minetest-3d_armor/3d_armor
stujones11 dd9c63e4ca Merge pull request #17 from ExeterDad/master
unlinked textures in 3d_amor_character blend file, and created 3d_amor ....
2015-02-19 20:56:26 +00:00
..
models unlinked textures in 3d_amor_character blend file, and created 3d_amor .b3d export 2015-02-19 14:59:44 -05:00
textures Add missing 'admin boots' texture 2015-01-24 00:18:20 +00:00
admin.lua Added cactus armor and admin armor 2015-01-09 20:16:22 +00:00
armor.conf.example Allow individual armor materials to be disabled via armor.conf 2015-02-19 18:55:58 +00:00
armor.lua Allow individual armor materials to be disabled via armor.conf 2015-02-19 18:55:58 +00:00
crafting_guide.txt Added cactus armor and admin armor 2015-01-09 20:16:22 +00:00
depends.txt Add support for unified inventory and skins 2014-04-13 17:41:19 +01:00
init.lua Allow individual armor materials to be disabled via armor.conf 2015-02-19 18:55:58 +00:00
README.txt Allow per world configuration overrides 2014-08-17 17:00:52 +01:00

[mod] Visible Player Armor [3d_armor]
=====================================

Depends: default

Recommends: inventory_plus or unified_inventory (use only one)

Adds craftable armor that is visible to other players. Each armor item worn contributes to
a player's armor group level making them less vulnerable to weapons.

Armor takes damage when a player is hurt but also offers a percentage chance of healing.
Overall level is boosted by 10% when wearing a full matching set.

Configuration
-------------

Armor can be configured by adding a file called armor.conf in 3d_armor mod and/or world directory.
see armor.conf.example for all available options.

Note: worldpath config settings override any settings made in the mod's directory.