Inventory compat cleanup

fix inventory_plus after cleanup. Create own register_on_player_receive_fields for this inventory

removed smart_inventory (moved to the inventoy mod), adjusted sfinv

moved sfinv to own mod 3d_armor_sfinv

moved unified_inventory to 3d_armor_ui

moved inventory_plus support to own mod 3d_armor_ip
This commit is contained in:
Alexander Weber 2017-03-19 19:39:58 +01:00 committed by stujones11
parent 75191490c2
commit f0edb9a710
15 changed files with 129 additions and 114 deletions

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@ -6,18 +6,15 @@ armor = {
timer = 0, timer = 0,
elements = {"head", "torso", "legs", "feet"}, elements = {"head", "torso", "legs", "feet"},
physics = {"jump", "speed", "gravity"}, physics = {"jump", "speed", "gravity"},
formspec = "size[8,8.5]".. formspec = "image[2.5,0;2,4;armor_preview]"..
default.gui_bg.. default.gui_bg..
default.gui_bg_img.. default.gui_bg_img..
default.gui_slots.. default.gui_slots..
default.get_hotbar_bg(0,4.25).. default.get_hotbar_bg(0, 4.7)..
"image[2,0.5;2,4;armor_preview]".. "label[5,1;Level: armor_level]"..
"list[current_player;main;0,4.25;8,1;]".. "label[5,1.5;Heal: armor_heal]"..
"list[current_player;main;0,5.5;8,3;8]".. "list[current_player;main;0,4.7;8,1;]"..
"list[current_player;craft;4,0.5;3,3;]".. "list[current_player;main;0,5.85;8,3;8]",
"list[current_player;craftpreview;7,1.5;1,1;]"..
"listring[current_player;main]"..
"listring[current_player;craft]",
def = {}, def = {},
textures = {}, textures = {},
default_skin = "character", default_skin = "character",

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@ -1,9 +1,6 @@
default default
player_monoids? player_monoids?
armor_monoid? armor_monoid?
inventory_plus?
unified_inventory?
sfinv?
fire? fire?
ethereal? ethereal?
bakedclay? bakedclay?

