forked from mtcontrib/3d_armor
Inventory compat cleanup
fix inventory_plus after cleanup. Create own register_on_player_receive_fields for this inventory removed smart_inventory (moved to the inventoy mod), adjusted sfinv moved sfinv to own mod 3d_armor_sfinv moved unified_inventory to 3d_armor_ui moved inventory_plus support to own mod 3d_armor_ip
This commit is contained in:
committed by
stujones11
parent
75191490c2
commit
f0edb9a710
5
3d_armor_ip/LICENSE.txt
Normal file
5
3d_armor_ip/LICENSE.txt
Normal file
@ -0,0 +1,5 @@
|
||||
[mod] 3d Armor integration to inventory plus [3d_armor_ip]
|
||||
==========================================================
|
||||
|
||||
License Source Code: (C) 2012-2017 Stuart Jones - LGPL v2.1
|
||||
|
2
3d_armor_ip/depends.txt
Normal file
2
3d_armor_ip/depends.txt
Normal file
@ -0,0 +1,2 @@
|
||||
3d_armor
|
||||
inventory_plus?
|
1
3d_armor_ip/description.txt
Normal file
1
3d_armor_ip/description.txt
Normal file
@ -0,0 +1 @@
|
||||
Adds 3d_armor page to the inventory plus
|
34
3d_armor_ip/init.lua
Normal file
34
3d_armor_ip/init.lua
Normal file
@ -0,0 +1,34 @@
|
||||
if not minetest.global_exists("inventory_plus") then
|
||||
minetest.log("warning", "3d_armor_ip: Mod loaded but unused.")
|
||||
return
|
||||
end
|
||||
|
||||
armor.formspec = "size[8,8.5]button[6,0;2,0.5;main;Back]"..armor.formspec
|
||||
armor:register_on_update(function(player)
|
||||
local name = player:get_player_name()
|
||||
local formspec = armor:get_armor_formspec(name, true)
|
||||
local page = player:get_inventory_formspec()
|
||||
if page:find("detached:"..name.."_armor") then
|
||||
inventory_plus.set_inventory_formspec(player, formspec)
|
||||
end
|
||||
end)
|
||||
|
||||
if minetest.get_modpath("crafting") then
|
||||
inventory_plus.get_formspec = function(player, page)
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
inventory_plus.register_button(player,"armor", "Armor")
|
||||
end)
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
if fields.armor then
|
||||
local name = armor:get_valid_player(player, "[on_player_receive_fields]")
|
||||
if not name then
|
||||
return
|
||||
end
|
||||
local formspec = armor:get_armor_formspec(name, true)
|
||||
inventory_plus.set_inventory_formspec(player, formspec)
|
||||
end
|
||||
end)
|
Reference in New Issue
Block a user