forked from mtcontrib/3d_armor
4420afb8d1
new file: 3d_armor/textures/3d_armor_boots_gold.png new file: 3d_armor/textures/3d_armor_boots_gold_preview.png new file: 3d_armor/textures/3d_armor_chestplate_gold.png new file: 3d_armor/textures/3d_armor_chestplate_gold_preview.png new file: 3d_armor/textures/3d_armor_helmet_gold.png new file: 3d_armor/textures/3d_armor_helmet_gold_preview.png new file: 3d_armor/textures/3d_armor_inv_boots_gold.png new file: 3d_armor/textures/3d_armor_inv_helmet_gold.png new file: 3d_armor/textures/3d_armor_inv_leggings_gold.png new file: 3d_armor/textures/3d_armor_leggings_gold.png new file: 3d_armor/textures/3d_armor_leggings_gold_preview.png |
||
---|---|---|
.. | ||
models | ||
textures | ||
armor.conf.example | ||
armor.lua | ||
crafting_guide.txt | ||
depends.txt | ||
init.lua | ||
README.txt |
[mod] Visible Player Armor [3d_armor] ===================================== Depends: default Recommends: inventory_plus or unified_inventory (use only one) Adds craftable armor that is visible to other players. Each armor item worn contributes to a player's armor group level making them less vulnerable to weapons. Armor takes damage when a player is hurt but also offers a percentage chance of healing. Overall level is boosted by 10% when wearing a full matching set. Configuration ------------- Armor can be configured by adding a file called armor.conf in 3d_armor mod directory. see armor.conf.example for all available options.