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@ -55,96 +55,11 @@ dofile(modpath.."/armor.lua")
-- Mod Compatibility -- Mod Compatibility
local armor_formpage = "image[2.5,0;2,4;armor_preview]"..
default.gui_bg..
default.gui_bg_img..
default.gui_slots..
default.get_hotbar_bg(0, 4.7)..
"label[5,1;Level: armor_level]"..
"label[5,1.5;Heal: armor_heal]"..
"list[current_player;main;0,4.7;8,1;]"..
"list[current_player;main;0,5.85;8,3;8]"
if armor.config.fire_protect then if armor.config.fire_protect then
armor_formpage = armor_formpage.."label[5,2;Fire: armor_fire]" armor.formspec = armor.formspec.."label[5,2;Fire: armor_fire]"
end end
if minetest.global_exists("technic") then if minetest.get_modpath("technic") then
armor_formpage = armor_formpage.."label[5,2.5;Radiation: armor_radiation]" armor.formspec = armor.formspec.."label[5,2.5;Radiation: armor_radiation]"
end
if minetest.get_modpath("inventory_plus") then
armor.inv_mod = "inventory_plus"
armor.formspec = "size[8,8.5]button[6,0;2,0.5;main;Back]"..armor_formpage
armor:register_on_update(function(player)
local name = player:get_player_name()
local formspec = armor:get_armor_formspec(name, true)
local page = player:get_inventory_formspec()
if page:find("detached:"..name.."_armor") then
inventory_plus.set_inventory_formspec(player, formspec)
end
end)
if minetest.get_modpath("crafting") then
inventory_plus.get_formspec = function(player, page)
end
end
elseif minetest.get_modpath("unified_inventory") and not unified_inventory.sfinv_compat_layer then
armor.inv_mod = "unified_inventory"
armor:register_on_update(function(player)
local name = player:get_player_name()
if unified_inventory.current_page[name] == "armor" then
unified_inventory.set_inventory_formspec(player, "armor")
end
end)
unified_inventory.register_button("armor", {
type = "image",
image = "inventory_plus_armor.png",
})
unified_inventory.register_page("armor", {
get_formspec = function(player, perplayer_formspec)
local fy = perplayer_formspec.formspec_y
local name = player:get_player_name()
local formspec = "background[0.06,"..fy..";7.92,7.52;3d_armor_ui_form.png]"..
"label[0,0;Armor]"..
"list[detached:"..name.."_armor;armor;0,"..fy..";2,3;]"..
"image[2.5,"..(fy - 0.25)..";2,4;"..armor.textures[name].preview.."]"..
"label[5.0,"..(fy + 0.0)..";Level: "..armor.def[name].level.."]"..
"label[5.0,"..(fy + 0.5)..";Heal: "..armor.def[name].heal.."]"..
"listring[current_player;main]"..
"listring[detached:"..name.."_armor;armor]"
if armor.config.fire_protect then
formspec = formspec.."label[5.0,"..(fy + 1.0)..
";Fire: "..armor.def[name].fire.."]"
end
if minetest.global_exists("technic") then
formspec = formspec.."label[5.0,"..(fy + 1.5)..
";Radiation: "..armor.def[name].radiation.."]"
end
return {formspec=formspec}
end,
})
elseif minetest.get_modpath("inventory_enhanced") then
armor.inv_mod = "inventory_enhanced"
elseif minetest.get_modpath("smart_inventory") then
armor.inv_mod = "smart_inventory"
armor:register_on_update(function(player)
local name = player:get_player_name()
local state = smart_inventory.get_page_state("player", name)
if state then
state:get("update_hook"):submit()
end
end)
elseif minetest.get_modpath("sfinv") then
armor.inv_mod = "sfinv"
armor.formspec = armor_formpage
armor:register_on_update(function(player)
sfinv.set_player_inventory_formspec(player)
end)
sfinv.register_page("3d_armor:armor", {
title = "Armor",
get = function(self, player, context)
local name = player:get_player_name()
local formspec = armor:get_armor_formspec(name, true)
return sfinv.make_formspec(player, context, formspec, false)
end
})
end end
local skin_mods = {"skins", "u_skins", "simple_skins", "wardrobe"} local skin_mods = {"skins", "u_skins", "simple_skins", "wardrobe"}
for _, mod in pairs(skin_mods) do for _, mod in pairs(skin_mods) do
@ -190,11 +105,6 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
if not name then if not name then
return return
end end
if armor.inv_mod == "inventory_plus" and fields.armor then
local formspec = armor:get_armor_formspec(name, true)
inventory_plus.set_inventory_formspec(player, formspec)
return
end
for field, _ in pairs(fields) do for field, _ in pairs(fields) do
if string.find(field, "skins_set") then if string.find(field, "skins_set") then
minetest.after(0, function(player) minetest.after(0, function(player)
@ -249,9 +159,6 @@ minetest.register_on_joinplayer(function(player)
return count return count
end, end,
}, name) }, name)
if armor.inv_mod == "inventory_plus" then
inventory_plus.register_button(player,"armor", "Armor")
end
armor_inv:set_size("armor", 6) armor_inv:set_size("armor", 6)
player_inv:set_size("armor", 6) player_inv:set_size("armor", 6)
for i=1, 6 do for i=1, 6 do
@ -312,12 +219,6 @@ if armor.config.drop == true or armor.config.destroy == true then
end end
end end
armor:set_player_armor(player) armor:set_player_armor(player)
if armor.inv_mod == "unified_inventory" then
unified_inventory.set_inventory_formspec(player, "craft")
elseif armor.inv_mod == "inventory_plus" then
local formspec = inventory_plus.get_formspec(player, "main")
inventory_plus.set_inventory_formspec(player, formspec)
end
if armor.config.destroy == false then if armor.config.destroy == false then
minetest.after(armor.config.bones_delay, function() minetest.after(armor.config.bones_delay, function()
local meta = nil local meta = nil

5
3d_armor_ip/LICENSE.txt Normal file
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@ -0,0 +1,5 @@
[mod] 3d Armor integration to inventory plus [3d_armor_ip]
==========================================================
License Source Code: (C) 2012-2017 Stuart Jones - LGPL v2.1

2
3d_armor_ip/depends.txt Normal file
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@ -0,0 +1,2 @@
3d_armor
inventory_plus?

