (use only one)
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Game: minetest_game and many derivatives
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Depends: default
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Recommends: inventory_plus or unified_inventory (use only one)
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Adds craftable armor that is visible to other players. Each armor item worn contributes to
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Adds craftable armor that is visible to other players. Each armor item worn contributes to
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a player's armor group level making them less vulnerable to weapons.
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a player's armor group level making them less vulnerable to attack.
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Armor takes damage when a player is hurt, however, many armor items offer a 'stackable'
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Armor takes damage when a player is hurt, however, many armor items offer a 'stackable'
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percentage chance of restoring the lost health points. Overall armor level is boosted by 10%
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percentage chance of restoring the lost health points. Overall armor level is boosted by 10%
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@ -28,14 +32,14 @@ see armor.conf.example for all available options.
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[mod] Visible Wielded Items [wieldview]
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[mod] Visible Wielded Items [wieldview]
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---------------------------------------
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---------------------------------------
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depends: 3d_armor
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Depends: 3d_armor
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Makes hand wielded items visible to other players.
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Makes hand wielded items visible to other players.
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[mod] Shields [shields]
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[mod] Shields [shields]
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-----------------------
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-----------------------
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depends: 3d_armor
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Depends: 3d_armor
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Originally a part of 3d_armor, shields have been re-included as an optional extra.
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Originally a part of 3d_armor, shields have been re-included as an optional extra.
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If you do not want shields then simply remove the shields folder from the modpack.
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If you do not want shields then simply remove the shields folder from the modpack.
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@ -43,7 +47,7 @@ If you do not want shields then simply remove the shields folder from the modpac
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[mod] Technic Armor [technic_armor]
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[mod] Technic Armor [technic_armor]
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-----------------------------------
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-----------------------------------
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depends: 3d_armor
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Depends: 3d_armor
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Adds tin, silver and technic materials to 3d_armor.
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Adds tin, silver and technic materials to 3d_armor.
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Requires technic mod to be installed for craft registration.
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Requires technic mod to be installed for craft registration.
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