Inventory compat cleanup

fix inventory_plus after cleanup. Create own register_on_player_receive_fields for this inventory

removed smart_inventory (moved to the inventoy mod), adjusted sfinv

moved sfinv to own mod 3d_armor_sfinv

moved unified_inventory to 3d_armor_ui

moved inventory_plus support to own mod 3d_armor_ip
This commit is contained in:
Alexander Weber
2017-03-19 19:39:58 +01:00
committed by stujones11
parent 75191490c2
commit f0edb9a710
15 changed files with 129 additions and 114 deletions

5
3d_armor_ip/LICENSE.txt Normal file
View File

@ -0,0 +1,5 @@
[mod] 3d Armor integration to inventory plus [3d_armor_ip]
==========================================================
License Source Code: (C) 2012-2017 Stuart Jones - LGPL v2.1

2
3d_armor_ip/depends.txt Normal file
View File

@ -0,0 +1,2 @@
3d_armor
inventory_plus?

View File

@ -0,0 +1 @@
Adds 3d_armor page to the inventory plus

34
3d_armor_ip/init.lua Normal file
View File

@ -0,0 +1,34 @@
if not minetest.global_exists("inventory_plus") then
minetest.log("warning", "3d_armor_ip: Mod loaded but unused.")
return
end
armor.formspec = "size[8,8.5]button[6,0;2,0.5;main;Back]"..armor.formspec
armor:register_on_update(function(player)
local name = player:get_player_name()
local formspec = armor:get_armor_formspec(name, true)
local page = player:get_inventory_formspec()
if page:find("detached:"..name.."_armor") then
inventory_plus.set_inventory_formspec(player, formspec)
end
end)
if minetest.get_modpath("crafting") then
inventory_plus.get_formspec = function(player, page)
end
end
minetest.register_on_joinplayer(function(player)
inventory_plus.register_button(player,"armor", "Armor")
end)
minetest.register_on_player_receive_fields(function(player, formname, fields)
if fields.armor then
local name = armor:get_valid_player(player, "[on_player_receive_fields]")
if not name then
return
end
local formspec = armor:get_armor_formspec(name, true)
inventory_plus.set_inventory_formspec(player, formspec)
end
end)