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@ -0,0 +1 @@
Adds 3d_armor page to the inventory plus

34
3d_armor_ip/init.lua Normal file
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@ -0,0 +1,34 @@
if not minetest.global_exists("inventory_plus") then
minetest.log("warning", "3d_armor_ip: Mod loaded but unused.")
return
end
armor.formspec = "size[8,8.5]button[6,0;2,0.5;main;Back]"..armor.formspec
armor:register_on_update(function(player)
local name = player:get_player_name()
local formspec = armor:get_armor_formspec(name, true)
local page = player:get_inventory_formspec()
if page:find("detached:"..name.."_armor") then
inventory_plus.set_inventory_formspec(player, formspec)
end
end)
if minetest.get_modpath("crafting") then
inventory_plus.get_formspec = function(player, page)
end
end
minetest.register_on_joinplayer(function(player)
inventory_plus.register_button(player,"armor", "Armor")
end)
minetest.register_on_player_receive_fields(function(player, formname, fields)
if fields.armor then
local name = armor:get_valid_player(player, "[on_player_receive_fields]")
if not name then
return
end
local formspec = armor:get_armor_formspec(name, true)
inventory_plus.set_inventory_formspec(player, formspec)
end
end)

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@ -0,0 +1,5 @@
[mod] 3d Armor sfinv integration [3d_armor_sfinv]
=================================================
License Source Code: (C) 2012-2017 Stuart Jones - LGPL v2.1

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@ -0,0 +1,2 @@
3d_armor
sfinv?

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@ -0,0 +1 @@
Adds 3d_armor page to the sfinv inventory

18
3d_armor_sfinv/init.lua Normal file
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@ -0,0 +1,18 @@
if not minetest.global_exists("sfinv") then
minetest.log("warning", "3d_armor_sfinv: Mod loaded but unused.")
return
end
sfinv.register_page("3d_armor:armor", {
title = "Armor",
get = function(self, player, context)
local name = player:get_player_name()
local formspec = armor:get_armor_formspec(name, true)
return sfinv.make_formspec(player, context, formspec, false)
end
})
armor:register_on_update(function(player)
if sfinv.enabled then
sfinv.set_player_inventory_formspec(player)
end
end)

5
3d_armor_ui/LICENSE.txt Normal file
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@ -0,0 +1,5 @@
[mod] 3d Armor integration to unified inventory [3d_armor_ui]
=============================================================
License Source Code: (C) 2012-2017 Stuart Jones - LGPL v2.1

2
3d_armor_ui/depends.txt Normal file
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@ -0,0 +1,2 @@
3d_armor
unified_inventory?

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@ -0,0 +1 @@
Adds 3d_armor page to the unified inventory

44
3d_armor_ui/init.lua Normal file
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@ -0,0 +1,44 @@
if not minetest.global_exists("unified_inventory") then
minetest.log("warning", "3d_armor_ui: Mod loaded but unused.")
return
end
if unified_inventory.sfinv_compat_layer then
return
end
armor:register_on_update(function(player)
local name = player:get_player_name()
if unified_inventory.current_page[name] == "armor" then
unified_inventory.set_inventory_formspec(player, "armor")
end
end)
unified_inventory.register_button("armor", {
type = "image",
image = "inventory_plus_armor.png",
})
unified_inventory.register_page("armor", {
get_formspec = function(player, perplayer_formspec)
local fy = perplayer_formspec.formspec_y
local name = player:get_player_name()
local formspec = "background[0.06,"..fy..";7.92,7.52;3d_armor_ui_form.png]"..
"label[0,0;Armor]"..
"list[detached:"..name.."_armor;armor;0,"..fy..";2,3;]"..
"image[2.5,"..(fy - 0.25)..";2,4;"..armor.textures[name].preview.."]"..
"label[5.0,"..(fy + 0.0)..";Level: "..armor.def[name].level.."]"..
"label[5.0,"..(fy + 0.5)..";Heal: "..armor.def[name].heal.."]"..
"listring[current_player;main]"..
"listring[detached:"..name.."_armor;armor]"
if armor.config.fire_protect then
formspec = formspec.."label[5.0,"..(fy + 1.0)..
";Fire: "..armor.def[name].fire.."]"
end
if minetest.global_exists("technic") then
formspec = formspec.."label[5.0,"..(fy + 1.5)..
";Radiation: "..armor.def[name].radiation.."]"
end
return {formspec=formspec}
end,
})